Player Matchup

Neith
Neith
Champote
Neith
Level 42
God Stats
36W - 22L
1,672 SR
Queue Stats
137W - 108L
1,525 Elo+
Party 1
Bastet
Bastet
Motetistaco
Bastet
Level 31
God Stats
7W - 14L
1,376 SR
Queue Stats
85W - 90L
1,418 Elo+
Party 1
Ra
Ra
OGCSTM
Ra
Level 28
God Stats
11W - 10L
1,593 SR
Queue Stats
70W - 81L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Reinh
Cthulhu
Level 28
God Stats
14W - 12L
1,592 SR
Queue Stats
48W - 56L
1,489 Elo+
Party 1
Cerberus
Cerberus
mufinsman
Cerberus
Level 45
God Stats
12W - 11L
1,567 SR
Queue Stats
95W - 100L
1,439 Elo+
Party 1
Team Averages
Level 35
1,560 SR
1,467 Elo+

VS

Team Averages
Level 45
1,548 SR
1,486 Elo+
Apollo
Apollo
Jowi-ix
Apollo
Level 48
God Stats
12W - 13L
1,534 SR
Queue Stats
126W - 161L
1,481 Elo+
Party 2
Artemis
Artemis
Sangel_88
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Awilix
Awilix
franknet
Awilix
Level 68
God Stats
20W - 24L
1,518 SR
Queue Stats
374W - 373L
1,496 Elo+
Party 2
Athena
Athena
lnchu
Athena
Level 79
God Stats
19W - 18L
1,695 SR
Queue Stats
81W - 84L
1,514 Elo+
Party 2
Ra
Ra
trapperito22
Ra
Level 29
God Stats
2W - 3L
1,496 SR
Queue Stats
102W - 109L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Champote
Neith
11
4 / 2 / 5
6,754
675
8,112
4,173
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
10
6 / 2 / 5
6,422
642
4,895
6,835
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ra
11
4 / 1 / 5
6,684
668
5,322
2,679
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Reinh
Cthulhu
11
5 / 0 / 1
6,654
665
5,214
4,788
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
mufinsman
Cerberus
10
5 / 1 / 8
6,684
668
5,832
7,327
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jowi-ix
Apollo
9
3 / 6 / 2
5,878
588
3,312
7,228
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Sangel_88
Artemis
6
0 / 4 / 0
4,143
414
520
4,232
1,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
franknet
Awilix
7
0 / 4 / 3
4,879
488
3,412
8,315
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
lnchu
Athena
6
0 / 6 / 2
4,800
480
2,282
11,410
2,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 4 / 3
6,003
600
3,869
5,694
1,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
24
Kills
6
6
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Champote
Neith
4
2
5
3.25
L
Apollo
Jowi-ix
Apollo
3
6
2
0.67
W
Bastet
6
2
5
4.25
W
Ra
4
1
5
6.5
W
Cthulhu
Reinh
Cthulhu
5
0
1
5.5
L
Artemis
Sangel_88
Artemis
0
4
0
0
L
Awilix
franknet
Awilix
0
4
3
0.38
L
Athena
lnchu
Athena
0
6
2
0.17
W
Cerberus
mufinsman
Cerberus
5
1
8
9
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
13,395
25,802
Taken
36,879
11,385
Mitigated
9,808
9,552
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Champote
Neith
8,112
3,503
0
825
4,173
1,261
1,641
851
3,322
0
40,155
L
Apollo
Jowi-ix
Apollo
3,312
1,951
0
430
7,228
1,696
0
3,217
3,970
0
17,756
W
Bastet
4,895
1,758
0
2,308
6,835
2,094
289
1,381
5,454
0
23,781
W
Ra
5,322
435
309
892
2,679
838
390
1,204
1,475
33,141
0
W
Cthulhu
Reinh
Cthulhu
5,214
406
0
1,386
4,788
4,107
0
748
4,040
30,091
0
L
Artemis
Sangel_88
Artemis
520
368
0
12
4,232
1,433
0
2,587
1,495
0
6,627
L
Awilix
franknet
Awilix
3,412
1,870
0
690
8,315
2,069
0
2,242
5,939
0
25,166
L
Athena
lnchu
Athena
2,282
738
0
1,718
11,410
2,951
0
5,048
6,242
7,761
0
W
Cerberus
mufinsman
Cerberus
5,832
773
0
3,832
7,327
3,085
100
1,967
5,360
24,087
0
L
3,869
456
330
650
5,694
1,659
0
2,613
2,865
29,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
25,703
305
Minions Killed
174
0
Camps Cleared
0
1,001,771
Distance Traveled
1,003,590
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,754
675
75
8
0
179,315
1
L
Apollo
5,878
588
34
3
0
190,899
0
W
Bastet
6,422
642
50
5
0
200,333
1
W
Ra
6,684
668
70
7
0
209,369
3
W
Cthulhu
6,654
665
64
6
0
195,527
0
L
Artemis
4,143
414
19
2
0
167,250
0
L
Awilix
4,879
488
50
5
0
223,717
4
L
Athena
4,800
480
13
1
0
204,897
1
W
Cerberus
6,684
668
46
5
0
217,227
5
L
Ra
6,003
600
58
6
0
216,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role