Player Matchup

Danzaburou
Danzaburou
Silver I
Galmagro
Danzaburou
Silver I
Level 86
God Stats
9W - 7L
1,628 SR
Queue Stats
67W - 65L
1,218 MMR
Party 1
Raijin
Raijin
Silver IV
King_Shlonger
Raijin
Silver IV
Level 80
God Stats
3W - 8L
1,161 SR
Queue Stats
129W - 128L
1,120 MMR
Solo
Bacchus
Bacchus
Silver IV
RaisedOwl1524
Bacchus
Silver IV
Level 59
God Stats
10W - 4L
1,672 SR
Queue Stats
77W - 85L
879 MMR
Party 3
Guan Yu
Guan Yu
Silver I
jonathanhoinard
Guan Yu
Silver I
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 45L
1,171 MMR
Party 3
Loki
Loki
Silver IV
sergiomiguel13
Loki
Silver IV
Level 87
God Stats
13W - 6L
1,561 SR
Queue Stats
54W - 63L
934 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 75
1,504 SR
1,065 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 88
1,547 SR
1,169 MMR
Amaterasu
Amaterasu
Gold V
Buelat
Amaterasu
Gold V
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
145W - 149L
1,158 MMR
Solo
Fenrir
Fenrir
Silver IV
Exacttt-
Fenrir
Silver IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,074 MMR
Solo
Ymir
Ymir
Silver II
Fire Purple Hz
Ymir
Silver II
Level 146
God Stats
10W - 9L
1,670 SR
Queue Stats
320W - 324L
1,048 MMR
Party 2
Artemis
Artemis
Silver II
Silvaburgh
Artemis
Silver II
Level 86
God Stats
79W - 92L
1,563 SR
Queue Stats
119W - 138L
1,067 MMR
Solo
Zeus
Zeus
Silver II
SkotchDegenerus
Zeus
Silver II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Galmagro
Danzaburou
15
4 / 0 / 2
9,516
595
7,420
7,720
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 1 / 3
9,054
566
6,059
6,328
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
14
2 / 0 / 4
8,435
527
4,850
8,543
6,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 0
9,030
564
10,288
10,738
8,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 1 / 6
8,321
520
5,550
8,906
3,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TiamatCu ChulainnAthenaArachneApollo

VS

Bans
Nu WaPoseidonScyllaAnubisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Buelat
Amaterasu
15
0 / 3 / 0
8,047
503
5,238
15,239
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Exacttt-
Fenrir
11
0 / 4 / 1
6,720
420
3,162
10,825
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 0 / 0
6,720
420
3,749
9,505
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Silvaburgh
Artemis
12
0 / 4 / 0
7,177
449
4,670
8,526
2,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 5 / 0
7,528
471
4,756
7,927
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
1
2
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Buelat
Amaterasu
0
3
0
0
L
Fenrir
Exacttt-
Fenrir
0
4
1
0.13
L
0
0
0
0
W
Danzaburou
Galmagro
Danzaburou
4
0
2
5
W
4
1
3
5.5
W
Bacchus
2
0
4
4
L
Artemis
Silvaburgh
Artemis
0
4
0
0
L
1
5
0
0.2
W
4
0
0
4
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,167
Damage
21,575
42,235
Taken
52,022
23,779
Mitigated
22,629
12,705
Healing
17,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Buelat
Amaterasu
5,238
2,984
0
8,057
15,239
7,170
0
0
15,239
0
55,833
L
Fenrir
Exacttt-
Fenrir
3,162
1,379
0
1,905
10,825
4,565
0
3,008
7,661
0
37,581
L
3,749
68
0
2,772
9,505
5,813
0
3,156
6,248
30,026
0
W
Danzaburou
Galmagro
Danzaburou
7,420
2,700
0
3,530
7,720
3,014
898
559
7,161
0
70,973
W
6,059
962
0
1,036
6,328
2,475
576
2,743
3,585
60,820
0
W
Bacchus
4,850
662
0
819
8,543
6,874
256
2,691
5,852
17,878
0
L
Artemis
Silvaburgh
Artemis
4,670
1,399
0
2,952
8,526
2,551
0
730
7,796
0
42,865
L
4,756
306
0
2,061
7,927
2,530
0
3,558
4,169
50,182
0
W
10,288
2,065
0
4,134
10,738
8,167
273
0
10,738
0
54,827
W
5,550
740
0
3,186
8,906
3,249
575
2,512
6,394
0
51,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,356
Gold Earned
36,192
490
Minions Killed
439
0
Camps Cleared
0
1,507,659
Distance Traveled
1,364,024
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,047
503
122
8
0
278,644
2
L
Fenrir
6,720
420
71
4
0
281,847
9
L
Ymir
6,720
420
54
3
0
273,149
0
W
Danzaburou
9,516
595
124
8
0
290,765
3
W
Raijin
9,054
566
138
9
0
300,962
7
W
Bacchus
8,435
527
34
2
0
329,260
4
L
Artemis
7,177
449
90
6
0
261,646
3
L
Zeus
7,528
471
102
6
0
268,738
3
W
Guan Yu
9,030
564
107
7
0
272,211
1
W
Loki
8,321
520
87
5
0
314,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role