Player Matchup

Izanami
Izanami
AlexPalmos123
Izanami
Level 4
God Stats
3W - 1L
1,689 SR
Queue Stats
10W - 15L
1,221 Elo+
Party 3
Agni
Agni
Huft3rLars
Agni
Level 17
God Stats
2W - 1L
1,439 SR
Queue Stats
14W - 18L
1,269 Elo+
Party 1
Loki
Loki
Huft3rMilton
Loki
Level 16
God Stats
4W - 6L
1,586 SR
Queue Stats
14W - 17L
1,269 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SpartanAztec190
Kumbhakarna
Level 7
God Stats
2W - 1L
1,240 SR
Queue Stats
7W - 7L
1,267 Elo+
Party 3
Tiamat
Tiamat
TFX_PePpAs_
Tiamat
Level 25
God Stats
3W - 4L
1,292 SR
Queue Stats
70W - 83L
1,311 Elo+
Party 3
Team Averages
Level 14
1,449 SR
1,267 Elo+

VS

Team Averages
Level 17
1,468 SR
1,385 Elo+
Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Glenngh
Nemesis
Level 18
God Stats
18W - 7L
1,392 SR
Queue Stats
35W - 22L
1,378 Elo+
Solo
Artemis
Artemis
SeRg71244
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
realma19
Merlin
Level 10
God Stats
5W - 7L
1,447 SR
Queue Stats
14W - 14L
1,239 Elo+
Party 2
Sol
Sol
xN3M3S1Sx69
Sol
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 54L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
5 / 0 / 4
10,009
556
6,380
5,052
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
7 / 6 / 15
10,154
564
15,392
12,378
3,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
13 / 2 / 7
11,052
614
10,343
11,659
4,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
SpartanAztec190
Kumbhakarna
14
3 / 0 / 5
9,201
511
2,714
7,856
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
13
8 / 3 / 6
9,364
520
9,765
12,073
7,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 8 / 3
6,528
363
6,308
13,497
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Glenngh
Nemesis
13
7 / 3 / 2
8,680
482
10,881
15,426
7,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
SeRg71244
Artemis
9
0 / 10 / 4
6,577
365
3,058
9,535
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
realma19
Merlin
10
0 / 8 / 3
6,643
369
4,257
9,383
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 7 / 0
8,908
495
8,622
12,806
4,121
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
36
Kills
10
11
Deaths
36
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
8
3
0.19
W
Izanami
5
0
4
7
L
Nemesis
Glenngh
Nemesis
7
3
2
2.67
W
7
6
15
2.42
W
13
2
7
8.25
L
Artemis
SeRg71244
Artemis
0
10
4
0.2
W
Kumbhakarna
SpartanAztec190
Kumbhakarna
3
0
5
5.5
W
Tiamat
8
3
6
3.67
L
Merlin
realma19
Merlin
0
8
3
0.19
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,594
Damage
33,126
49,018
Taken
60,647
21,669
Mitigated
25,716
15,857
Healing
9,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,308
1,502
0
1,605
13,497
7,872
0
7,404
5,811
12,417
0
W
Izanami
6,380
5,341
0
1,742
5,052
1,964
4,797
1,955
3,019
0
63,786
L
Nemesis
Glenngh
Nemesis
10,881
4,973
219
3,213
15,426
7,983
0
4,958
10,116
0
35,445
W
15,392
2,152
0
3,960
12,378
3,903
1,526
5,040
7,095
49,285
0
W
10,343
1,550
0
5,381
11,659
4,136
2,623
3,716
7,642
0
54,936
L
Artemis
SeRg71244
Artemis
3,058
1,258
0
15
9,535
3,124
87
6,665
2,806
0
15,270
W
Kumbhakarna
SpartanAztec190
Kumbhakarna
2,714
720
0
969
7,856
4,664
1,578
3,905
3,874
10,847
0
W
Tiamat
9,765
798
42
3,763
12,073
7,002
1,235
4,098
7,597
39,629
0
L
Merlin
realma19
Merlin
4,257
516
0
495
9,383
2,616
231
3,492
5,837
32,574
0
L
8,622
5,699
0
3,645
12,806
4,121
3,154
4,590
8,206
44,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,780
Gold Earned
37,336
400
Minions Killed
234
0
Camps Cleared
0
1,634,512
Distance Traveled
1,433,126
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,528
363
12
1
0
278,225
2
W
Izanami
10,009
556
126
7
0
301,678
0
L
Nemesis
8,680
482
39
2
0
370,534
6
W
Agni
10,154
564
77
4
0
325,225
4
W
Loki
11,052
614
106
6
0
364,005
0
L
Artemis
6,577
365
44
2
0
252,036
2
W
Kumbhakarna
9,201
511
22
1
0
313,650
0
W
Tiamat
9,364
520
69
4
0
329,954
5
L
Merlin
6,643
369
64
4
0
285,671
0
L
Sol
8,908
495
75
4
0
246,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role