Player Matchup

Fenrir
Fenrir
DarkProtoman
Fenrir
Level 37
God Stats
10W - 16L
1,273 SR
Queue Stats
209W - 383L
1,200 Elo+
Party 1
Neith
Neith
EffyCooper
Neith
Level 19
God Stats
30W - 34L
1,499 SR
Queue Stats
56W - 72L
1,327 Elo+
Party 2
Jing Wei
Jing Wei
Firewest
Jing Wei
Level 16
God Stats
38W - 72L
1,429 SR
Queue Stats
198W - 271L
1,338 Elo+
Party 1
Bellona
Bellona
effycooper
Bellona
Level 8
God Stats
1W - 1L
1,723 SR
Queue Stats
8W - 17L
1,348 Elo+
Party 2
Vulcan
Vulcan
lannake
Vulcan
Level 29
God Stats
1W - 3L
1,460 SR
Queue Stats
86W - 93L
1,489 Elo+
Solo
Team Averages
Level 22
1,477 SR
1,341 Elo+

VS

Team Averages
Level 44
1,567 SR
1,590 Elo+
Kukulkan
Kukulkan
BandageMaker
Kukulkan
Level 6
God Stats
5W - 0L
1,634 SR
Queue Stats
9W - 3L
1,595 Elo+
Party 3
He Bo
He Bo
Katastross
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,448 Elo+
Solo
Horus
Horus
Technologia
Horus
Level 87
God Stats
8W - 4L
1,662 SR
Queue Stats
85W - 72L
1,559 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Trenton5
Ah Muzen Cab
Level 99
God Stats
2W - 2L
1,539 SR
Queue Stats
21W - 7L
1,639 Elo+
Party 3
Ymir
Ymir
rayBigSmelly
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,708 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 3 / 4
11,238
1,022
6,772
19,318
26,251
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
16
0 / 11 / 6
10,018
911
7,578
21,278
9,141
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Firewest
Jing Wei
16
4 / 10 / 5
10,772
979
11,359
21,732
9,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
effycooper
Bellona
16
0 / 13 / 6
9,391
854
9,514
30,222
21,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
lannake
Vulcan
16
3 / 7 / 4
10,349
941
21,088
15,974
7,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BandageMaker
Kukulkan
19
9 / 1 / 21
11,910
1,083
22,945
7,277
3,455
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
17
3 / 5 / 12
10,100
918
5,568
9,552
3,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 2 / 27
11,429
1,039
9,766
18,665
18,167
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
Trenton5
Ah Muzen Cab
20
27 / 0 / 14
15,682
1,426
52,508
11,448
5,761
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
1 / 4 / 29
11,253
1,023
13,700
17,801
19,322
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
147
12
Kills
44
44
Deaths
12
25
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BandageMaker
Kukulkan
9
1
21
19.5
L
Fenrir
5
3
4
2.33
L
Neith
0
11
6
0.27
L
Jing Wei
Firewest
Jing Wei
4
10
5
0.65
W
He Bo
3
5
12
1.8
W
4
2
27
8.75
W
Ah Muzen Cab
Trenton5
Ah Muzen Cab
27
0
14
34
L
Bellona
effycooper
Bellona
0
13
6
0.23
L
Vulcan
lannake
Vulcan
3
7
4
0.71
W
1
4
29
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,311
Damage
104,487
108,524
Taken
64,743
73,123
Mitigated
50,309
5,510
Healing
19,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BandageMaker
Kukulkan
22,945
2,589
0
602
7,277
3,455
0
2,274
5,003
42,422
0
L
Fenrir
6,772
1,896
0
490
19,318
26,251
0
6,834
12,484
0
9,563
L
Neith
7,578
4,617
0
1,176
21,278
9,141
0
7,465
13,813
0
47,014
L
Jing Wei
Firewest
Jing Wei
11,359
9,638
0
1,680
21,732
9,120
0
6,891
14,841
0
21,079
W
He Bo
5,568
1,205
375
597
9,552
3,604
0
5,548
4,004
13,459
0
W
9,766
6,302
6,143
5,670
18,665
18,167
0
4,572
14,093
0
19,899
W
Ah Muzen Cab
Trenton5
Ah Muzen Cab
52,508
35,471
0
5,612
11,448
5,761
0
2,505
8,943
0
85,555
L
Bellona
effycooper
Bellona
9,514
2,169
0
336
30,222
21,554
0
14,598
15,624
0
17,587
L
Vulcan
lannake
Vulcan
21,088
6,549
93
1,735
15,974
7,057
0
6,425
9,549
38,817
0
W
13,700
3,700
0
690
17,801
19,322
0
6,189
11,612
27,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,768
Gold Earned
60,374
186
Minions Killed
195
7
Camps Cleared
6
935,416
Distance Traveled
994,155
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,910
1,083
50
5
0
208,682
0
L
Fenrir
11,238
1,022
5
0
1
180,116
0
L
Neith
10,018
911
88
8
0
149,321
0
L
Jing Wei
10,772
979
34
3
3
204,153
0
W
He Bo
10,100
918
24
2
1
143,210
0
W
Horus
11,429
1,039
23
2
2
235,196
2
W
Ah Muzen Cab
15,682
1,426
62
6
3
225,783
1
L
Bellona
9,391
854
19
2
2
198,872
0
L
Vulcan
10,349
941
40
4
1
202,954
0
W
Ymir
11,253
1,023
36
3
0
181,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role