Player Matchup

Bacchus
Bacchus
BulletArcher
Bacchus
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 138L
1,476 Elo+
Party 1
Nemesis
Nemesis
Karagalas
Nemesis
Level 149
God Stats
16W - 11L
1,559 SR
Queue Stats
742W - 616L
1,627 Elo+
Party 1
Neith
Neith
TheCuttlefishy
Neith
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 173L
1,540 Elo+
Solo
Merlin
Merlin
Victorswgvr
Merlin
Level 67
God Stats
4W - 3L
1,135 SR
Queue Stats
52W - 56L
1,288 Elo+
Solo
Zeus
Zeus
hoofdletter
Zeus
Level 129
God Stats
5W - 1L
1,998 SR
Queue Stats
62W - 47L
1,522 Elo+
Party 1
Team Averages
Level 115
1,538 SR
1,491 Elo+

VS

Team Averages
Level 130
1,581 SR
1,529 Elo+
Ra
Ra
KaldrJunior
Ra
Level 66
God Stats
7W - 12L
1,548 SR
Queue Stats
94W - 114L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
Royaljavichu
Gilgamesh
Level 146
God Stats
12W - 6L
1,805 SR
Queue Stats
37W - 24L
1,650 Elo+
Party 3
Sol
Sol
SkyGiG
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
V_Amelie_V
Pele
Level 159
God Stats
7W - 4L
1,829 SR
Queue Stats
279W - 237L
1,586 Elo+
Solo
Neith
Neith
ValentineCandy
Neith
Level 125
God Stats
2W - 4L
1,226 SR
Queue Stats
52W - 56L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BulletArcher
Bacchus
13
2 / 0 / 10
8,174
817
4,765
7,280
7,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Karagalas
Nemesis
13
1 / 2 / 6
6,690
669
4,291
4,830
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 2 / 8
9,189
919
15,058
6,996
2,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
14
1 / 0 / 9
7,481
748
4,583
4,257
1,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 1 / 5
8,512
851
9,837
3,706
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,180
718
4,196
6,038
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Royaljavichu
Gilgamesh
12
0 / 3 / 3
6,721
672
4,290
12,184
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
SkyGiG
Sol
13
1 / 2 / 0
6,831
683
3,850
7,111
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 3 / 2
7,221
722
6,201
8,877
3,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 2
6,281
628
3,491
9,542
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
17
Kills
5
5
Deaths
17
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BulletArcher
Bacchus
2
0
10
7
L
2
4
2
0.75
W
Nemesis
Karagalas
Nemesis
1
2
6
2
L
Gilgamesh
Royaljavichu
Gilgamesh
0
3
3
0.5
L
Sol
SkyGiG
Sol
1
2
0
0.5
W
7
2
8
5.5
L
2
3
2
1
L
0
5
2
0.2
W
Merlin
1
0
9
5.5
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,534
Damage
22,028
27,069
Taken
43,752
14,704
Mitigated
19,350
6,591
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BulletArcher
Bacchus
4,765
378
0
2,674
7,280
7,060
128
2,749
4,325
10,287
0
L
4,196
0
1,422
1,217
6,038
2,497
0
2,456
3,534
19,631
0
W
Nemesis
Karagalas
Nemesis
4,291
725
0
715
4,830
1,797
0
1,115
3,629
0
9,377
L
Gilgamesh
Royaljavichu
Gilgamesh
4,290
1,006
0
3,296
12,184
7,642
0
4,675
7,307
0
15,761
L
Sol
SkyGiG
Sol
3,850
802
0
1,588
7,111
2,303
0
3,936
3,069
23,375
0
W
15,058
8,135
0
1,714
6,996
2,929
546
2,127
4,799
0
42,226
L
6,201
479
0
1,190
8,877
3,235
0
5,149
3,592
0
19,695
L
3,491
1,271
0
1,813
9,542
3,673
1
2,849
6,651
0
22,788
W
Merlin
4,583
128
0
1,125
4,257
1,621
0
1,180
3,043
29,157
0
W
9,837
760
0
363
3,706
1,297
0
573
3,133
30,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,046
Gold Earned
34,234
226
Minions Killed
217
10
Camps Cleared
6
971,438
Distance Traveled
938,601
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,174
817
5
1
1
203,378
2
L
Ra
7,180
718
55
6
0
195,081
2
W
Nemesis
6,690
669
18
2
1
210,214
0
L
Gilgamesh
6,721
672
24
2
3
194,412
4
L
Sol
6,831
683
54
5
1
185,897
2
W
Neith
9,189
919
65
7
2
172,653
3
L
Pele
7,221
722
31
3
1
207,270
0
L
Neith
6,281
628
53
5
1
155,941
3
W
Merlin
7,481
748
68
7
4
193,085
2
W
Zeus
8,512
851
70
7
2
192,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role