Player Matchup

Scylla
Scylla
BigMoistOG
Scylla
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 90L
1,302 Elo+
Party 1
Anhur
Anhur
CroMadGamer
Anhur
Level 66
God Stats
9W - 11L
1,500 SR
Queue Stats
48W - 56L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
HugaVugaBigBrein
Gilgamesh
Level 16
God Stats
1W - 1L
1,772 SR
Queue Stats
33W - 28L
1,364 Elo+
Party 1
Ra
Ra
OTK-JUAN
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
YureiO
Ao Kuang
Level 23
God Stats
15W - 11L
1,509 SR
Queue Stats
83W - 83L
1,394 Elo+
Solo
Team Averages
Level 25
1,556 SR
1,392 Elo+

VS

Team Averages
Level 17
1,560 SR
1,439 Elo+
Set
Set
ADRINIXX6
Set
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 19L
1,352 Elo+
Party 3
Apollo
Apollo
Callmediggi
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 169L
1,415 Elo+
Solo
Fenrir
Fenrir
Gamba_Andy
Fenrir
Level 27
God Stats
24W - 13L
1,616 SR
Queue Stats
77W - 66L
1,464 Elo+
Party 2
Ymir
Ymir
TxDlegendary
Ymir
Level 15
God Stats
6W - 3L
1,686 SR
Queue Stats
13W - 4L
1,609 Elo+
Party 2
Odin
Odin
kemedaigua
Odin
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 15L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigMoistOG
Scylla
6
0 / 3 / 0
3,725
621
1,637
3,468
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

4
0 / 1 / 0
3,055
509
801
1,234
251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
6
1 / 3 / 1
4,010
668
1,887
3,837
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 3 / 0
3,168
528
142
2,423
362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
YureiO
Ao Kuang
5
1 / 1 / 1
3,688
615
1,561
2,860
616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 1
4,263
711
1,989
2,517
725
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
7
3 / 0 / 2
4,310
718
1,313
3,822
967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Gamba_Andy
Fenrir
7
1 / 0 / 1
4,153
692
659
3,309
901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
2 / 0 / 3
4,102
684
1,544
2,091
731
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

7
2 / 2 / 1
4,201
700
1,464
3,594
1,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
11
11
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Scylla
BigMoistOG
Scylla
0
3
0
0
W
Apollo
3
0
2
4
L
0
1
0
0
W
Fenrir
Gamba_Andy
Fenrir
1
0
1
1.5
L
Gilgamesh
1
3
1
0.5
L
0
3
0
0
W
2
0
3
3.5
L
Ao Kuang
YureiO
Ao Kuang
1
1
1
1.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,028
Damage
6,969
13,822
Taken
15,333
3,473
Mitigated
5,227
2,809
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,989
891
0
150
2,517
725
0
1,305
1,052
0
11,317
L
Scylla
BigMoistOG
Scylla
1,637
170
0
680
3,468
736
90
184
3,284
10,482
0
W
Apollo
1,313
1,035
111
1,556
3,822
967
575
1,064
2,732
0
16,586
L
801
543
0
307
1,234
251
88
481
753
0
3,249
W
Fenrir
Gamba_Andy
Fenrir
659
84
0
1,218
3,309
901
0
138
3,137
0
18,727
L
Gilgamesh
1,887
605
0
460
3,837
1,508
186
0
3,687
64
12,484
L
142
0
0
158
2,423
362
88
319
2,104
6,534
0
W
1,544
410
258
758
2,091
731
308
496
1,569
5,429
0
L
Ao Kuang
YureiO
Ao Kuang
1,561
589
0
1,204
2,860
616
342
560
2,300
7,550
0
W
1,464
765
0
125
3,594
1,903
0
110
3,484
0
10,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,646
Gold Earned
21,029
82
Minions Killed
150
0
Camps Cleared
0
483,774
Distance Traveled
646,130
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,263
711
19
3
0
118,633
0
L
Scylla
3,725
621
21
4
0
101,379
1
W
Apollo
4,310
718
35
6
0
118,249
1
L
Anhur
3,055
509
5
1
0
44,589
0
W
Fenrir
4,153
692
46
8
0
140,491
0
L
Gilgamesh
4,010
668
26
4
0
124,190
0
L
Ra
3,168
528
10
2
0
98,312
0
W
Ymir
4,102
684
13
2
0
128,214
1
L
Ao Kuang
3,688
615
20
3
0
115,304
1
W
Odin
4,201
700
37
6
0
140,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role