Player Matchup

Danzaburou
Danzaburou
Dragon12s
Danzaburou
Level 160
God Stats
4W - 3L
1,722 SR
Queue Stats
102W - 97L
1,544 Elo+
Party 1
Izanami
Izanami
EnixCS
Izanami
Level 118
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 5L
1,306 Elo+
Party 4
Skadi
Skadi
JakobDasRegal
Skadi
Level 28
God Stats
32W - 8L
1,862 SR
Queue Stats
166W - 159L
1,581 Elo+
Party 1
Rama
Rama
Wuestenranger
Rama
Level 154
God Stats
2W - 7L
1,237 SR
Queue Stats
393W - 373L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
weklap
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,409 Elo+
Party 4
Team Averages
Level 105
1,564 SR
1,474 Elo+

VS

Team Averages
Level 90
1,583 SR
1,508 Elo+
Jormungandr
Jormungandr
Evras
Jormungandr
Level 27
God Stats
2W - 5L
1,680 SR
Queue Stats
30W - 20L
1,693 Elo+
Party 2
Ullr
Ullr
JoakimMos
Ullr
Level 146
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bacchus
Bacchus
Kozojeb69
Bacchus
Level 87
God Stats
2W - 4L
1,360 SR
Queue Stats
184W - 217L
1,417 Elo+
Solo
Serqet
Serqet
SaneLoneWolf
Serqet
Level 148
God Stats
6W - 3L
1,709 SR
Queue Stats
202W - 170L
1,610 Elo+
Party 3
Hel
Hel
SatanMeEnKorv
Hel
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragon12s
Danzaburou
13
6 / 2 / 5
8,725
671
7,967
7,560
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
EnixCS
Izanami
11
1 / 5 / 2
6,780
522
3,286
6,660
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 0 / 5
9,306
716
9,030
5,469
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 0 / 0
9,248
711
2,764
5,737
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
weklap
Baron Samedi
12
1 / 1 / 5
7,622
586
5,983
8,855
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Evras
Jormungandr
11
0 / 3 / 1
6,061
466
1,179
5,079
4,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
12
2 / 2 / 4
6,651
512
7,187
7,296
2,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Kozojeb69
Bacchus
9
1 / 5 / 4
6,043
465
4,416
10,736
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
11
2 / 5 / 4
6,321
486
4,949
9,849
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 5 / 0
6,216
478
2,379
7,604
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
20
Kills
8
8
Deaths
20
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dragon12s
Danzaburou
6
2
5
4.25
W
Izanami
EnixCS
Izanami
1
5
2
0.4
L
Jormungandr
Evras
Jormungandr
0
3
1
0.17
W
9
0
5
11.5
L
Ullr
2
2
4
2
L
Bacchus
Kozojeb69
Bacchus
1
5
4
0.6
L
Serqet
2
5
4
0.8
L
3
5
0
0.6
W
3
0
0
3
W
Baron Samedi
weklap
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,030
Damage
20,110
34,281
Taken
40,564
12,690
Mitigated
22,703
13,745
Healing
6,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dragon12s
Danzaburou
7,967
3,608
0
3,229
7,560
2,546
2,530
1,768
5,375
0
47,720
W
Izanami
EnixCS
Izanami
3,286
2,428
0
486
6,660
1,760
0
985
5,473
0
29,862
L
Jormungandr
Evras
Jormungandr
1,179
421
0
300
5,079
4,425
0
0
5,079
27,115
0
W
9,030
4,801
0
3,230
5,469
1,741
2,682
1,565
3,744
0
53,033
L
Ullr
7,187
2,265
0
362
7,296
2,740
78
2,965
4,331
0
51,080
L
Bacchus
Kozojeb69
Bacchus
4,416
73
0
1,575
10,736
9,620
0
2,129
8,607
12,244
0
L
Serqet
4,949
1,342
0
2,327
9,849
3,063
0
415
9,434
0
28,259
L
2,379
192
1,370
1,041
7,604
2,855
0
474
7,130
15,493
0
W
2,764
2,407
0
2,630
5,737
1,934
4,101
856
4,681
0
54,430
W
Baron Samedi
weklap
Baron Samedi
5,983
685
581
3,589
8,855
4,709
320
2,226
6,473
27,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,681
Gold Earned
31,292
429
Minions Killed
288
0
Camps Cleared
0
1,126,220
Distance Traveled
1,137,061
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,725
671
81
6
0
236,389
3
W
Izanami
6,780
522
69
5
0
201,375
0
L
Jormungandr
6,061
466
80
6
0
226,041
3
W
Skadi
9,306
716
103
8
0
229,357
2
L
Ullr
6,651
512
102
8
0
207,496
3
L
Bacchus
6,043
465
10
1
0
236,832
3
L
Serqet
6,321
486
68
5
0
246,526
0
L
Hel
6,216
478
28
2
0
220,166
1
W
Rama
9,248
711
133
10
0
221,592
1
W
Baron Samedi
7,622
586
43
3
0
237,507
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role