Player Matchup

Nemesis
Nemesis
Dvawaifu123
Nemesis
Level 25
God Stats
3W - 3L
1,578 SR
Queue Stats
91W - 117L
1,412 Elo+
Party 2
Artemis
Artemis
G3TM3RKDS0N
Artemis
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 178L
1,500 Elo+
Party 1
Anhur
Anhur
MVP_Madoga
Anhur
Level 8
God Stats
9W - 8L
1,342 SR
Queue Stats
50W - 45L
1,043 Elo+
Party 2
Bacchus
Bacchus
MystX BLACKOUT
Bacchus
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 50L
1,500 Elo+
Party 1
Janus
Janus
TeamKratos
Janus
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 34L
1,316 Elo+
Solo
Team Averages
Level 24
1,484 SR
1,354 Elo+

VS

Team Averages
Level 26
1,395 SR
1,346 Elo+
Tiamat
Tiamat
Goondon_
Tiamat
Level 69
God Stats
4W - 7L
1,360 SR
Queue Stats
98W - 142L
1,340 Elo+
Party 3
Guan Yu
Guan Yu
PandaBandit1030
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
VinaBin
Cthulhu
Level 12
God Stats
2W - 2L
1,378 SR
Queue Stats
12W - 24L
1,307 Elo+
Solo
Danzaburou
Danzaburou
pcasey101
Danzaburou
Level 25
God Stats
2W - 4L
1,317 SR
Queue Stats
6W - 13L
1,236 Elo+
Party 3
Ratatoskr
Ratatoskr
peanut-butter223
Ratatoskr
Level 24
God Stats
10W - 12L
1,419 SR
Queue Stats
18W - 16L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dvawaifu123
Nemesis
17
2 / 7 / 7
10,452
475
10,121
16,701
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
G3TM3RKDS0N
Artemis
15
2 / 5 / 4
9,614
437
5,618
9,669
3,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
18
1 / 6 / 2
11,136
506
2,976
14,041
4,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 7 / 5
8,803
400
7,451
13,190
12,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
18
13 / 4 / 1
12,213
555
19,181
14,799
4,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Goondon_
Tiamat
17
9 / 4 / 5
11,383
517
16,742
14,308
8,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
8 / 2 / 8
10,420
474
9,854
9,838
9,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
VinaBin
Cthulhu
12
1 / 10 / 4
8,450
384
3,120
13,073
11,273
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
pcasey101
Danzaburou
14
2 / 2 / 3
9,394
427
4,365
14,041
4,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
18
9 / 3 / 3
11,449
520
7,979
15,394
7,955
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
52
21
Kills
29
29
Deaths
21
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dvawaifu123
Nemesis
2
7
7
0.79
W
Artemis
G3TM3RKDS0N
Artemis
2
5
4
0.8
L
Tiamat
Goondon_
Tiamat
9
4
5
2.88
W
Anhur
1
6
2
0.33
W
3
7
5
0.79
L
8
2
8
6
W
Janus
13
4
1
3.38
L
Cthulhu
VinaBin
Cthulhu
1
10
4
0.3
L
Danzaburou
pcasey101
Danzaburou
2
2
3
1.75
L
Ratatoskr
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,347
Damage
42,060
68,400
Taken
66,654
31,026
Mitigated
41,370
11,998
Healing
14,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dvawaifu123
Nemesis
10,121
4,197
0
3,291
16,701
6,413
1,316
3,766
12,537
0
62,833
W
Artemis
G3TM3RKDS0N
Artemis
5,618
2,833
0
0
9,669
3,028
320
4,134
5,390
0
49,031
L
Tiamat
Goondon_
Tiamat
16,742
2,547
0
3,365
14,308
8,428
1,936
7,002
6,910
64,106
0
W
Anhur
2,976
2,217
0
1,308
14,041
4,485
2,688
890
13,079
0
67,776
W
7,451
742
0
1,554
13,190
12,441
360
3,812
9,106
30,349
0
L
9,854
1,988
394
1,758
9,838
9,128
560
3,993
5,674
0
35,271
W
Janus
19,181
2,027
141
5,704
14,799
4,659
0
6,292
8,047
69,486
0
L
Cthulhu
VinaBin
Cthulhu
3,120
178
174
0
13,073
11,273
50
5,728
7,205
20,753
0
L
Danzaburou
pcasey101
Danzaburou
4,365
1,459
0
3,490
14,041
4,586
282
4,566
9,373
0
47,039
L
Ratatoskr
7,979
2,054
258
5,559
15,394
7,955
104
4,298
10,860
0
78,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,218
Gold Earned
51,096
496
Minions Killed
438
0
Camps Cleared
0
2,003,947
Distance Traveled
2,006,080
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,452
475
105
5
0
436,528
7
W
Artemis
9,614
437
99
5
0
372,833
0
L
Tiamat
11,383
517
113
5
0
420,053
0
W
Anhur
11,136
506
142
6
0
339,734
0
W
Bacchus
8,803
400
28
1
0
412,048
0
L
Guan Yu
10,420
474
71
3
0
456,130
2
W
Janus
12,213
555
122
6
0
442,804
1
L
Cthulhu
8,450
384
46
2
0
236,554
1
L
Danzaburou
9,394
427
85
4
0
436,988
0
L
Ratatoskr
11,449
520
123
6
0
456,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role