Player Matchup

Nox
Nox
Silver II
Asapalhsxx492xx
Nox
Silver II
Level 107
God Stats
25W - 28L
1,514 SR
Queue Stats
537W - 533L
1,025 MMR
Solo
Amaterasu
Amaterasu
Gold V
Buelat
Amaterasu
Gold V
Level 67
God Stats
0W - 4L
1,277 SR
Queue Stats
145W - 149L
1,112 MMR
Solo
Sobek
Sobek
Silver V
Exacttt-
Sobek
Silver V
Level 47
God Stats
2W - 1L
1,742 SR
Queue Stats
15W - 24L
1,028 MMR
Solo
Medusa
Medusa
Silver IV
RaisedOwl1524
Medusa
Silver IV
Level 59
God Stats
0W - 1L
1,869 SR
Queue Stats
77W - 85L
925 MMR
Party 2
Mercury
Mercury
Silver I
jonathanhoinard
Mercury
Silver I
Level 65
God Stats
10W - 12L
1,558 SR
Queue Stats
41W - 45L
1,217 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 69
1,592 SR
1,061 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,515 SR
1,063 MMR
Geb
Geb
Silver I
PeaceMakerFIN
Geb
Silver I
Level 68
God Stats
8W - 4L
1,603 SR
Queue Stats
235W - 235L
1,085 MMR
Solo
Artemis
Artemis
Silver II
Silvaburgh
Artemis
Silver II
Level 86
God Stats
79W - 92L
1,552 SR
Queue Stats
119W - 138L
1,021 MMR
Solo
Chaac
Chaac
Silver I
djeanf2a
Chaac
Silver I
Level 124
God Stats
3W - 1L
1,559 SR
Queue Stats
35W - 47L
1,018 MMR
Solo
Arachne
Arachne
Silver II
jmccormick420
Arachne
Silver II
Level 89
God Stats
7W - 7L
1,511 SR
Queue Stats
122W - 124L
1,010 MMR
Party 1
Merlin
Merlin
Gold III
kieranlowe123
Merlin
Gold III
Level 113
God Stats
7W - 8L
1,351 SR
Queue Stats
255W - 256L
1,182 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 6
12,346
426
13,203
24,683
9,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Buelat
Amaterasu
20
4 / 4 / 8
14,640
505
19,198
40,170
32,881
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
Exacttt-
Sobek
19
5 / 5 / 5
12,724
439
9,236
35,162
33,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
2 / 5 / 10
12,386
427
13,790
15,579
6,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 6 / 8
13,805
476
15,130
22,852
10,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SetTiamatScyllaJanusAthena

VS

Bans
Guan YuFenrirTsukuyomiApolloNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 14
13,757
474
13,198
26,075
34,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Silvaburgh
Artemis
20
5 / 4 / 5
16,745
577
21,446
23,169
11,513
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
djeanf2a
Chaac
20
3 / 3 / 2
16,147
557
25,760
35,803
53,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
20
8 / 3 / 10
16,524
570
15,694
22,951
14,755
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 2 / 8
15,824
546
32,146
13,948
8,449
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
68
18
Kills
29
29
Deaths
18
37
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
L
Amaterasu
Buelat
Amaterasu
4
4
8
2
L
Sobek
Exacttt-
Sobek
5
5
5
1.5
W
1
6
14
1.33
L
2
5
10
1.4
W
Artemis
Silvaburgh
Artemis
5
4
5
1.88
W
Chaac
djeanf2a
Chaac
3
3
2
1.33
W
Arachne
8
3
10
4.33
L
4
6
8
1.33
W
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,557
Damage
108,244
138,446
Taken
121,946
93,583
Mitigated
123,539
45,236
Healing
49,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,203
1,327
0
4,953
24,683
9,975
33
10,744
13,210
64,725
0
L
Amaterasu
Buelat
Amaterasu
19,198
11,320
0
22,958
40,170
32,881
0
7,775
31,385
0
101,768
L
Sobek
Exacttt-
Sobek
9,236
2,234
1,294
10,584
35,162
33,580
0
14,944
19,798
42,866
0
W
13,198
1,501
0
3,421
26,075
34,885
1,188
6,198
19,877
41,773
0
L
13,790
7,690
0
4,237
15,579
6,722
0
2,895
12,573
0
82,821
W
Artemis
Silvaburgh
Artemis
21,446
14,268
0
11,464
23,169
11,513
8,583
5,263
17,906
0
137,404
W
Chaac
djeanf2a
Chaac
25,760
5,327
0
21,708
35,803
53,937
3,599
5,166
30,637
194
105,424
W
Arachne
15,694
12,831
0
6,427
22,951
14,755
291
2,822
18,774
0
157,697
L
15,130
6,615
0
1,210
22,852
10,425
0
8,197
14,356
0
117,079
W
32,146
777
0
6,479
13,948
8,449
2,743
2,990
10,958
109,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,901
Gold Earned
78,997
674
Minions Killed
768
0
Camps Cleared
0
2,662,206
Distance Traveled
2,677,221
34
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,346
426
123
4
0
457,841
8
L
Amaterasu
14,640
505
201
7
0
537,979
4
L
Sobek
12,724
439
62
2
0
551,010
9
W
Geb
13,757
474
34
1
0
527,054
9
L
Medusa
12,386
427
121
4
0
555,129
8
W
Artemis
16,745
577
187
6
0
456,103
8
W
Chaac
16,147
557
203
7
0
515,444
1
W
Arachne
16,524
570
180
6
0
634,085
10
L
Mercury
13,805
476
167
6
0
560,247
5
W
Merlin
15,824
546
164
6
0
544,535
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role