Player Matchup

Ne Zha
Ne Zha
Lonewolf6536
Ne Zha
Level 91
God Stats
11W - 12L
1,534 SR
Queue Stats
319W - 335L
1,480 Elo+
Solo
Cu Chulainn
Cu Chulainn
Taelindril
Cu Chulainn
Level 55
God Stats
12W - 11L
1,509 SR
Queue Stats
43W - 39L
1,563 Elo+
Solo
Poseidon
Poseidon
xXChaChingXx
Poseidon
Level 108
God Stats
10W - 10L
1,496 SR
Queue Stats
217W - 277L
1,520 Elo+
Solo
Team Averages
Level 85
1,513 SR
1,521 Elo+

VS

Team Averages
Level 121
1,645 SR
1,604 Elo+
Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MoNsTaRbOmBzZ
Horus
Level 106
God Stats
32W - 14L
1,775 SR
Queue Stats
305W - 214L
1,680 Elo+
Party 1
Rama
Rama
SOB221
Rama
Level 132
God Stats
11W - 6L
1,659 SR
Queue Stats
401W - 279L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 1 / 10
9,205
708
5,253
9,496
3,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Taelindril
Cu Chulainn
13
5 / 1 / 9
9,698
746
11,039
10,962
7,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
xXChaChingXx
Poseidon
14
6 / 1 / 7
10,060
774
9,073
6,348
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 5 / 2
8,342
642
7,016
9,785
6,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
2 / 5 / 1
9,083
699
3,694
12,413
12,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
SOB221
Rama
11
0 / 4 / 1
7,959
612
5,880
9,830
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
2
0.4
W
Ne Zha
3
1
10
8
L
2
5
1
0.5
L
Rama
SOB221
Rama
0
4
1
0.13
W
Cu Chulainn
Taelindril
Cu Chulainn
5
1
9
9.5
W
Poseidon
xXChaChingXx
Poseidon
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,365
Damage
16,590
26,806
Taken
32,028
12,695
Mitigated
22,207
8,697
Healing
8,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,016
329
0
1,753
9,785
6,551
0
3,339
6,446
34,919
0
W
Ne Zha
5,253
1,331
1,288
4,096
9,496
3,550
1,486
2,947
6,549
0
29,810
L
3,694
2,044
1,593
3,148
12,413
12,154
17
3,327
9,086
0
12,213
L
Rama
SOB221
Rama
5,880
4,982
0
2,046
9,830
3,502
0
2,489
7,341
0
43,926
W
Cu Chulainn
Taelindril
Cu Chulainn
11,039
3,020
0
1,709
10,962
7,092
853
2,268
8,694
0
36,630
W
Poseidon
xXChaChingXx
Poseidon
9,073
1,116
0
1,604
6,348
2,053
438
2,455
3,893
52,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,963
Gold Earned
25,384
169
Minions Killed
154
0
Camps Cleared
0
732,007
Distance Traveled
698,046
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,342
642
51
4
0
215,334
0
W
Ne Zha
9,205
708
26
2
0
222,253
2
L
Horus
9,083
699
10
1
0
241,300
5
L
Rama
7,959
612
93
7
0
241,412
3
W
Cu Chulainn
9,698
746
41
3
0
266,258
2
W
Poseidon
10,060
774
102
8
0
243,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role