Player Matchup

Fenrir
Fenrir
BlazedMilitia35
Fenrir
Level 128
God Stats
3W - 8L
1,304 SR
Queue Stats
404W - 429L
1,390 Elo+
Solo
Chiron
Chiron
DRILL-INSTRUTOR
Chiron
Level 29
God Stats
3W - 3L
1,669 SR
Queue Stats
234W - 227L
1,295 Elo+
Solo
Eset
Eset
Flesh666-78
Eset
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 81L
1,356 Elo+
Solo
Olorun
Olorun
LUCIF3RWOLF
Olorun
Level 69
God Stats
22W - 14L
1,688 SR
Queue Stats
1,287W - 1,430L
1,433 Elo+
Solo
Neith
Neith
M57Fighter
Neith
Level 160
God Stats
10W - 16L
1,431 SR
Queue Stats
655W - 650L
1,403 Elo+
Solo
Team Averages
Level 94
1,518 SR
1,375 Elo+

VS

Team Averages
Level 78
1,590 SR
1,311 Elo+
Arachne
Arachne
Hhshzy
Arachne
Level 54
God Stats
2W - 1L
1,479 SR
Queue Stats
90W - 110L
1,377 Elo+
Solo
Geb
Geb
Mana333
Geb
Level 120
God Stats
3W - 0L
1,714 SR
Queue Stats
101W - 100L
1,363 Elo+
Solo
Hera
Hera
Meraldiwiz
Hera
Level 87
God Stats
6W - 4L
1,755 SR
Queue Stats
381W - 407L
1,394 Elo+
Solo
Hel
Hel
avidn
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 23L
1,052 Elo+
Solo
Raijin
Raijin
darcrack03
Raijin
Level 103
God Stats
7W - 7L
1,504 SR
Queue Stats
528W - 594L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 6
13,198
628
13,967
22,295
14,393
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
2 / 4 / 9
12,211
581
20,557
24,124
9,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 8 / 9
12,542
597
11,540
26,273
11,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
20
5 / 5 / 4
12,282
585
14,627
21,594
9,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
19
1 / 6 / 11
11,755
560
26,761
25,919
10,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hhshzy
Arachne
20
9 / 5 / 16
16,291
776
15,400
25,258
14,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
19
1 / 9 / 22
12,502
595
22,804
29,694
49,430
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
14 / 1 / 18
16,584
790
46,017
23,447
12,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hel
avidn
Hel
20
4 / 0 / 18
14,221
677
8,245
14,406
6,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Raijin
darcrack03
Raijin
20
5 / 5 / 17
13,827
658
18,547
17,606
7,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
124
20
Kills
33
33
Deaths
20
39
Assists
91
Player
Kills
Deaths
Assists
KDA
L
7
10
6
1
L
2
4
9
1.63
L
5
8
9
1.19
W
Arachne
Hhshzy
Arachne
9
5
16
3.4
L
Olorun
5
5
4
1.4
L
Neith
1
6
11
1.08
W
Geb
1
9
22
1.33
W
14
1
18
23
W
Hel
avidn
Hel
4
0
18
13
W
Raijin
darcrack03
Raijin
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,452
Damage
111,013
120,205
Taken
110,411
55,642
Mitigated
90,928
54,384
Healing
61,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,967
3,400
1,954
2,763
22,295
14,393
0
15,511
6,784
0
31,101
L
20,557
4,734
4,058
8,150
24,124
9,800
0
20,881
3,243
0
67,216
L
11,540
2,764
1,090
4,462
26,273
11,617
0
20,899
5,374
32,278
0
W
Arachne
Hhshzy
Arachne
15,400
10,870
1,680
2,769
25,258
14,740
2,149
4,572
20,686
1,387
21,716
L
Olorun
14,627
6,836
10,015
7,481
21,594
9,533
0
17,311
4,283
43,750
0
L
Neith
26,761
9,104
4,656
9,755
25,919
10,299
0
21,918
4,001
0
63,898
W
Geb
22,804
347
2,403
2,585
29,694
49,430
13
6,557
22,409
35,870
0
W
46,017
11,125
4,164
8,914
23,447
12,223
2,349
4,809
18,638
101,327
0
W
Hel
avidn
Hel
8,245
1,261
23,142
11,037
14,406
6,884
385
3,673
10,733
23,006
0
W
Raijin
darcrack03
Raijin
18,547
1,485
1,875
3,035
17,606
7,651
1,965
6,556
11,050
43,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,988
Gold Earned
73,425
264
Minions Killed
211
0
Camps Cleared
0
1,653,525
Distance Traveled
1,820,545
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,198
628
29
1
0
315,049
0
L
Chiron
12,211
581
79
4
0
373,237
2
L
Eset
12,542
597
44
2
0
249,017
0
W
Arachne
16,291
776
20
1
0
413,112
0
L
Olorun
12,282
585
41
2
0
346,984
1
L
Neith
11,755
560
71
3
0
369,238
3
W
Geb
12,502
595
8
0
0
354,475
0
W
Hera
16,584
790
112
5
0
375,799
5
W
Hel
14,221
677
24
1
0
404,129
0
W
Raijin
13,827
658
47
2
0
273,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role