Player Matchup

Da Ji
Da Ji
Aliciajrez98
Da Ji
Level 29
God Stats
8W - 8L
1,569 SR
Queue Stats
255W - 152L
1,758 Elo+
Solo
Ra
Ra
DonPatchie
Ra
Level 13
God Stats
3W - 2L
1,255 SR
Queue Stats
94W - 78L
1,582 Elo+
Solo
Bacchus
Bacchus
Dontpa
Bacchus
Level 27
God Stats
3W - 5L
1,724 SR
Queue Stats
11W - 11L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Jirafurri
Cernunnos
Level 29
God Stats
4W - 7L
1,383 SR
Queue Stats
197W - 190L
1,678 Elo+
Solo
Sun Wukong
Sun Wukong
Ne0Toad
Sun Wukong
Level 16
God Stats
9W - 6L
1,500 SR
Queue Stats
28W - 17L
1,628 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,636 Elo+

VS

Team Averages
Level 17
1,450 SR
1,615 Elo+
Hun Batz
Hun Batz
AppleTango
Hun Batz
Level 18
God Stats
2W - 2L
1,457 SR
Queue Stats
10W - 7L
1,519 Elo+
Solo
Artemis
Artemis
EstoymuLOKI
Artemis
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
116W - 101L
1,626 Elo+
Solo
Ra
Ra
JBeans214
Ra
Level 17
God Stats
0W - 2L
1,277 SR
Queue Stats
44W - 36L
1,706 Elo+
Solo
Cerberus
Cerberus
JuIiusSeizure
Cerberus
Level 27
God Stats
1W - 8L
1,350 SR
Queue Stats
152W - 114L
1,669 Elo+
Solo
Yemoja
Yemoja
西凉武神
Yemoja
Level 5
God Stats
3W - 2L
1,664 SR
Queue Stats
3W - 2L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,137
649
6,550
5,326
1,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 1 / 2
6,815
620
3,141
4,115
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
Dontpa
Bacchus
7
0 / 0 / 4
5,019
456
3,474
5,127
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cernunnos
Jirafurri
Cernunnos
10
3 / 1 / 1
5,809
528
4,510
6,008
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Ne0Toad
Sun Wukong
12
2 / 0 / 3
6,588
599
4,195
6,479
2,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AppleTango
Hun Batz
8
0 / 2 / 0
4,971
452
868
6,048
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
EstoymuLOKI
Artemis
9
1 / 1 / 0
5,235
476
5,243
6,240
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 0
6,276
571
2,721
5,269
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
JuIiusSeizure
Cerberus
9
0 / 4 / 1
5,548
504
4,711
8,550
4,523
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
8
0 / 3 / 0
4,934
449
967
4,287
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
Hun Batz
AppleTango
Hun Batz
0
2
0
0
W
1
1
2
2
W
Bacchus
Dontpa
Bacchus
0
0
4
2
L
Artemis
EstoymuLOKI
Artemis
1
1
0
1
L
1
3
0
0.33
W
Cernunnos
Jirafurri
Cernunnos
3
1
1
3.5
L
Cerberus
JuIiusSeizure
Cerberus
0
4
1
0.13
W
Sun Wukong
Ne0Toad
Sun Wukong
2
0
3
3.5
L
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
14,510
27,055
Taken
30,394
10,114
Mitigated
11,643
11,008
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,550
2,342
0
2,396
5,326
1,610
0
1,905
3,343
0
37,364
L
Hun Batz
AppleTango
Hun Batz
868
154
0
2,530
6,048
1,565
0
1,192
4,772
0
23,757
W
3,141
520
224
1,613
4,115
1,277
0
2,016
1,939
48,285
0
W
Bacchus
Dontpa
Bacchus
3,474
655
0
1,130
5,127
3,043
0
243
4,884
10,440
0
L
Artemis
EstoymuLOKI
Artemis
5,243
2,026
0
1,198
6,240
2,021
0
2,242
3,978
0
30,354
L
2,721
115
0
1,020
5,269
1,544
0
869
4,314
41,007
0
W
Cernunnos
Jirafurri
Cernunnos
4,510
1,290
0
3,658
6,008
1,833
0
724
5,284
0
30,328
L
Cerberus
JuIiusSeizure
Cerberus
4,711
518
0
2,157
8,550
4,523
0
0
8,550
33,267
0
W
Sun Wukong
Ne0Toad
Sun Wukong
4,195
1,187
0
1,987
6,479
2,351
0
3,273
3,206
0
35,905
L
Yemoja
967
167
877
618
4,287
1,990
0
2,102
2,165
6,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,368
Gold Earned
26,964
370
Minions Killed
314
0
Camps Cleared
0
1,038,618
Distance Traveled
1,025,550
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,137
649
82
7
0
226,841
1
L
Hun Batz
4,971
452
57
5
0
230,768
0
W
Ra
6,815
620
117
11
0
214,822
5
W
Bacchus
5,019
456
10
1
0
211,246
3
L
Artemis
5,235
476
55
5
0
200,701
3
L
Ra
6,276
571
106
10
0
206,763
5
W
Cernunnos
5,809
528
67
6
0
181,809
5
L
Cerberus
5,548
504
80
7
0
204,058
1
W
Sun Wukong
6,588
599
94
9
0
203,900
3
L
Yemoja
4,934
449
16
1
0
183,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role