Player Matchup

Gilgamesh
Gilgamesh
Eskel3to
Gilgamesh
Level 29
God Stats
1W - 4L
1,475 SR
Queue Stats
58W - 54L
1,499 Elo+
Solo
Neith
Neith
Jubileu0434T
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Anubis
Anubis
federiquin
Anubis
Level 16
God Stats
14W - 10L
1,500 SR
Queue Stats
35W - 28L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
lasha-7a
Nu Wa
Level 23
God Stats
7W - 14L
1,500 SR
Queue Stats
18W - 28L
1,478 Elo+
Party 2
Geb
Geb
soldierluiz98
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,435 Elo+
Solo
Team Averages
Level 20
1,495 SR
1,474 Elo+

VS

Team Averages
Level 21
1,414 SR
1,476 Elo+
Odin
Odin
Batata3540
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 150L
1,334 Elo+
Solo
Heimdallr
Heimdallr
CallMeForScrim
Heimdallr
Level 11
God Stats
1W - 1L
1,285 SR
Queue Stats
61W - 52L
1,639 Elo+
Party 1
Vulcan
Vulcan
JelaluCT
Vulcan
Level 29
God Stats
3W - 3L
1,501 SR
Queue Stats
61W - 65L
1,425 Elo+
Solo
Yemoja
Yemoja
arianagrande219
Yemoja
Level 7
God Stats
3W - 0L
1,285 SR
Queue Stats
13W - 9L
1,637 Elo+
Party 1
Ravana
Ravana
rorpilo
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 75L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eskel3to
Gilgamesh
20
11 / 8 / 4
13,218
551
30,105
28,540
13,099
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 9 / 4
8,528
355
5,161
13,063
3,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
federiquin
Anubis
18
2 / 7 / 4
11,288
470
11,877
17,435
8,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
lasha-7a
Nu Wa
17
3 / 2 / 1
10,737
447
7,712
8,835
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
6,760
282
1,588
5,182
2,164
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 4
10,894
454
2,493
16,118
8,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
CallMeForScrim
Heimdallr
20
12 / 2 / 6
16,432
685
19,861
22,638
10,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
JelaluCT
Vulcan
20
7 / 2 / 7
14,002
583
14,513
16,035
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 0 / 11
13,382
558
10,920
21,231
21,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
rorpilo
Ravana
19
5 / 9 / 10
13,109
546
9,853
19,570
6,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
16
Kills
29
29
Deaths
16
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
W
Heimdallr
CallMeForScrim
Heimdallr
12
2
6
7.5
L
Gilgamesh
Eskel3to
Gilgamesh
11
8
4
1.63
W
Vulcan
JelaluCT
Vulcan
7
2
7
5.25
L
0
9
4
0.22
W
5
0
11
10.5
L
Anubis
federiquin
Anubis
2
7
4
0.57
L
Nu Wa
lasha-7a
Nu Wa
3
2
1
1.75
W
Ravana
rorpilo
Ravana
5
9
10
1.11
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,443
Damage
57,640
73,055
Taken
95,592
32,723
Mitigated
53,645
14,472
Healing
34,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,493
695
588
1,585
16,118
8,409
415
6,707
9,321
0
31,316
W
Heimdallr
CallMeForScrim
Heimdallr
19,861
12,355
0
11,747
22,638
10,172
8,771
3,011
19,531
0
136,285
L
Gilgamesh
Eskel3to
Gilgamesh
30,105
8,445
0
4,168
28,540
13,099
0
7,972
20,414
0
98,470
W
Vulcan
JelaluCT
Vulcan
14,513
2,321
0
6,755
16,035
6,642
1,068
3,432
12,357
125,963
0
L
5,161
2,237
0
834
13,063
3,963
1,080
4,113
8,858
0
31,295
W
10,920
1,199
1,746
5,810
21,231
21,681
1,365
6,568
14,489
53,005
0
L
Anubis
federiquin
Anubis
11,877
315
0
5,965
17,435
8,712
0
5,968
11,409
71,887
0
L
Nu Wa
lasha-7a
Nu Wa
7,712
2,354
0
3,255
8,835
4,785
0
4,788
3,779
41,247
0
W
Ravana
rorpilo
Ravana
9,853
2,479
1,616
4,248
19,570
6,741
1,838
4,446
14,989
0
65,104
L
1,588
172
0
250
5,182
2,164
0
2,000
3,156
8,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,531
Gold Earned
67,819
423
Minions Killed
589
0
Camps Cleared
0
1,855,270
Distance Traveled
2,127,920
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,894
454
58
2
0
406,419
0
W
Heimdallr
16,432
685
195
8
0
393,199
7
L
Gilgamesh
13,218
551
135
6
0
489,978
3
W
Vulcan
14,002
583
171
7
0
458,139
4
L
Neith
8,528
355
64
3
0
474,351
0
W
Yemoja
13,382
558
61
3
0
430,705
2
L
Anubis
11,288
470
143
6
0
360,933
0
L
Nu Wa
10,737
447
68
3
0
346,301
4
W
Ravana
13,109
546
104
4
0
439,458
0
L
Geb
6,760
282
13
1
0
183,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role