Player Matchup

King Arthur
King Arthur
EфCube
King Arthur
Level 124
God Stats
2W - 5L
1,718 SR
Queue Stats
143W - 116L
1,511 Elo+
Solo
Ymir
Ymir
Immortus
Ymir
Level 160
God Stats
5W - 5L
1,702 SR
Queue Stats
57W - 56L
1,538 Elo+
Party 2
Set
Set
MaikeruPL
Set
Level 115
God Stats
6W - 2L
1,716 SR
Queue Stats
63W - 62L
1,520 Elo+
Party 2
Chang'e
Chang'e
R4VEmachine
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
تينهيا
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 123
1,627 SR
1,514 Elo+

VS

Team Averages
Level 129
1,550 SR
1,560 Elo+
Hachiman
Hachiman
Alzardor
Hachiman
Level 94
God Stats
0W - 5L
1,342 SR
Queue Stats
35W - 39L
1,517 Elo+
Party 1
Sobek
Sobek
Magmoor
Sobek
Level 109
God Stats
4W - 4L
1,258 SR
Queue Stats
32W - 28L
1,610 Elo+
Party 1
Chronos
Chronos
Mathieu110
Chronos
Level 144
God Stats
8W - 5L
1,657 SR
Queue Stats
183W - 164L
1,584 Elo+
Party 1
Pele
Pele
Naranjay
Pele
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
TliftIcCwievet
Bellona
Level 152
God Stats
3W - 1L
1,994 SR
Queue Stats
107W - 81L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EфCube
King Arthur
17
2 / 3 / 3
10,516
619
13,882
19,483
14,813
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
11
2 / 2 / 8
8,512
501
4,078
15,273
12,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 4 / 7
9,071
534
8,764
13,158
7,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
R4VEmachine
Chang'e
16
4 / 3 / 2
10,094
594
8,513
9,346
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 3 / 2
11,259
662
13,830
14,724
5,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alzardor
Hachiman
12
2 / 7 / 2
7,601
447
6,752
10,269
3,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Magmoor
Sobek
11
0 / 2 / 9
7,437
437
5,276
14,440
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Mathieu110
Chronos
13
3 / 4 / 1
8,374
493
7,510
8,616
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
14
7 / 3 / 5
9,102
535
11,099
14,282
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 1
9,251
544
10,896
16,791
14,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
19
Kills
14
15
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alzardor
Hachiman
2
7
2
0.43
W
King Arthur
EфCube
King Arthur
2
3
3
1.17
W
Ymir
2
2
8
3
L
Sobek
Magmoor
Sobek
0
2
9
2.25
W
2
4
7
1.38
L
Chronos
Mathieu110
Chronos
3
4
1
0.88
L
Pele
7
3
5
3.17
W
Chang'e
R4VEmachine
Chang'e
4
3
2
1.67
L
2
3
1
0.83
W
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,067
Damage
41,533
71,984
Taken
64,398
44,030
Mitigated
35,711
30,776
Healing
20,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alzardor
Hachiman
6,752
3,360
0
1,666
10,269
3,107
0
1,584
8,685
0
46,014
W
King Arthur
EфCube
King Arthur
13,882
1,889
0
7,144
19,483
14,813
0
775
18,708
0
75,155
W
Ymir
4,078
1,323
0
4,510
15,273
12,397
58
3,400
11,873
17,861
0
L
Sobek
Magmoor
Sobek
5,276
745
0
5,460
14,440
9,646
0
3,833
10,607
16,420
0
W
8,764
3,351
0
4,042
13,158
7,935
434
2,709
10,449
0
52,895
L
Chronos
Mathieu110
Chronos
7,510
2,334
0
1,046
8,616
3,036
0
1,874
6,742
48,361
0
L
Pele
11,099
3,104
0
6,018
14,282
5,037
0
5,059
9,223
0
51,857
W
Chang'e
R4VEmachine
Chang'e
8,513
1,250
2,397
4,349
9,346
3,271
1,036
2,047
7,299
75,784
0
L
10,896
6,211
0
6,036
16,791
14,885
554
611
16,180
0
66,951
W
13,830
10,440
0
8,334
14,724
5,614
833
4,353
10,371
0
88,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,452
Gold Earned
41,765
526
Minions Killed
438
0
Camps Cleared
0
1,631,447
Distance Traveled
1,658,517
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,601
447
95
6
0
309,535
3
W
King Arthur
10,516
619
138
8
0
342,834
2
W
Ymir
8,512
501
14
1
0
335,854
10
L
Sobek
7,437
437
13
1
0
349,653
7
W
Set
9,071
534
87
5
0
334,161
1
L
Chronos
8,374
493
106
6
0
315,601
6
L
Pele
9,102
535
81
5
0
368,444
7
W
Chang'e
10,094
594
132
8
0
325,957
8
L
Bellona
9,251
544
143
8
0
315,284
3
W
Rama
11,259
662
155
9
0
292,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role