Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
Patafix_Oggy
Fenrir
Gold V
Level 107
God Stats
9W - 12L
1,567 SR
Queue Stats
305W - 310L
1,373 MMR
Solo
Anubis
Anubis
Gold IV
PeakAmoeba21045
Anubis
Gold IV
Level 81
God Stats
25W - 27L
1,592 SR
Queue Stats
113W - 117L
1,379 MMR
Solo
Tiamat
Tiamat
Silver I
SilentMonarch
Tiamat
Silver I
Level 105
God Stats
0W - 1L
1,457 SR
Queue Stats
10W - 15L
1,404 MMR
Solo
Arachne
Arachne
Silver I
SrPottiTo
Arachne
Silver I
Level 49
God Stats
6W - 13L
1,486 SR
Queue Stats
52W - 60L
1,354 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,520 SR
1,402 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,627 SR
1,428 MMR
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
Puchipuuuuuuuuu_
He Bo
Gold V
Level 65
God Stats
2W - 0L
1,903 SR
Queue Stats
20W - 25L
1,353 MMR
Solo
Chaac
Chaac
Gold IV
Vasno
Chaac
Gold IV
Level 90
God Stats
8W - 5L
1,707 SR
Queue Stats
394W - 397L
1,469 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum V
Zlathayce39
Tsukuyomi
Platinum V
Level 146
God Stats
2W - 0L
1,523 SR
Queue Stats
66W - 70L
1,350 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
lI Levii Il
Ah Muzen Cab
Gold IV
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 141L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 1
4,638
357
1,396
3,553
1,233
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
3
0 / 2 / 0
4,262
328
453
1,806
414
11
2 / 5 / 2
6,698
515
6,815
8,067
3,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
6,568
505
5,653
8,773
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
SrPottiTo
Arachne
11
3 / 6 / 3
6,868
528
7,671
12,099
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetDanzaburouPersephoneAthenaApollo

VS

Bans
ScyllaCu ChulainnAphroditeIzanamiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 2 / 7
7,508
578
3,984
9,622
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
1 / 1 / 1
8,085
622
3,187
7,122
2,407
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Vasno
Chaac
15
3 / 0 / 2
9,010
693
4,979
12,548
11,187
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
Zlathayce39
Tsukuyomi
16
5 / 1 / 0
8,726
671
5,701
9,300
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
lI Levii Il
Ah Muzen Cab
13
6 / 2 / 3
8,457
651
5,825
9,861
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
17
18
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
Sylvanus
 
Sylvanus
2
2
7
2.75
L
Fenrir
0
2
0
0
L
2
5
2
0.6
W
1
1
1
1.5
L
1
3
0
0.33
L
Arachne
SrPottiTo
Arachne
3
6
3
0.75
W
Chaac
Vasno
Chaac
3
0
2
4
W
Tsukuyomi
Zlathayce39
Tsukuyomi
5
1
0
5
W
Ah Muzen Cab
lI Levii Il
Ah Muzen Cab
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,988
Damage
23,676
34,298
Taken
48,453
14,626
Mitigated
26,286
6,254
Healing
26,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,396
0
0
627
3,553
1,233
0
924
2,629
7,647
0
W
Sylvanus
 
Sylvanus
3,984
1,110
2,008
3,925
9,622
6,238
502
3,393
6,229
25,061
0
L
Fenrir
453
200
0
40
1,806
414
0
0
1,806
0
2,710
L
6,815
781
0
1,434
8,067
3,007
238
1,850
6,217
36,991
0
W
3,187
133
0
3,309
7,122
2,407
2,101
2,768
4,354
54,808
0
L
5,653
384
0
2,534
8,773
4,880
0
3,788
4,985
35,822
0
L
Arachne
SrPottiTo
Arachne
7,671
5,206
0
1,619
12,099
5,092
0
609
11,490
0
41,291
W
Chaac
Vasno
Chaac
4,979
1,431
0
7,944
12,548
11,187
1,193
1,545
11,003
0
62,990
W
Tsukuyomi
Zlathayce39
Tsukuyomi
5,701
1,543
0
5,215
9,300
3,480
0
1,450
7,850
0
56,858
W
Ah Muzen Cab
lI Levii Il
Ah Muzen Cab
5,825
2,622
0
4,074
9,861
2,974
3,429
4,708
5,153
0
49,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,034
Gold Earned
41,786
236
Minions Killed
528
0
Camps Cleared
0
845,208
Distance Traveled
1,146,526
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,638
357
8
1
0
98,178
1
W
Sylvanus
7,508
578
30
2
0
174,047
5
L
Fenrir
4,262
328
9
1
0
34,664
2
L
Anubis
6,698
515
90
7
0
215,338
1
W
He Bo
8,085
622
130
10
0
230,635
1
L
Tiamat
6,568
505
61
5
0
243,130
2
L
Arachne
6,868
528
68
5
0
253,898
0
W
Chaac
9,010
693
144
11
0
256,552
2
W
Tsukuyomi
8,726
671
128
10
0
258,264
2
W
Ah Muzen Cab
8,457
651
96
7
0
227,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role