Player Matchup

Artemis
Artemis
Benny1789
Artemis
Level 124
God Stats
18W - 7L
1,885 SR
Queue Stats
423W - 430L
1,549 Elo+
Solo
Raijin
Raijin
Ic0nicP4nda
Raijin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 54L
1,696 Elo+
Party 1
Fenrir
Fenrir
LoveToRemember
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
RevoXiSainz
Bacchus
Level 64
God Stats
1W - 2L
1,582 SR
Queue Stats
12W - 14L
1,588 Elo+
Party 1
King Arthur
King Arthur
eitherld
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 36L
1,744 Elo+
Party 1
Team Averages
Level 122
1,593 SR
1,616 Elo+

VS

Team Averages
Level 147
1,592 SR
1,569 Elo+
Thoth
Thoth
Dilapidation
Thoth
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HRHSmash
Cthulhu
Level 123
God Stats
3W - 0L
1,721 SR
Queue Stats
10W - 7L
1,656 Elo+
Party 2
Athena
Athena
KeeperOfTheWild
Athena
Level 160
God Stats
5W - 5L
1,546 SR
Queue Stats
221W - 201L
1,581 Elo+
Solo
Hun Batz
Hun Batz
ShinOni
Hun Batz
Level 147
God Stats
2W - 1L
1,696 SR
Queue Stats
37W - 38L
1,607 Elo+
Party 2
Hou Yi
Hou Yi
ilikefufu
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Benny1789
Artemis
13
0 / 2 / 3
7,522
579
4,060
8,126
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
12
0 / 6 / 1
6,714
516
4,062
9,751
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 2
7,343
565
5,615
10,463
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
RevoXiSainz
Bacchus
9
2 / 4 / 2
6,065
467
2,185
8,629
5,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
eitherld
King Arthur
13
3 / 1 / 0
7,577
583
8,725
14,068
6,847
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
7,686
591
7,402
6,324
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HRHSmash
Cthulhu
13
3 / 1 / 1
7,442
572
8,841
11,679
10,067
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 3 / 5
6,897
531
5,538
10,204
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
ShinOni
Hun Batz
12
4 / 1 / 7
7,194
553
7,546
9,387
3,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
ilikefufu
Hou Yi
13
2 / 2 / 1
7,972
613
4,727
6,081
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
17
17
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Benny1789
Artemis
0
2
3
0.75
W
5
1
2
6
W
Cthulhu
HRHSmash
Cthulhu
3
1
1
3.5
L
Raijin
0
6
1
0.08
W
3
3
5
1.83
L
3
4
2
1
L
Bacchus
RevoXiSainz
Bacchus
2
4
2
0.75
W
Hun Batz
ShinOni
Hun Batz
4
1
7
7.5
L
King Arthur
eitherld
King Arthur
3
1
0
3
W
Hou Yi
ilikefufu
Hou Yi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,647
Damage
34,054
51,037
Taken
43,675
21,344
Mitigated
21,972
16,544
Healing
15,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Benny1789
Artemis
4,060
2,566
0
3,728
8,126
2,438
0
903
7,223
0
50,915
W
7,402
555
0
1,964
6,324
1,818
610
1,736
4,394
49,299
0
W
Cthulhu
HRHSmash
Cthulhu
8,841
1,595
230
5,623
11,679
10,067
0
0
11,679
44,779
0
L
Raijin
4,062
540
0
1,624
9,751
2,956
0
4,194
5,217
48,687
0
W
5,538
1,851
0
1,816
10,204
4,807
19
1,819
8,361
24,384
0
L
5,615
1,610
0
4,916
10,463
3,493
0
3,408
6,979
0
40,226
L
Bacchus
RevoXiSainz
Bacchus
2,185
233
0
617
8,629
5,610
0
4,595
3,940
8,253
0
W
Hun Batz
ShinOni
Hun Batz
7,546
2,780
0
3,466
9,387
3,282
0
1,909
7,340
0
39,041
L
King Arthur
eitherld
King Arthur
8,725
1,224
0
5,659
14,068
6,847
0
8,171
5,897
0
43,935
W
Hou Yi
ilikefufu
Hou Yi
4,727
2,854
0
2,541
6,081
1,998
0
427
5,654
0
48,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,221
Gold Earned
37,191
418
Minions Killed
421
0
Camps Cleared
0
1,210,589
Distance Traveled
1,296,735
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,522
579
101
8
0
221,462
6
W
Thoth
7,686
591
107
8
0
255,221
4
W
Cthulhu
7,442
572
102
8
0
270,114
4
L
Raijin
6,714
516
119
9
0
199,847
6
W
Athena
6,897
531
35
3
0
267,823
4
L
Fenrir
7,343
565
77
6
0
259,369
3
L
Bacchus
6,065
467
18
1
0
268,491
1
W
Hun Batz
7,194
553
72
6
0
282,882
5
L
King Arthur
7,577
583
103
8
0
261,420
3
W
Hou Yi
7,972
613
105
8
0
220,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role