Player Matchup

Arachne
Arachne
Silver III
EGLAVES2001
Arachne
Silver III
Level 98
God Stats
46W - 29L
1,520 SR
Queue Stats
195W - 197L
826 MMR
Solo
Neith
Neith
Silver II
FlamingoEar6108
Neith
Silver II
Level 62
God Stats
9W - 9L
1,594 SR
Queue Stats
96W - 108L
1,038 MMR
Solo
Nu Wa
Nu Wa
Silver III
Mr_DeXteR_666
Nu Wa
Silver III
Level 154
God Stats
7W - 7L
1,697 SR
Queue Stats
1,164W - 1,186L
767 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
Raiton-chan
Cu Chulainn
Silver IV
Level 122
God Stats
27W - 38L
1,433 SR
Queue Stats
632W - 638L
801 MMR
Solo
Chaac
Chaac
Silver III
sbuigy
Chaac
Silver III
Level 142
God Stats
2W - 4L
1,542 SR
Queue Stats
312W - 337L
774 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,557 SR
841 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,495 SR
840 MMR
King Arthur
King Arthur
Silver III
CPT Brexit9609
King Arthur
Silver III
Level 88
God Stats
10W - 6L
1,639 SR
Queue Stats
161W - 166L
1,008 MMR
Party 1
Ao Kuang
Ao Kuang
Silver IV
Patria--O--Vida
Ao Kuang
Silver IV
Level 60
God Stats
10W - 8L
1,536 SR
Queue Stats
47W - 68L
659 MMR
Solo
Anhur
Anhur
Silver III
Rpaul06
Anhur
Silver III
Level 86
God Stats
6W - 5L
1,403 SR
Queue Stats
531W - 528L
754 MMR
Solo
Ra
Ra
Silver IV
Shaadow_R7
Ra
Silver IV
Level 155
God Stats
7W - 17L
1,391 SR
Queue Stats
338W - 348L
698 MMR
Solo
Sylvanus
Sylvanus
Silver II
popdiepie
Sylvanus
Silver II
Level 65
God Stats
9W - 9L
1,507 SR
Queue Stats
77W - 88L
1,081 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EGLAVES2001
Arachne
19
8 / 9 / 1
13,570
522
20,533
22,116
8,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 8 / 2
11,964
460
14,704
21,203
7,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 10 / 3
10,202
392
16,945
17,628
6,174
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Raiton-chan
Cu Chulainn
18
0 / 11 / 2
11,336
436
16,963
32,556
28,236
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chaac
sbuigy
Chaac
17
0 / 5 / 5
10,527
405
13,486
22,000
27,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaVulcanSetCabrakanCthulhu

VS

Bans
SkadiKumbhakarnaScyllaArtioDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CPT Brexit9609
King Arthur
20
11 / 3 / 9
17,063
656
26,729
27,290
32,173
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
20
11 / 0 / 2
16,100
619
13,361
24,945
12,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Rpaul06
Anhur
20
10 / 4 / 7
15,495
596
17,606
24,932
10,286
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 3 / 14
16,186
623
22,720
21,220
12,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
popdiepie
Sylvanus
18
2 / 3 / 14
13,081
503
11,378
34,548
45,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
13
Kills
43
43
Deaths
13
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CPT Brexit9609
King Arthur
11
3
9
5.17
L
Arachne
EGLAVES2001
Arachne
8
9
1
0.94
L
3
8
2
0.5
L
2
10
3
0.35
W
Ao Kuang
11
0
2
12
L
Cu Chulainn
Raiton-chan
Cu Chulainn
0
11
2
0.09
W
Anhur
Rpaul06
Anhur
10
4
7
3.38
W
9
3
14
5.33
W
Sylvanus
popdiepie
Sylvanus
2
3
14
3
L
Chaac
sbuigy
Chaac
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,631
Damage
91,794
115,503
Taken
132,935
77,667
Mitigated
112,886
25,094
Healing
74,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CPT Brexit9609
King Arthur
26,729
4,643
0
8,822
27,290
32,173
324
3,179
24,111
1,466
130,880
L
Arachne
EGLAVES2001
Arachne
20,533
14,507
0
2,588
22,116
8,619
0
8,390
13,472
0
85,403
L
14,704
7,147
0
7,772
21,203
7,136
5,734
7,065
14,036
0
88,034
L
16,945
4,209
0
3,168
17,628
6,174
0
8,248
9,178
70,520
0
W
Ao Kuang
13,361
3,392
0
15,052
24,945
12,527
5,272
3,470
21,475
143,138
0
L
Cu Chulainn
Raiton-chan
Cu Chulainn
16,963
3,375
427
5,938
32,556
28,236
0
10,035
22,491
4,790
75,164
W
Anhur
Rpaul06
Anhur
17,606
9,228
0
10,677
24,932
10,286
6,816
3,090
21,842
0
111,602
W
22,720
2,986
5,559
11,489
21,220
12,122
1,615
6,377
14,843
120,902
0
W
Sylvanus
popdiepie
Sylvanus
11,378
2,820
6,105
16,302
34,548
45,778
1,788
6,338
28,210
35,105
0
L
Chaac
sbuigy
Chaac
13,486
1,649
0
5,201
22,000
27,502
0
13,396
8,114
0
61,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,599
Gold Earned
77,925
629
Minions Killed
832
0
Camps Cleared
0
2,048,763
Distance Traveled
2,452,185
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
17,063
656
227
9
0
495,699
1
L
Arachne
13,570
522
129
5
0
446,755
4
L
Neith
11,964
460
151
6
0
361,335
3
L
Nu Wa
10,202
392
107
4
0
307,044
7
W
Ao Kuang
16,100
619
189
7
0
515,811
2
L
Cu Chulainn
11,336
436
148
6
0
440,500
3
W
Anhur
15,495
596
154
6
0
452,702
0
W
Ra
16,186
623
227
9
0
537,686
3
W
Sylvanus
13,081
503
35
1
0
450,287
1
L
Chaac
10,527
405
94
4
0
493,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role