Player Matchup

Yemoja
Yemoja
DarkParadiseInMe
Yemoja
Level 27
God Stats
32W - 24L
1,529 SR
Queue Stats
143W - 140L
1,467 Elo+
Solo
Neith
Neith
Daymundus
Neith
Level 21
God Stats
2W - 3L
1,202 SR
Queue Stats
173W - 166L
1,422 Elo+
Solo
Sol
Sol
Sturmmuffell
Sol
Level 28
God Stats
163W - 175L
1,421 SR
Queue Stats
199W - 231L
1,347 Elo+
Solo
Chang'e
Chang'e
TahliaDArcy
Chang'e
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,435 Elo+
Solo
Bellona
Bellona
hero531
Bellona
Level 18
God Stats
7W - 2L
1,715 SR
Queue Stats
99W - 101L
1,175 Elo+
Solo
Team Averages
Level 22
1,473 SR
1,369 Elo+

VS

Team Averages
Level 17
1,492 SR
1,432 Elo+
Scylla
Scylla
Erizzzle
Scylla
Level 20
God Stats
6W - 5L
1,534 SR
Queue Stats
28W - 28L
1,400 Elo+
Solo
Medusa
Medusa
Wahlhalla
Medusa
Level 29
God Stats
17W - 24L
1,426 SR
Queue Stats
315W - 333L
1,435 Elo+
Solo
Susano
Susano
WindMaster615
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,701 Elo+
Solo
Cerberus
Cerberus
ismemer
Cerberus
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Solo
Nike
Nike
咔咔西666
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 30
15,600
1,114
10,886
21,862
29,530
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
Daymundus
Neith
20
13 / 4 / 23
15,365
1,098
37,022
16,165
6,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 7 / 25
14,901
1,064
27,198
23,316
7,810
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
TahliaDArcy
Chang'e
20
6 / 6 / 27
14,889
1,064
23,446
25,147
10,270
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
hero531
Bellona
20
12 / 9 / 19
15,171
1,084
25,016
35,377
30,609
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

68

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Erizzzle
Scylla
20
7 / 5 / 12
14,830
1,059
36,257
16,358
6,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Wahlhalla
Medusa
20
15 / 7 / 9
17,772
1,269
34,633
27,261
11,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
7 / 6 / 11
14,835
1,060
19,776
24,911
11,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
ismemer
Cerberus
19
1 / 15 / 7
12,025
859
10,422
36,379
41,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
0 / 11 / 23
13,967
998
14,956
31,077
44,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
92
43
Kills
30
30
Deaths
44
124
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
4
30
5
W
Neith
Daymundus
Neith
13
4
23
6.13
L
Scylla
Erizzzle
Scylla
7
5
12
2.6
W
7
7
25
2.79
W
Chang'e
TahliaDArcy
Chang'e
6
6
27
3.25
L
Medusa
Wahlhalla
Medusa
15
7
9
2.79
L
7
6
11
2.08
W
Bellona
hero531
Bellona
12
9
19
2.39
L
Cerberus
ismemer
Cerberus
1
15
7
0.3
L
0
11
23
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,568
Damage
116,044
121,867
Taken
135,986
84,981
Mitigated
115,994
34,375
Healing
9,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,886
1,610
8,127
3,329
21,862
29,530
0
12,440
9,422
19,767
0
W
Neith
Daymundus
Neith
37,022
23,092
0
2,043
16,165
6,762
0
6,333
9,832
0
60,690
L
Scylla
Erizzzle
Scylla
36,257
1,093
0
0
16,358
6,830
0
8,568
7,790
61,969
0
W
27,198
9,007
546
4,170
23,316
7,810
0
8,896
14,420
61,865
0
W
Chang'e
TahliaDArcy
Chang'e
23,446
1,523
6,834
7,920
25,147
10,270
0
7,958
17,189
58,627
0
L
Medusa
Wahlhalla
Medusa
34,633
20,598
510
5,012
27,261
11,737
0
13,981
13,280
0
81,164
L
19,776
4,167
0
211
24,911
11,118
0
11,051
13,860
0
50,084
W
Bellona
hero531
Bellona
25,016
10,875
0
1,406
35,377
30,609
0
12,264
23,113
180
43,797
L
Cerberus
ismemer
Cerberus
10,422
391
0
3,948
36,379
41,726
0
16,149
19,630
25,066
0
L
14,956
2,211
0
0
31,077
44,583
0
11,948
19,129
1,272
26,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,926
Gold Earned
73,429
274
Minions Killed
256
5
Camps Cleared
7
1,288,359
Distance Traveled
1,367,146
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
15,600
1,114
19
1
1
241,559
3
W
Neith
15,365
1,098
40
3
0
228,765
0
L
Scylla
14,830
1,059
76
5
3
290,532
0
W
Sol
14,901
1,064
85
6
0
264,348
1
W
Chang'e
14,889
1,064
101
7
3
287,080
0
L
Medusa
17,772
1,269
70
5
4
246,096
0
L
Susano
14,835
1,060
57
4
0
296,163
0
W
Bellona
15,171
1,084
29
2
1
266,607
0
L
Cerberus
12,025
859
29
2
0
268,502
0
L
Nike
13,967
998
24
2
0
265,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role