Player Matchup

Geb
Geb
Golkidoxx
Geb
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
Stripyrex
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Anhur
Anhur
VERTIGO22
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 101L
1,229 Elo+
Solo
Loki
Loki
Vandrian
Loki
Level 28
God Stats
15W - 9L
1,433 SR
Queue Stats
46W - 59L
1,369 Elo+
Solo
Bellona
Bellona
walllsky
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 10
1,487 SR
1,420 Elo+

VS

Team Averages
Level 17
1,443 SR
1,285 Elo+
Medusa
Medusa
FunDalek
Medusa
Level 23
God Stats
3W - 6L
1,193 SR
Queue Stats
9W - 18L
1,114 Elo+
Party 2
Yemoja
Yemoja
H8mel
Yemoja
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 12L
1,278 Elo+
Party 2
Tyr
Tyr
Shοryuken
Tyr
Level 19
God Stats
7W - 7L
1,446 SR
Queue Stats
55W - 57L
1,344 Elo+
Party 1
Kukulkan
Kukulkan
animality301
Kukulkan
Level 17
God Stats
2W - 1L
1,578 SR
Queue Stats
30W - 42L
1,188 Elo+
Party 1
Da Ji
Da Ji
nyunik
Da Ji
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 4
7,049
441
3,556
9,016
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Stripyrex
Medusa
12
4 / 7 / 2
8,147
509
5,340
11,187
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
VERTIGO22
Anhur
11
1 / 6 / 2
6,989
437
4,689
9,679
3,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
14
9 / 5 / 1
9,079
567
9,250
10,395
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
walllsky
Bellona
11
0 / 7 / 5
6,961
435
4,152
8,752
5,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FunDalek
Medusa
12
4 / 4 / 5
8,217
514
6,137
10,124
3,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
H8mel
Yemoja
13
6 / 0 / 6
9,099
569
4,133
5,418
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
10 / 3 / 3
9,821
614
8,904
11,818
11,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
animality301
Kukulkan
13
7 / 4 / 3
8,811
551
6,024
6,998
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
nyunik
Da Ji
12
3 / 5 / 6
7,669
479
7,558
11,338
4,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
16
Kills
30
31
Deaths
16
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
FunDalek
Medusa
4
4
5
1.63
L
2
6
4
0.67
W
Yemoja
H8mel
Yemoja
6
0
6
9
W
10
3
3
3.83
L
Medusa
Stripyrex
Medusa
4
7
2
0.71
L
Anhur
VERTIGO22
Anhur
1
6
2
0.33
L
Loki
9
5
1
1.9
W
Kukulkan
animality301
Kukulkan
7
4
3
2.13
W
Da Ji
nyunik
Da Ji
3
5
6
1.2
L
Bellona
walllsky
Bellona
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,987
Damage
32,756
49,029
Taken
45,696
22,421
Mitigated
25,513
6,813
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
FunDalek
Medusa
6,137
3,165
0
1,317
10,124
3,806
2,483
194
9,930
0
34,032
L
3,556
857
0
650
9,016
5,336
193
2,279
6,695
10,127
0
W
Yemoja
H8mel
Yemoja
4,133
1,200
1,638
657
5,418
3,582
887
752
4,666
19,453
0
W
8,904
1,096
0
3,111
11,818
11,069
1,580
1,688
10,130
0
49,322
L
Medusa
Stripyrex
Medusa
5,340
2,544
0
1,904
11,187
4,011
627
1,617
9,490
0
31,699
L
Anhur
VERTIGO22
Anhur
4,689
1,738
0
1,069
9,679
3,303
374
2,938
6,577
0
32,053
L
Loki
9,250
3,273
0
2,532
10,395
4,006
0
1,864
8,491
0
44,893
W
Kukulkan
animality301
Kukulkan
6,024
556
0
0
6,998
2,551
1,604
0
6,998
36,018
0
W
Da Ji
nyunik
Da Ji
7,558
1,637
161
1,622
11,338
4,505
629
922
10,416
0
30,668
L
Bellona
walllsky
Bellona
4,152
852
0
658
8,752
5,765
0
1,079
7,619
0
29,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,225
Gold Earned
43,617
261
Minions Killed
340
0
Camps Cleared
0
1,405,021
Distance Traveled
1,439,949
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,217
514
73
5
0
262,583
0
L
Geb
7,049
441
8
1
0
333,875
0
W
Yemoja
9,099
569
33
2
0
288,464
2
W
Tyr
9,821
614
105
7
0
312,268
0
L
Medusa
8,147
509
57
4
0
279,308
1
L
Anhur
6,989
437
66
4
0
248,668
0
L
Loki
9,079
567
78
5
0
275,606
3
W
Kukulkan
8,811
551
78
5
0
263,517
0
W
Da Ji
7,669
479
51
3
0
313,117
1
L
Bellona
6,961
435
52
3
0
267,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role