Player Matchup

Heimdallr
Heimdallr
Bakaw14nk
Heimdallr
Level 11
God Stats
6W - 4L
1,645 SR
Queue Stats
22W - 10L
1,707 Elo+
Solo
He Bo
He Bo
Jorgesc
He Bo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,528 Elo+
Solo
Guan Yu
Guan Yu
Maks2lk
Guan Yu
Level 4
God Stats
5W - 3L
1,688 SR
Queue Stats
18W - 17L
1,774 Elo+
Party 1
Ares
Ares
Pamiyan
Ares
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 30L
1,774 Elo+
Party 1
Nemesis
Nemesis
moscowx1
Nemesis
Level 4
God Stats
2W - 1L
1,688 SR
Queue Stats
23W - 26L
1,774 Elo+
Party 1
Team Averages
Level 8
1,604 SR
1,712 Elo+

VS

Team Averages
Level 11
1,557 SR
1,631 Elo+
Fenrir
Fenrir
LelekMike
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,700 Elo+
Party 2
Nike
Nike
NoName5868
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,579 Elo+
Solo
Neith
Neith
Polote24
Neith
Level 7
God Stats
3W - 2L
1,684 SR
Queue Stats
90W - 112L
1,681 Elo+
Party 3
Bacchus
Bacchus
RUB018
Bacchus
Level 28
God Stats
8W - 5L
1,599 SR
Queue Stats
150W - 163L
1,560 Elo+
Party 3
Janus
Janus
WeekWill
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bakaw14nk
Heimdallr
19
4 / 1 / 3
12,449
622
11,169
14,885
6,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Jorgesc
He Bo
18
7 / 6 / 2
11,203
560
10,041
10,806
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
Maks2lk
Guan Yu
17
6 / 2 / 6
11,093
555
7,280
10,403
9,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Pamiyan
Ares
15
3 / 4 / 4
10,127
506
5,040
13,766
13,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
moscowx1
Nemesis
15
3 / 2 / 4
10,079
504
6,286
14,108
7,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LelekMike
Fenrir
18
7 / 1 / 2
11,109
555
8,885
12,416
6,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 12 / 2
8,076
404
5,087
17,019
10,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Polote24
Neith
14
3 / 3 / 0
8,673
434
6,345
9,312
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
RUB018
Bacchus
12
0 / 4 / 4
7,780
389
8,097
10,735
10,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
WeekWill
Janus
17
4 / 3 / 2
10,815
541
11,087
9,275
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
23
Kills
15
15
Deaths
23
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bakaw14nk
Heimdallr
4
1
3
5.5
W
He Bo
Jorgesc
He Bo
7
6
2
1.33
L
Fenrir
LelekMike
Fenrir
7
1
2
8
W
Guan Yu
Maks2lk
Guan Yu
6
2
6
4.5
L
1
12
2
0.17
W
Ares
Pamiyan
Ares
3
4
4
1.25
L
Neith
Polote24
Neith
3
3
0
1
L
Bacchus
RUB018
Bacchus
0
4
4
0.5
L
Janus
WeekWill
Janus
4
3
2
1.67
W
Nemesis
moscowx1
Nemesis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,816
Damage
39,501
63,968
Taken
58,757
41,457
Mitigated
33,874
18,478
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bakaw14nk
Heimdallr
11,169
6,141
0
7,189
14,885
6,912
3,206
4,038
10,847
0
109,942
W
He Bo
Jorgesc
He Bo
10,041
857
0
1,922
10,806
3,827
1,144
4,119
6,314
63,140
0
L
Fenrir
LelekMike
Fenrir
8,885
2,625
0
6,550
12,416
6,584
0
2,714
9,504
0
71,495
W
Guan Yu
Maks2lk
Guan Yu
7,280
931
1,210
3,889
10,403
9,904
1,110
2,084
7,779
0
46,405
L
5,087
1,557
0
506
17,019
10,950
254
5,914
10,384
1,163
32,454
W
Ares
Pamiyan
Ares
5,040
400
0
964
13,766
13,163
372
4,682
8,920
14,611
0
L
Neith
Polote24
Neith
6,345
2,663
0
3,167
9,312
3,314
918
1,074
8,235
0
44,103
L
Bacchus
RUB018
Bacchus
8,097
1,287
0
787
10,735
10,477
289
2,230
8,487
22,626
0
L
Janus
WeekWill
Janus
11,087
915
0
1,939
9,275
2,549
270
2,459
6,488
79,666
0
W
Nemesis
moscowx1
Nemesis
6,286
2,413
0
3,304
14,108
7,651
0
3,963
9,877
0
67,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,951
Gold Earned
46,453
501
Minions Killed
488
0
Camps Cleared
0
1,904,722
Distance Traveled
2,037,562
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,449
622
179
9
0
327,693
5
W
He Bo
11,203
560
117
6
0
367,609
0
L
Fenrir
11,109
555
147
7
0
457,035
2
W
Guan Yu
11,093
555
85
4
0
428,427
4
L
Nike
8,076
404
50
3
0
360,411
2
W
Ares
10,127
506
6
0
0
387,275
3
L
Neith
8,673
434
88
4
0
384,437
1
L
Bacchus
7,780
389
35
2
0
455,036
3
L
Janus
10,815
541
168
8
0
380,643
3
W
Nemesis
10,079
504
114
6
0
393,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role