Player Matchup

Sobek
Sobek
Gold V
JumbNutz
Sobek
Gold V
Level 42
God Stats
1W - 1L
1,810 SR
Queue Stats
201W - 207L
1,343 MMR
Solo
Jing Wei
Jing Wei
Silver I
Ronfflex
Jing Wei
Silver I
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,343 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Unpasteurized
Hun Batz
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold IV
whisр
Aphrodite
Gold IV
Level 156
God Stats
2W - 1L
1,835 SR
Queue Stats
134W - 143L
1,338 MMR
Solo
Tyr
Tyr
Bronze III
zvrdo
Tyr
Bronze III
Level 41
God Stats
4W - 1L
1,693 SR
Queue Stats
23W - 25L
1,366 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 88
1,668 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,583 SR
1,404 MMR
Izanami
Izanami
Bronze III
ThomasHighway
Izanami
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
lmDrakey
Raijin
Gold V
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 191L
1,363 MMR
Solo
Nike
Nike
Gold III
soulles23
Nike
Gold III
Level 156
God Stats
18W - 6L
1,852 SR
Queue Stats
161W - 158L
1,357 MMR
Solo
Bacchus
Bacchus
Gold V
xXOrginalnyXx
Bacchus
Gold V
Level 140
God Stats
32W - 25L
1,564 SR
Queue Stats
508W - 510L
1,303 MMR
Party 1
Thanatos
Thanatos
Gold V
ΔbsolυτE
Thanatos
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JumbNutz
Sobek
11
0 / 8 / 4
8,012
382
3,741
20,800
15,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Ronfflex
Jing Wei
19
6 / 5 / 1
12,261
584
13,344
14,082
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Unpasteurized
Hun Batz
15
1 / 7 / 3
9,110
434
5,279
15,339
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
whisр
Aphrodite
17
1 / 4 / 4
10,596
505
12,291
13,926
5,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tyr
zvrdo
Tyr
18
0 / 3 / 0
11,259
536
10,715
18,535
17,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SetAthenaApolloDanzaburouTiamat

VS

Bans
TsukuyomiCernunnosScyllaHeimdallrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
3 / 3 / 11
12,007
572
14,328
15,524
6,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
lmDrakey
Raijin
19
6 / 0 / 12
13,226
630
10,971
10,326
4,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
19
5 / 2 / 9
12,673
603
16,822
27,626
23,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
16
4 / 1 / 16
11,712
558
7,271
14,930
19,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
ΔbsolυτE
Thanatos
19
9 / 2 / 10
12,965
617
11,921
16,464
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
8
Kills
27
27
Deaths
8
12
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sobek
JumbNutz
Sobek
0
8
4
0.25
L
Jing Wei
Ronfflex
Jing Wei
6
5
1
1.3
W
Izanami
3
3
11
2.83
L
Hun Batz
Unpasteurized
Hun Batz
1
7
3
0.36
W
Raijin
lmDrakey
Raijin
6
0
12
12
W
Nike
5
2
9
4.75
L
Aphrodite
whisр
Aphrodite
1
4
4
0.75
W
Bacchus
4
1
16
12
L
Tyr
zvrdo
Tyr
0
3
0
0
W
Thanatos
ΔbsolυτE
Thanatos
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,370
Damage
61,313
82,682
Taken
84,870
47,723
Mitigated
62,911
26,587
Healing
45,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
JumbNutz
Sobek
3,741
314
0
3,410
20,800
15,081
0
5,781
14,911
20,199
0
L
Jing Wei
Ronfflex
Jing Wei
13,344
9,934
0
3,864
14,082
4,770
416
3,665
10,333
0
82,939
W
Izanami
14,328
9,637
0
6,736
15,524
6,391
6,246
1,710
13,814
0
102,573
L
Hun Batz
Unpasteurized
Hun Batz
5,279
923
0
3,842
15,339
4,725
0
2,505
12,746
0
58,203
W
Raijin
lmDrakey
Raijin
10,971
1,061
330
3,761
10,326
4,472
515
3,853
6,473
87,895
0
W
Nike
16,822
2,921
0
12,487
27,626
23,835
305
4,340
23,286
0
83,001
L
Aphrodite
whisр
Aphrodite
12,291
129
2,780
5,727
13,926
5,842
0
3,659
10,059
77,751
0
W
Bacchus
7,271
915
655
5,177
14,930
19,777
430
4,457
10,473
22,782
0
L
Tyr
zvrdo
Tyr
10,715
1,370
0
6,964
18,535
17,305
178
2,112
16,391
0
93,160
W
Thanatos
ΔbsolυτE
Thanatos
11,921
3,367
0
16,225
16,464
8,436
1,402
3,693
12,771
0
96,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,238
Gold Earned
62,583
643
Minions Killed
654
0
Camps Cleared
0
1,951,239
Distance Traveled
1,972,415
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,012
382
25
1
0
344,243
1
L
Jing Wei
12,261
584
160
8
0
357,679
4
W
Izanami
12,007
572
155
7
0
348,434
9
L
Hun Batz
9,110
434
110
5
0
409,711
11
W
Raijin
13,226
630
175
8
0
380,616
5
W
Nike
12,673
603
167
8
0
421,695
2
L
Aphrodite
10,596
505
152
7
0
391,942
5
W
Bacchus
11,712
558
25
1
0
424,390
2
L
Tyr
11,259
536
196
9
0
447,664
5
W
Thanatos
12,965
617
132
6
0
397,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role