Player Matchup

Neith
Neith
Champote
Neith
Level 42
God Stats
36W - 22L
1,682 SR
Queue Stats
137W - 108L
1,535 Elo+
Party 2
Bastet
Bastet
Motetistaco
Bastet
Level 31
God Stats
7W - 14L
1,424 SR
Queue Stats
85W - 90L
1,430 Elo+
Party 2
Ra
Ra
OGCSTM
Ra
Level 28
God Stats
11W - 10L
1,619 SR
Queue Stats
70W - 81L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
Reinh
Cthulhu
Level 28
God Stats
14W - 12L
1,614 SR
Queue Stats
48W - 56L
1,499 Elo+
Party 2
Cerberus
Cerberus
mufinsman
Cerberus
Level 45
God Stats
12W - 11L
1,592 SR
Queue Stats
95W - 100L
1,450 Elo+
Party 2
Team Averages
Level 35
1,586 SR
1,478 Elo+

VS

Team Averages
Level 55
1,655 SR
1,605 Elo+
Kuzenbo
Kuzenbo
Jeffreyzah
Kuzenbo
Level 128
God Stats
14W - 9L
1,960 SR
Queue Stats
261W - 221L
1,628 Elo+
Party 1
Ra
Ra
RollYourOwn
Ra
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
21W - 17L
1,511 Elo+
Party 1
Jing Wei
Jing Wei
Sucramsls
Jing Wei
Level 47
God Stats
6W - 3L
1,823 SR
Queue Stats
106W - 50L
1,638 Elo+
Solo
Bellona
Bellona
banbendalao
Bellona
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,702 Elo+
Solo
Tsukuyomi
Tsukuyomi
bbxen3rgie
Tsukuyomi
Level 35
God Stats
4W - 3L
1,494 SR
Queue Stats
113W - 115L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Champote
Neith
15
1 / 6 / 4
9,967
453
14,451
14,270
5,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
15
5 / 6 / 5
10,432
474
11,614
17,811
7,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
14
3 / 4 / 5
9,688
440
12,681
11,654
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Reinh
Cthulhu
16
5 / 4 / 4
10,636
483
15,845
24,146
25,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
mufinsman
Cerberus
13
1 / 8 / 4
9,122
415
9,007
20,716
20,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jeffreyzah
Kuzenbo
15
4 / 2 / 13
11,047
502
11,501
21,911
26,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 3 / 10
11,941
543
9,301
11,244
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Sucramsls
Jing Wei
19
10 / 2 / 7
13,202
600
23,068
21,620
8,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
banbendalao
Bellona
17
5 / 3 / 7
11,758
534
13,105
22,004
21,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
bbxen3rgie
Tsukuyomi
16
3 / 5 / 8
10,852
493
12,887
18,734
6,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
15
Kills
28
28
Deaths
15
22
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Neith
Champote
Neith
1
6
4
0.5
W
Kuzenbo
Jeffreyzah
Kuzenbo
4
2
13
5.25
L
Bastet
5
6
5
1.25
L
Ra
3
4
5
1.38
L
Cthulhu
Reinh
Cthulhu
5
4
4
1.75
W
6
3
10
3.67
W
Jing Wei
Sucramsls
Jing Wei
10
2
7
6.75
W
Bellona
banbendalao
Bellona
5
3
7
2.83
W
Tsukuyomi
bbxen3rgie
Tsukuyomi
3
5
8
1.4
L
Cerberus
mufinsman
Cerberus
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,598
Damage
69,862
88,597
Taken
95,513
63,300
Mitigated
68,141
26,072
Healing
31,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Champote
Neith
14,451
7,377
0
2,653
14,270
5,460
0
2,839
11,384
0
66,531
W
Kuzenbo
Jeffreyzah
Kuzenbo
11,501
2,952
0
2,698
21,911
26,397
321
9,216
12,303
37,699
0
L
Bastet
11,614
3,477
0
3,883
17,811
7,265
710
3,698
13,953
0
62,519
L
Ra
12,681
952
2,417
2,894
11,654
4,803
0
4,021
7,420
55,830
0
L
Cthulhu
Reinh
Cthulhu
15,845
1,780
227
8,590
24,146
25,113
0
5,666
17,836
62,894
0
W
9,301
1,248
5,451
4,669
11,244
4,124
1,249
5,835
5,080
63,821
0
W
Jing Wei
Sucramsls
Jing Wei
23,068
17,108
0
8,225
21,620
8,983
2,817
7,299
14,141
0
103,532
W
Bellona
banbendalao
Bellona
13,105
2,751
0
5,487
22,004
21,913
291
9,667
11,506
0
63,419
W
Tsukuyomi
bbxen3rgie
Tsukuyomi
12,887
4,590
0
5,127
18,734
6,724
83
7,411
11,012
0
67,314
L
Cerberus
mufinsman
Cerberus
9,007
512
0
5,408
20,716
20,659
0
4,048
16,472
34,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,845
Gold Earned
58,800
470
Minions Killed
548
0
Camps Cleared
0
2,022,489
Distance Traveled
2,175,772
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,967
453
115
5
0
354,640
2
W
Kuzenbo
11,047
502
53
2
0
452,398
9
L
Bastet
10,432
474
101
5
0
391,537
0
L
Ra
9,688
440
97
4
0
434,657
5
L
Cthulhu
10,636
483
114
5
0
411,763
5
W
Ra
11,941
543
136
6
0
439,656
0
W
Jing Wei
13,202
600
133
6
0
423,733
7
W
Bellona
11,758
534
127
6
0
436,391
8
W
Tsukuyomi
10,852
493
99
5
0
423,594
1
L
Cerberus
9,122
415
43
2
0
429,892
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role