Player Matchup

Chang'e
Chang'e
Bumfinion_420
Chang'e
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,532 Elo+
Party 1
Jing Wei
Jing Wei
Melapela__420
Jing Wei
Level 7
God Stats
6W - 1L
1,791 SR
Queue Stats
18W - 10L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
smlwbstr
Cthulhu
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
521W - 625L
1,299 Elo+
Solo
Team Averages
Level 28
1,597 SR
1,449 Elo+

VS

Team Averages
Level 98
1,501 SR
1,425 Elo+
Pele
Pele
CORYDARULA
Pele
Level 16
God Stats
33W - 52L
1,266 SR
Queue Stats
195W - 239L
1,330 Elo+
Solo
Sol
Sol
Xai-ax
Sol
Level 149
God Stats
11W - 7L
1,796 SR
Queue Stats
352W - 333L
1,505 Elo+
Solo
Achilles
Achilles
tommysmokes
Achilles
Level 128
God Stats
5W - 13L
1,442 SR
Queue Stats
449W - 511L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 8 / 10
13,624
619
21,939
23,717
14,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Melapela__420
Jing Wei
18
8 / 3 / 5
15,026
683
21,335
25,030
10,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
smlwbstr
Cthulhu
16
2 / 6 / 8
13,032
592
12,906
30,288
29,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 1
13,846
629
11,968
16,699
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Xai-ax
Sol
18
5 / 2 / 10
14,363
653
35,538
27,752
12,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
tommysmokes
Achilles
15
3 / 11 / 9
13,398
609
13,458
24,583
29,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
14
Kills
17
17
Deaths
14
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
4
8
10
1.13
L
9
1
1
9.5
W
Jing Wei
Melapela__420
Jing Wei
8
3
5
3.5
L
Sol
Xai-ax
Sol
5
2
10
5
W
Cthulhu
smlwbstr
Cthulhu
2
6
8
1
L
Achilles
tommysmokes
Achilles
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,180
Damage
60,964
79,035
Taken
69,034
53,883
Mitigated
49,344
28,588
Healing
26,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
21,939
1,584
5,093
9,890
23,717
14,103
675
11,560
12,157
69,919
0
L
11,968
2,609
382
6,035
16,699
7,138
0
6,916
9,783
0
59,292
W
Jing Wei
Melapela__420
Jing Wei
21,335
16,254
0
8,712
25,030
10,685
1,790
12,059
12,971
0
84,667
L
Sol
Xai-ax
Sol
35,538
6,360
118
18,077
27,752
12,375
1,046
15,524
12,228
100,233
0
W
Cthulhu
smlwbstr
Cthulhu
12,906
1,328
0
4,893
30,288
29,095
390
12,342
17,946
56,983
0
L
Achilles
tommysmokes
Achilles
13,458
4,124
0
2,057
24,583
29,831
0
12,615
11,968
0
32,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,682
Gold Earned
41,607
251
Minions Killed
194
0
Camps Cleared
0
1,238,692
Distance Traveled
1,212,876
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,624
619
63
3
0
391,556
0
L
Pele
13,846
629
66
3
0
444,024
3
W
Jing Wei
15,026
683
104
5
0
431,717
1
L
Sol
14,363
653
106
5
0
366,031
0
W
Cthulhu
13,032
592
84
4
0
415,419
0
L
Achilles
13,398
609
22
1
0
402,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role