Player Matchup

Serqet
Serqet
Doobz
Serqet
Level 105
God Stats
7W - 4L
1,829 SR
Queue Stats
134W - 126L
1,592 Elo+
Solo
Cerberus
Cerberus
FrenchLooser
Cerberus
Level 108
God Stats
16W - 14L
1,772 SR
Queue Stats
329W - 291L
1,631 Elo+
Solo
Vulcan
Vulcan
Ic0nicP4nda
Vulcan
Level 142
God Stats
1W - 2L
1,604 SR
Queue Stats
75W - 54L
1,684 Elo+
Party 1
Khepri
Khepri
RevoXiSainz
Khepri
Level 64
God Stats
3W - 5L
1,502 SR
Queue Stats
12W - 14L
1,570 Elo+
Party 1
Heimdallr
Heimdallr
eitherld
Heimdallr
Level 123
God Stats
0W - 2L
1,316 SR
Queue Stats
59W - 36L
1,730 Elo+
Party 1
Team Averages
Level 108
1,605 SR
1,641 Elo+

VS

Team Averages
Level 137
1,548 SR
1,598 Elo+
King Arthur
King Arthur
DaN1w0w
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Skjaldmö
Zeus
Level 158
God Stats
9W - 9L
1,505 SR
Queue Stats
118W - 93L
1,608 Elo+
Solo
Ganesha
Ganesha
ZypOMatic
Ganesha
Level 147
God Stats
8W - 6L
1,667 SR
Queue Stats
438W - 427L
1,613 Elo+
Solo
Ravana
Ravana
blastrogame
Ravana
Level 109
God Stats
6W - 2L
1,569 SR
Queue Stats
245W - 226L
1,670 Elo+
Solo
Anhur
Anhur
troyanoolvera
Anhur
Level 143
God Stats
9W - 8L
1,501 SR
Queue Stats
257W - 256L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Doobz
Serqet
13
3 / 2 / 3
7,511
501
4,920
9,193
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
FrenchLooser
Cerberus
15
1 / 2 / 0
8,008
534
6,439
13,827
11,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
13
3 / 6 / 1
8,215
548
6,128
7,717
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
9
0 / 2 / 6
6,291
419
2,626
9,628
6,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
eitherld
Heimdallr
12
2 / 6 / 2
7,574
505
5,998
11,228
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaN1w0w
King Arthur
15
2 / 1 / 1
8,996
600
10,038
11,531
5,897
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
14
6 / 1 / 3
8,767
584
9,748
4,964
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
ZypOMatic
Ganesha
14
0 / 3 / 8
8,394
560
4,756
10,566
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
15
6 / 2 / 4
9,333
622
7,380
7,273
4,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
4 / 2 / 1
9,231
615
8,720
10,913
3,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
18
18
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DaN1w0w
King Arthur
2
1
1
2.5
L
Serqet
Doobz
Serqet
3
2
3
2.25
L
Cerberus
FrenchLooser
Cerberus
1
2
0
0.5
L
Vulcan
3
6
1
0.58
L
Khepri
0
2
6
1.5
W
Zeus
6
1
3
7.5
W
Ganesha
ZypOMatic
Ganesha
0
3
8
1.33
W
Ravana
6
2
4
4
L
Heimdallr
eitherld
Heimdallr
2
6
2
0.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
40,642
51,593
Taken
45,247
26,916
Mitigated
21,295
12,605
Healing
17,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DaN1w0w
King Arthur
10,038
1,502
0
4,327
11,531
5,897
45
6,357
5,174
0
61,938
L
Serqet
Doobz
Serqet
4,920
1,025
0
3,046
9,193
3,202
0
2,557
6,556
0
40,356
L
Cerberus
FrenchLooser
Cerberus
6,439
585
0
6,714
13,827
11,565
0
574
13,253
57,691
0
L
Vulcan
6,128
1,416
0
367
7,717
2,700
0
3,404
4,067
49,732
0
L
Khepri
2,626
160
0
633
9,628
6,586
0
6,785
2,636
12,187
0
W
Zeus
9,748
1,316
346
2,340
4,964
1,460
396
1,443
3,290
47,797
0
W
Ganesha
ZypOMatic
Ganesha
4,756
296
0
3,668
10,566
5,496
38
3,673
6,597
36,570
0
W
Ravana
7,380
1,856
0
2,702
7,273
4,872
37
1,641
5,031
0
64,608
L
Heimdallr
eitherld
Heimdallr
5,998
3,252
0
1,845
11,228
2,863
459
651
10,577
0
41,013
W
8,720
4,414
0
4,017
10,913
3,570
0
1,700
9,154
0
62,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,599
Gold Earned
44,721
417
Minions Killed
532
0
Camps Cleared
0
1,405,186
Distance Traveled
1,498,672
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,996
600
120
8
0
312,429
3
L
Serqet
7,511
501
82
5
0
321,244
3
L
Cerberus
8,008
534
141
9
0
269,686
0
L
Vulcan
8,215
548
113
8
0
271,381
3
L
Khepri
6,291
419
15
1
0
293,160
0
W
Zeus
8,767
584
144
10
0
285,536
2
W
Ganesha
8,394
560
12
1
0
319,130
8
W
Ravana
9,333
622
141
9
0
310,256
7
L
Heimdallr
7,574
505
66
4
0
249,715
2
W
Anhur
9,231
615
115
8
0
271,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role