Player Matchup

King Arthur
King Arthur
Green4Clover
King Arthur
Level 11
God Stats
22W - 8L
1,267 SR
Queue Stats
30W - 17L
1,275 Elo+
Solo
Fenrir
Fenrir
Jaybro510
Fenrir
Level 15
God Stats
4W - 6L
1,230 SR
Queue Stats
6W - 9L
1,237 Elo+
Solo
Nu Wa
Nu Wa
Lyon946
Nu Wa
Level 7
God Stats
5W - 5L
1,500 SR
Queue Stats
18W - 21L
1,317 Elo+
Solo
Kali
Kali
Shadowofasinner
Kali
Level 29
God Stats
4W - 4L
1,270 SR
Queue Stats
141W - 226L
1,312 Elo+
Solo
Sylvanus
Sylvanus
neanu
Sylvanus
Level 5
God Stats
3W - 0L
1,685 SR
Queue Stats
3W - 3L
1,306 Elo+
Solo
Team Averages
Level 13
1,390 SR
1,289 Elo+

VS

Team Averages
Level 5
1,242 SR
1,105 Elo+
Ra
Ra
Hales26
Ra
Level 4
God Stats
0W - 8L
1,014 SR
Queue Stats
0W - 10L
942 Elo+
Party 1
Fenrir
Fenrir
RockLee122113
Fenrir
Level 8
God Stats
2W - 4L
1,260 SR
Queue Stats
15W - 24L
1,164 Elo+
Solo
Ares
Ares
StaleCrumbs
Ares
Level 5
God Stats
3W - 6L
1,181 SR
Queue Stats
3W - 10L
1,051 Elo+
Party 1
Bellona
Bellona
Turbocappi11
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,435 Elo+
Solo
Pele
Pele
genjimain135
Pele
Level 4
God Stats
1W - 2L
1,257 SR
Queue Stats
2W - 4L
932 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Green4Clover
King Arthur
20
16 / 2 / 19
14,775
1,231
31,595
20,124
24,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Jaybro510
Fenrir
18
7 / 2 / 15
12,820
1,068
14,643
10,794
6,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Lyon946
Nu Wa
20
6 / 3 / 18
13,356
1,113
25,877
11,776
4,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 3 / 13
11,206
934
8,230
13,240
5,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
neanu
Sylvanus
20
14 / 2 / 14
14,164
1,180
17,862
16,421
21,259
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 3
10,107
842
2,007
10,414
3,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 9 / 1
12,971
1,081
22,683
25,845
14,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 9 / 7
11,223
935
11,488
24,974
22,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Turbocappi11
Bellona
18
1 / 11 / 5
11,191
933
13,980
27,120
20,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 9 / 3
11,548
962
13,032
21,513
13,839
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
31
44
Kills
12
12
Deaths
44
79
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Green4Clover
King Arthur
16
2
19
12.75
L
0
6
3
0.25
W
Fenrir
Jaybro510
Fenrir
7
2
15
7.25
W
Nu Wa
Lyon946
Nu Wa
6
3
18
5
L
7
9
1
0.83
W
1
3
13
2.5
L
1
9
7
0.5
L
Bellona
Turbocappi11
Bellona
1
11
5
0.32
L
3
9
3
0.5
W
Sylvanus
neanu
Sylvanus
14
2
14
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,207
Damage
63,190
72,355
Taken
109,866
63,035
Mitigated
75,361
19,623
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Green4Clover
King Arthur
31,595
4,624
0
5,905
20,124
24,869
0
4,138
15,840
331
59,530
L
2,007
1,082
0
0
10,414
3,908
0
5,416
4,998
11,490
0
W
Fenrir
Jaybro510
Fenrir
14,643
1,819
0
195
10,794
6,801
0
2,193
8,426
0
26,853
W
Nu Wa
Lyon946
Nu Wa
25,877
6,467
248
3,033
11,776
4,445
0
2,302
9,299
43,450
0
L
22,683
7,463
0
3,059
25,845
14,263
0
11,136
14,557
0
51,183
W
8,230
4,979
0
1,204
13,240
5,661
0
2,813
10,277
0
20,279
L
11,488
2,011
0
660
24,974
22,810
0
9,666
14,990
27,126
0
L
Bellona
Turbocappi11
Bellona
13,980
5,867
0
2,356
27,120
20,541
0
9,998
16,876
449
45,163
L
13,032
4,787
0
1,261
21,513
13,839
0
7,854
13,414
0
31,756
W
Sylvanus
neanu
Sylvanus
17,862
5,506
3,911
5,127
16,421
21,259
0
1,586
14,736
29,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,321
Gold Earned
57,040
183
Minions Killed
197
2
Camps Cleared
4
1,061,089
Distance Traveled
998,315
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,775
1,231
68
6
1
226,265
0
L
Ra
10,107
842
29
2
0
140,548
0
W
Fenrir
12,820
1,068
27
2
0
270,138
0
W
Nu Wa
13,356
1,113
39
3
0
210,938
1
L
Fenrir
12,971
1,081
46
4
4
245,558
4
W
Kali
11,206
934
27
2
0
192,979
0
L
Ares
11,223
935
20
2
0
181,697
3
L
Bellona
11,191
933
63
5
0
225,066
3
L
Pele
11,548
962
39
3
0
205,446
0
W
Sylvanus
14,164
1,180
22
2
1
160,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role