Player Matchup

Cupid
Cupid
Alex_Gamer797
Cupid
Level 26
God Stats
25W - 18L
1,488 SR
Queue Stats
43W - 59L
1,379 Elo+
Party 3
Janus
Janus
Ey3sBeGeLl3n
Janus
Level 28
God Stats
3W - 4L
1,451 SR
Queue Stats
48W - 40L
1,463 Elo+
Solo
Ares
Ares
Kaiser699905
Ares
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 82L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
OCOF NeMeSiS
Danzaburou
Level 28
God Stats
37W - 43L
1,527 SR
Queue Stats
395W - 433L
1,458 Elo+
Party 2
Hun Batz
Hun Batz
godlymichael1738
Hun Batz
Level 27
God Stats
17W - 12L
1,892 SR
Queue Stats
228W - 264L
1,430 Elo+
Party 2
Team Averages
Level 28
1,572 SR
1,434 Elo+

VS

Team Averages
Level 30
1,546 SR
1,359 Elo+
Loki
Loki
Hexenbiestk
Loki
Level 47
God Stats
10W - 10L
1,635 SR
Queue Stats
80W - 110L
1,208 Elo+
Party 1
Neith
Neith
kacenka-socka
Neith
Level 5
God Stats
7W - 6L
1,697 SR
Queue Stats
7W - 9L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
katalinnaaa
Gilgamesh
Level 17
God Stats
3W - 1L
1,622 SR
Queue Stats
40W - 24L
1,534 Elo+
Solo
Ganesha
Ganesha
month_funny280
Ganesha
Level 10
God Stats
17W - 23L
1,500 SR
Queue Stats
57W - 93L
1,241 Elo+
Party 1
Zeus
Zeus
x-Deidara_Cz
Zeus
Level 69
God Stats
22W - 32L
1,278 SR
Queue Stats
182W - 239L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,622
437
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

5
0 / 2 / 0
3,365
561
888
2,804
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
2,622
437
0
0
0
Danzaburou
OCOF NeMeSiS
Danzaburou
7
2 / 0 / 1
4,325
721
1,264
1,394
319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
1 / 1 / 1
3,665
611
1,447
2,819
580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,512
585
733
2,353
692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 0
3,379
563
352
798
168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
katalinnaaa
Gilgamesh
7
0 / 0 / 0
3,933
656
0
1,808
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

5
0 / 2 / 0
3,548
591
244
2,843
859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 0 / 0
4,411
735
1,743
1,731
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
3
3
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
2
0
0
W
1
1
0
1
L
0
0
0
0
L
Danzaburou
OCOF NeMeSiS
Danzaburou
2
0
1
2.5
L
1
1
1
1.5
W
0
0
0
0
W
Gilgamesh
katalinnaaa
Gilgamesh
0
0
0
0
W
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,599
Damage
3,072
7,017
Taken
9,533
1,687
Mitigated
2,980
1,498
Healing
3,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
888
81
0
78
2,804
788
245
1,595
1,209
11,801
0
W
733
219
0
974
2,353
692
0
151
2,142
0
8,846
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
OCOF NeMeSiS
Danzaburou
1,264
353
0
678
1,394
319
0
209
1,185
0
12,434
L
1,447
713
0
742
2,819
580
0
183
2,636
0
10,415
W
352
150
0
496
798
168
170
0
798
0
9,479
W
Gilgamesh
katalinnaaa
Gilgamesh
0
0
0
627
1,808
845
468
0
1,808
0
15,094
W
244
61
0
250
2,843
859
31
0
2,843
3,768
0
W
1,743
428
0
673
1,731
416
168
585
1,054
19,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,599
Gold Earned
18,783
72
Minions Killed
137
0
Camps Cleared
0
332,891
Distance Traveled
518,297
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
2,622
437
0
0
0
12,995
0
L
Janus
3,365
561
21
4
0
92,096
0
W
Loki
3,512
585
23
4
0
113,879
1
L
Ares
2,622
437
0
0
0
0
0
L
Danzaburou
4,325
721
25
4
0
96,518
0
L
Hun Batz
3,665
611
26
4
0
131,282
1
W
Neith
3,379
563
36
6
0
86,055
0
W
Gilgamesh
3,933
656
33
6
0
78,797
0
W
Ganesha
3,548
591
0
0
0
121,237
0
W
Zeus
4,411
735
45
8
0
118,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role