Player Matchup

Tiamat
Tiamat
Monkeyking3103
Tiamat
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Ratpuhsea
Chang'e
Level 103
God Stats
11W - 7L
1,561 SR
Queue Stats
109W - 104L
1,461 Elo+
Solo
Medusa
Medusa
Varda9
Medusa
Level 104
God Stats
104W - 104L
1,476 SR
Queue Stats
629W - 723L
1,430 Elo+
Solo
Ymir
Ymir
thefoodoo
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
watchbangbang856
Hun Batz
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 187L
1,392 Elo+
Solo
Team Averages
Level 97
1,507 SR
1,457 Elo+

VS

Team Averages
Level 115
1,531 SR
1,414 Elo+
Vulcan
Vulcan
Jerry__HK
Vulcan
Level 147
God Stats
1W - 0L
1,727 SR
Queue Stats
134W - 131L
1,426 Elo+
Solo
Kali
Kali
LightNaif
Kali
Level 88
God Stats
2W - 4L
1,316 SR
Queue Stats
204W - 201L
1,355 Elo+
Solo
Mulan
Mulan
PrototypeX5200
Mulan
Level 84
God Stats
21W - 17L
1,608 SR
Queue Stats
402W - 367L
1,418 Elo+
Solo
Izanami
Izanami
RoyDMercer
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
TheRomanExile
Kuzenbo
Level 159
God Stats
15W - 14L
1,504 SR
Queue Stats
1,118W - 1,258L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,744
474
1,921
5,046
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Ratpuhsea
Chang'e
10
1 / 4 / 0
5,727
573
5,287
7,922
2,992
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Varda9
Medusa
8
0 / 3 / 1
4,619
462
2,573
6,614
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
8
0 / 1 / 1
4,231
423
1,076
5,005
1,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 2 / 0
5,372
537
3,084
7,452
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Jerry__HK
Vulcan
10
1 / 1 / 1
5,926
593
2,476
3,680
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kali
11
7 / 0 / 2
6,812
681
4,681
5,836
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 2
5,795
580
4,142
6,675
3,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
RoyDMercer
Izanami
10
1 / 1 / 3
5,763
576
4,183
4,453
1,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
9
2 / 0 / 3
5,525
553
3,208
6,943
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
13
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Jerry__HK
Vulcan
1
1
1
1.5
W
Kali
7
0
2
8
L
0
3
1
0.17
W
2
1
2
3
L
Chang'e
Ratpuhsea
Chang'e
1
4
0
0.25
W
Izanami
RoyDMercer
Izanami
1
1
3
2.5
W
Kuzenbo
2
0
3
3.5
L
Medusa
Varda9
Medusa
0
3
1
0.17
L
Ymir
0
1
1
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,941
Damage
18,690
32,039
Taken
27,587
10,473
Mitigated
13,065
9,001
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Jerry__HK
Vulcan
2,476
365
0
855
3,680
1,238
0
1,072
2,410
33,913
0
W
Kali
4,681
2,468
0
1,879
5,836
2,506
26
766
5,038
0
30,489
L
1,921
212
0
851
5,046
2,253
0
2,316
2,730
18,828
0
W
4,142
1,520
0
2,840
6,675
3,732
0
4,419
2,256
0
30,056
L
Chang'e
Ratpuhsea
Chang'e
5,287
551
14
3,536
7,922
2,992
0
128
7,794
32,514
0
W
Izanami
RoyDMercer
Izanami
4,183
3,002
0
1,376
4,453
1,106
271
120
4,333
0
33,654
W
Kuzenbo
3,208
1,396
0
2,860
6,943
4,483
80
1,650
5,266
15,027
0
L
Medusa
Varda9
Medusa
2,573
1,143
171
1,923
6,614
1,330
0
869
5,745
0
24,499
L
Ymir
1,076
258
0
1,250
5,005
1,577
0
956
4,049
9,108
0
L
3,084
927
0
1,256
7,452
2,321
0
1,415
6,037
0
29,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
29,821
240
Minions Killed
282
0
Camps Cleared
0
840,868
Distance Traveled
932,678
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,926
593
72
7
0
173,845
3
W
Kali
6,812
681
64
6
0
234,674
1
L
Tiamat
4,744
474
46
5
0
191,573
1
W
Mulan
5,795
580
52
5
0
173,064
1
L
Chang'e
5,727
573
76
8
0
142,451
2
W
Izanami
5,763
576
73
7
0
165,216
4
W
Kuzenbo
5,525
553
21
2
0
185,879
6
L
Medusa
4,619
462
44
4
0
144,453
0
L
Ymir
4,231
423
13
1
0
161,318
2
L
Hun Batz
5,372
537
61
6
0
201,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role