Player Matchup

Chaac
Chaac
Dragoon12345
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,538 Elo+
Party 1
Merlin
Merlin
GoBackToKitchen
Merlin
Level 18
God Stats
1W - 3L
1,550 SR
Queue Stats
41W - 39L
1,578 Elo+
Solo
Apollo
Apollo
Peders
Apollo
Level 123
God Stats
26W - 16L
1,679 SR
Queue Stats
537W - 363L
1,682 Elo+
Party 2
Cthulhu
Cthulhu
XanosJS
Cthulhu
Level 7
God Stats
3W - 2L
1,620 SR
Queue Stats
3W - 2L
1,736 Elo+
Party 2
Hun Batz
Hun Batz
wrobbywrobbs
Hun Batz
Level 18
God Stats
2W - 4L
1,457 SR
Queue Stats
68W - 61L
1,501 Elo+
Party 1
Team Averages
Level 42
1,561 SR
1,607 Elo+

VS

Team Averages
Level 21
1,490 SR
1,656 Elo+
Tsukuyomi
Tsukuyomi
JBeans214
Tsukuyomi
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 36L
1,684 Elo+
Solo
Set
Set
Woulf3
Set
Level 27
God Stats
20W - 12L
1,703 SR
Queue Stats
57W - 43L
1,648 Elo+
Solo
King Arthur
King Arthur
diablodumal
King Arthur
Level 17
God Stats
3W - 4L
1,208 SR
Queue Stats
64W - 69L
1,797 Elo+
Solo
Ah Puch
Ah Puch
elcliment
Ah Puch
Level 16
God Stats
7W - 2L
1,540 SR
Queue Stats
127W - 109L
1,627 Elo+
Solo
Neith
Neith
Жопорвачка
Neith
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
108W - 127L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,045
503
6,502
10,225
8,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 2 / 3
7,679
549
4,005
6,362
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Peders
Apollo
12
2 / 6 / 2
7,277
520
7,794
11,134
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
XanosJS
Cthulhu
10
2 / 3 / 1
6,671
477
4,253
11,832
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
wrobbywrobbs
Hun Batz
10
4 / 4 / 2
6,908
493
4,511
10,396
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JBeans214
Tsukuyomi
11
3 / 4 / 5
7,501
536
5,998
12,783
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
Woulf3
Set
15
9 / 0 / 3
9,202
657
9,775
9,363
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
diablodumal
King Arthur
13
0 / 3 / 1
6,915
494
1,817
8,381
3,449
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
elcliment
Ah Puch
14
2 / 2 / 2
8,333
595
11,319
9,845
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 7
8,501
607
8,615
9,320
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
11
Kills
16
16
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
1
2
3
1.25
W
Tsukuyomi
JBeans214
Tsukuyomi
3
4
5
1.38
L
Apollo
Peders
Apollo
2
6
2
0.5
W
Set
Woulf3
Set
9
0
3
10.5
L
Cthulhu
XanosJS
Cthulhu
2
3
1
0.83
W
King Arthur
diablodumal
King Arthur
0
3
1
0.17
W
Ah Puch
elcliment
Ah Puch
2
2
2
1.5
L
Hun Batz
wrobbywrobbs
Hun Batz
4
4
2
1.25
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,065
Damage
37,524
49,949
Taken
49,692
23,633
Mitigated
20,768
12,212
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,502
1,540
0
3,625
10,225
8,591
675
2,367
7,858
0
28,586
L
4,005
97
0
705
6,362
2,276
0
3,480
2,882
49,875
0
W
Tsukuyomi
JBeans214
Tsukuyomi
5,998
1,352
0
2,708
12,783
5,923
0
1,097
11,633
0
26,838
L
Apollo
Peders
Apollo
7,794
3,963
0
2,520
11,134
3,232
0
0
11,134
0
41,331
W
Set
Woulf3
Set
9,775
4,172
0
4,219
9,363
3,910
2,014
1,099
8,214
0
51,046
L
Cthulhu
XanosJS
Cthulhu
4,253
299
233
2,584
11,832
6,412
0
2,456
9,376
14,787
0
W
King Arthur
diablodumal
King Arthur
1,817
573
0
1,563
8,381
3,449
322
39
8,045
0
33,894
W
Ah Puch
elcliment
Ah Puch
11,319
342
0
4,043
9,845
3,215
244
3,860
5,517
70,025
0
L
Hun Batz
wrobbywrobbs
Hun Batz
4,511
1,569
0
2,545
10,396
3,122
0
3,016
7,380
0
20,763
W
8,615
4,288
0
4,174
9,320
4,271
1,120
1,737
7,583
0
53,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,580
Gold Earned
40,452
333
Minions Killed
429
0
Camps Cleared
0
1,317,759
Distance Traveled
1,328,009
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,045
503
66
5
0
230,659
4
L
Merlin
7,679
549
128
9
0
255,757
3
W
Tsukuyomi
7,501
536
39
3
0
292,795
5
L
Apollo
7,277
520
69
5
0
268,920
5
W
Set
9,202
657
97
7
0
302,571
4
L
Cthulhu
6,671
477
26
2
0
271,004
0
W
King Arthur
6,915
494
60
4
0
249,315
2
W
Ah Puch
8,333
595
125
9
0
257,246
4
L
Hun Batz
6,908
493
44
3
0
291,419
8
W
Neith
8,501
607
108
8
0
226,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role