Player Matchup

Thor
Thor
CorpseSlayer368
Thor
Level 6
God Stats
1W - 2L
1,535 SR
Queue Stats
7W - 11L
1,383 Elo+
Solo
Chernobog
Chernobog
JkgoBoom19
Chernobog
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,456 Elo+
Solo
King Arthur
King Arthur
Maskottman
King Arthur
Level 15
God Stats
2W - 10L
1,500 SR
Queue Stats
99W - 83L
1,389 Elo+
Solo
Ares
Ares
matynoguera
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,524 Elo+
Solo
Kukulkan
Kukulkan
ninjablitz 58
Kukulkan
Level 29
God Stats
8W - 10L
1,383 SR
Queue Stats
210W - 228L
1,487 Elo+
Solo
Team Averages
Level 11
1,484 SR
1,448 Elo+

VS

Team Averages
Level 40
1,395 SR
1,592 Elo+
Zhong Kui
Zhong Kui
JigglyFatBallz69
Zhong Kui
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,518 Elo+
Solo
Bellona
Bellona
PIotz-_-
Bellona
Level 24
God Stats
21W - 22L
1,495 SR
Queue Stats
58W - 51L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
Pinocchio_J19
Danzaburou
Level 36
God Stats
5W - 8L
1,334 SR
Queue Stats
102W - 109L
1,431 Elo+
Party 1
Yemoja
Yemoja
SmiffyCapricorn
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,710 Elo+
Party 2
Fenrir
Fenrir
SmiffyPisces
Fenrir
Level 129
God Stats
1W - 0L
1,144 SR
Queue Stats
10W - 7L
1,886 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,065
424
4,342
12,867
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
JkgoBoom19
Chernobog
20
4 / 0 / 0
11,897
626
11,865
9,379
3,877
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Maskottman
King Arthur
15
0 / 4 / 3
8,759
461
6,271
16,401
9,900
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 10 / 2
7,615
401
2,645
16,645
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
ninjablitz 58
Kukulkan
13
1 / 8 / 1
7,992
421
11,425
11,704
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
18
17 / 0 / 3
11,638
613
24,815
15,280
12,616
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
PIotz-_-
Bellona
18
4 / 0 / 2
12,422
654
6,685
11,592
11,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Pinocchio_J19
Danzaburou
16
2 / 2 / 0
10,216
538
3,430
10,371
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 5 / 7
8,016
422
1,684
9,522
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
14
3 / 1 / 5
8,893
468
7,607
10,337
4,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
26
26
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Zhong Kui
17
0
3
18.5
L
Chernobog
JkgoBoom19
Chernobog
4
0
0
4
L
King Arthur
Maskottman
King Arthur
0
4
3
0.38
W
Bellona
PIotz-_-
Bellona
4
0
2
5
W
Danzaburou
Pinocchio_J19
Danzaburou
2
2
0
1
W
0
5
7
0.7
W
Fenrir
3
1
5
5.5
L
1
10
2
0.2
L
Kukulkan
ninjablitz 58
Kukulkan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,548
Damage
44,221
66,996
Taken
57,102
31,002
Mitigated
37,111
10,909
Healing
15,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,342
1,263
0
2,904
12,867
4,305
414
2,740
10,127
0
48,438
W
Zhong Kui
24,815
4,171
0
10,035
15,280
12,616
0
6,490
8,306
85,799
0
L
Chernobog
JkgoBoom19
Chernobog
11,865
5,662
0
610
9,379
3,877
5,256
1,548
7,831
0
111,738
L
King Arthur
Maskottman
King Arthur
6,271
633
0
3,609
16,401
9,900
0
4,181
12,220
0
48,714
W
Bellona
PIotz-_-
Bellona
6,685
2,082
0
1,112
11,592
11,014
2,822
800
10,750
11,717
69,720
W
Danzaburou
Pinocchio_J19
Danzaburou
3,430
769
0
1,300
10,371
3,330
1,186
0
10,371
0
63,206
W
1,684
612
769
628
9,522
6,107
0
3,763
5,585
14,018
0
W
Fenrir
7,607
1,696
0
2,049
10,337
4,044
2,048
2,239
8,020
0
41,488
L
2,645
537
0
2,150
16,645
8,727
0
12,681
3,964
9,277
0
L
Kukulkan
ninjablitz 58
Kukulkan
11,425
924
0
1,636
11,704
4,193
0
6,236
5,468
59,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,328
Gold Earned
51,185
527
Minions Killed
537
0
Camps Cleared
0
1,662,491
Distance Traveled
1,761,081
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,065
424
91
5
0
367,476
4
W
Zhong Kui
11,638
613
156
8
0
356,393
0
L
Chernobog
11,897
626
213
11
0
379,429
6
L
King Arthur
8,759
461
97
5
0
332,718
0
W
Bellona
12,422
654
175
9
0
367,083
1
W
Danzaburou
10,216
538
114
6
0
341,013
0
W
Yemoja
8,016
422
17
1
0
337,244
0
W
Fenrir
8,893
468
75
4
0
359,348
0
L
Ares
7,615
401
16
1
0
285,380
1
L
Kukulkan
7,992
421
110
6
0
297,488
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role