Player Matchup

Hera
Hera
Jason141722
Hera
Level 125
God Stats
1W - 0L
1,743 SR
Queue Stats
48W - 28L
1,664 Elo+
Party 2
King Arthur
King Arthur
KingAlucard03
King Arthur
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
149W - 130L
1,536 Elo+
Party 2
Hachiman
Hachiman
bmunz2775
Hachiman
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,727 Elo+
Party 2
Team Averages
Level 66
1,581 SR
1,642 Elo+

VS

Team Averages
Level 17
1,661 SR
1,457 Elo+
Ravana
Ravana
Bumfinion_420
Ravana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,567 Elo+
Party 1
Chang'e
Chang'e
Charschu
Chang'e
Level 28
God Stats
1W - 3L
1,686 SR
Queue Stats
41W - 68L
1,234 Elo+
Solo
Olorun
Olorun
Melapela__420
Olorun
Level 8
God Stats
3W - 2L
1,797 SR
Queue Stats
18W - 10L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 10
9,468
789
12,742
6,518
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
KingAlucard03
King Arthur
12
3 / 3 / 10
8,684
724
8,266
11,545
7,888
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
bmunz2775
Hachiman
13
8 / 3 / 9
10,074
840
14,531
10,513
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 6
8,550
713
9,277
14,900
6,934
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Charschu
Chang'e
11
2 / 5 / 3
8,149
679
3,266
11,082
3,763
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 4 / 4
8,208
684
7,334
13,660
4,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
17
Kills
9
9
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
8
6
0.75
L
Chang'e
Charschu
Chang'e
2
5
3
0.7
W
6
3
10
3.67
W
King Arthur
KingAlucard03
King Arthur
3
3
10
2.67
L
4
4
4
1.5
W
Hachiman
bmunz2775
Hachiman
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,539
Damage
19,877
28,576
Taken
39,642
13,165
Mitigated
15,378
4,827
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,277
1,832
0
195
14,900
6,934
0
3,237
11,430
0
23,468
L
Chang'e
Charschu
Chang'e
3,266
161
1,674
2,787
11,082
3,763
438
3,747
7,155
18,950
0
W
12,742
1,779
0
1,079
6,518
2,187
713
2,499
4,019
34,212
0
W
King Arthur
KingAlucard03
King Arthur
8,266
1,816
0
0
11,545
7,888
163
5,010
6,535
0
30,944
L
7,334
2,360
642
5,655
13,660
4,681
448
5,006
8,290
34,217
0
W
Hachiman
bmunz2775
Hachiman
14,531
10,307
0
3,748
10,513
3,090
2,163
3,099
7,414
0
41,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,226
Gold Earned
24,907
146
Minions Killed
98
0
Camps Cleared
0
603,329
Distance Traveled
562,648
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,550
713
23
2
0
200,195
0
L
Chang'e
8,149
679
29
2
0
168,781
4
W
Hera
9,468
789
41
3
0
188,448
0
W
King Arthur
8,684
724
40
3
0
223,571
1
L
Olorun
8,208
684
46
4
0
193,672
1
W
Hachiman
10,074
840
65
5
0
191,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role