Player Matchup

Hachiman
Hachiman
SKnDHuNK
Hachiman
Level 6
God Stats
2W - 8L
1,422 SR
Queue Stats
2W - 8L
1,261 Elo+
Party 1
Ymir
Ymir
VálkS
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,261 Elo+
Party 1
Janus
Janus
supergma
Janus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,500 Elo+
Solo
Team Averages
Level 9
1,474 SR
1,341 Elo+

VS

Team Averages
Level 97
1,500 SR
1,471 Elo+
Janus
Janus
CenouraKamiKaze
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Mati-Kante-_-
Sobek
Level 24
God Stats
12W - 7L
1,593 SR
Queue Stats
59W - 72L
1,377 Elo+
Solo
Anhur
Anhur
McAlien
Anhur
Level 141
God Stats
17W - 8L
1,407 SR
Queue Stats
215W - 159L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SKnDHuNK
Hachiman
13
4 / 5 / 0
9,120
651
10,282
12,143
4,326
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
VálkS
Ymir
12
0 / 6 / 3
8,090
578
2,869
16,032
11,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
supergma
Janus
8
0 / 15 / 1
7,617
544
3,186
13,372
3,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 11
11,088
792
15,556
9,476
3,048
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 12
9,191
657
4,937
12,173
11,181
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
McAlien
Anhur
16
16 / 0 / 8
12,281
877
15,520
10,081
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
26
26
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
3
11
4.83
W
1
1
12
7
W
Anhur
McAlien
Anhur
16
0
8
20
L
Hachiman
SKnDHuNK
Hachiman
4
5
0
0.8
L
Ymir
VálkS
Ymir
0
6
3
0.25
L
Janus
supergma
Janus
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,337
Damage
36,013
41,547
Taken
31,730
19,312
Mitigated
18,200
3,782
Healing
11,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,556
1,243
0
1,927
9,476
3,048
708
2,257
7,219
51,536
0
W
4,937
398
0
4,199
12,173
11,181
168
2,287
9,886
16,421
0
W
Anhur
McAlien
Anhur
15,520
6,094
0
5,691
10,081
3,971
1,837
1,589
8,492
0
74,865
L
Hachiman
SKnDHuNK
Hachiman
10,282
6,091
0
2,196
12,143
4,326
0
5,623
6,520
0
43,940
L
Ymir
VálkS
Ymir
2,869
1,177
0
1,100
16,032
11,873
0
8,604
7,428
14,626
0
L
Janus
supergma
Janus
3,186
1,223
0
486
13,372
3,113
0
6,274
7,098
16,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
32,560
105
Minions Killed
187
0
Camps Cleared
0
598,839
Distance Traveled
785,033
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,088
792
63
5
0
255,658
2
W
Sobek
9,191
657
19
1
0
289,819
0
W
Anhur
12,281
877
105
8
0
239,556
2
L
Hachiman
9,120
651
69
5
0
213,531
0
L
Ymir
8,090
578
12
1
0
228,480
1
L
Janus
7,617
544
24
2
0
156,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role