Player Matchup

Cthulhu
Cthulhu
BBETTAGS
Cthulhu
Level 64
God Stats
12W - 27L
1,469 SR
Queue Stats
133W - 176L
1,332 Elo+
Party 1
Janus
Janus
Doiinks
Janus
Level 28
God Stats
2W - 7L
1,185 SR
Queue Stats
81W - 119L
1,344 Elo+
Party 1
Sun Wukong
Sun Wukong
Genoverse
Sun Wukong
Level 26
God Stats
1W - 3L
1,479 SR
Queue Stats
40W - 54L
1,265 Elo+
Party 1
Team Averages
Level 39
1,377 SR
1,314 Elo+

VS

Team Averages
Level 62
1,587 SR
1,472 Elo+
Scylla
Scylla
JAFP
Scylla
Level 156
God Stats
13W - 8L
1,609 SR
Queue Stats
76W - 73L
1,568 Elo+
Solo
Geb
Geb
iIngnorante
Geb
Level 25
God Stats
1W - 0L
1,837 SR
Queue Stats
51W - 54L
1,450 Elo+
Solo
Jormungandr
Jormungandr
塞达斯卡特丽
Jormungandr
Level 6
God Stats
2W - 3L
1,316 SR
Queue Stats
2W - 4L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BBETTAGS
Cthulhu
14
3 / 5 / 3
11,098
617
13,458
20,117
19,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
Doiinks
Janus
13
2 / 4 / 3
10,884
605
10,315
8,655
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Genoverse
Sun Wukong
14
2 / 5 / 4
10,878
604
8,202
18,848
11,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JAFP
Scylla
17
9 / 2 / 4
12,830
713
16,154
9,699
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 7
11,475
638
11,332
17,268
18,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
塞达斯卡特丽
Jormungandr
14
1 / 4 / 7
10,692
594
10,199
15,336
11,428
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
14
14
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BBETTAGS
Cthulhu
3
5
3
0.9
L
Janus
Doiinks
Janus
2
4
3
0.88
L
Sun Wukong
Genoverse
Sun Wukong
2
5
4
0.8
W
Scylla
JAFP
Scylla
9
2
4
5.5
W
4
1
7
7.5
W
Jormungandr
塞达斯卡特丽
Jormungandr
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,975
Damage
37,685
47,620
Taken
42,303
34,137
Mitigated
33,173
11,769
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BBETTAGS
Cthulhu
13,458
1,242
1,052
4,465
20,117
19,114
0
14,417
5,700
40,824
0
L
Janus
Doiinks
Janus
10,315
1,216
224
1,299
8,655
3,139
492
8,000
655
40,499
0
L
Sun Wukong
Genoverse
Sun Wukong
8,202
2,158
0
4,729
18,848
11,884
0
15,311
3,537
0
35,264
W
Scylla
JAFP
Scylla
16,154
680
0
2,398
9,699
3,326
1,535
5,576
4,051
60,706
0
W
11,332
959
0
500
17,268
18,419
0
9,069
7,807
36,118
0
W
Jormungandr
塞达斯卡特丽
Jormungandr
10,199
2,665
0
1,576
15,336
11,428
623
8,637
6,535
46,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,860
Gold Earned
34,997
177
Minions Killed
182
0
Camps Cleared
0
913,876
Distance Traveled
885,880
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,098
617
49
3
0
341,427
0
L
Janus
10,884
605
81
5
0
244,232
0
L
Sun Wukong
10,878
604
47
3
0
328,217
0
W
Scylla
12,830
713
82
5
0
261,748
3
W
Geb
11,475
638
37
2
0
331,801
4
W
Jormungandr
10,692
594
63
4
0
292,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role