Player Matchup

Hercules
Hercules
CoCoCOVID19
Hercules
Level 17
God Stats
1W - 2L
1,772 SR
Queue Stats
15W - 13L
1,788 Elo+
Solo
Artemis
Artemis
JacquesMossie
Artemis
Level 27
God Stats
2W - 1L
1,685 SR
Queue Stats
4W - 4L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
PeregrineValcon
Guan Yu
Level 27
God Stats
1W - 2L
1,501 SR
Queue Stats
9W - 4L
1,665 Elo+
Party 1
Tiamat
Tiamat
Zhenbang111
Tiamat
Level 28
God Stats
5W - 3L
1,651 SR
Queue Stats
122W - 112L
1,547 Elo+
Party 2
Ao Kuang
Ao Kuang
我要把你们全拖下水
Ao Kuang
Level 29
God Stats
3W - 7L
1,498 SR
Queue Stats
154W - 135L
1,533 Elo+
Party 2
Team Averages
Level 26
1,621 SR
1,604 Elo+

VS

Team Averages
Level 19
1,688 SR
1,559 Elo+
Chaac
Chaac
Galdouch
Chaac
Level 26
God Stats
2W - 1L
1,686 SR
Queue Stats
49W - 35L
1,510 Elo+
Party 3
Anhur
Anhur
Ivi73
Anhur
Level 10
God Stats
4W - 0L
1,856 SR
Queue Stats
5W - 7L
1,690 Elo+
Solo
Persephone
Persephone
LittleSnipes
Persephone
Level 16
God Stats
12W - 13L
1,490 SR
Queue Stats
229W - 256L
1,583 Elo+
Solo
Set
Set
RagingCurrywurst
Set
Level 16
God Stats
2W - 0L
1,758 SR
Queue Stats
89W - 64L
1,502 Elo+
Solo
Khepri
Khepri
elfamosogridou
Khepri
Level 25
God Stats
1W - 6L
1,651 SR
Queue Stats
33W - 29L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CoCoCOVID19
Hercules
7
0 / 1 / 0
4,859
486
522
4,651
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
6
0 / 3 / 0
4,131
413
2,060
5,225
1,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 4 / 0
4,161
416
2,530
7,310
2,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
10
1 / 1 / 0
5,818
582
3,141
3,696
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 1 / 1
6,470
647
3,282
5,000
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Galdouch
Chaac
10
0 / 1 / 2
6,164
616
3,669
5,296
3,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Ivi73
Anhur
9
4 / 2 / 3
5,952
595
3,963
6,599
1,860
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Persephone
LittleSnipes
Persephone
11
0 / 0 / 1
6,545
655
1,723
2,300
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
5 / 1 / 0
7,407
741
3,423
7,634
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 3
5,730
573
2,640
4,223
1,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
10
10
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
CoCoCOVID19
Hercules
0
1
0
0
W
Chaac
Galdouch
Chaac
0
1
2
1
W
Anhur
Ivi73
Anhur
4
2
3
2.75
L
Artemis
0
3
0
0
W
Persephone
LittleSnipes
Persephone
0
0
1
0.5
L
0
4
0
0
W
5
1
0
5
L
Tiamat
1
1
0
1
W
1
1
3
2.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,535
Damage
15,418
25,882
Taken
26,052
8,611
Mitigated
10,547
5,851
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CoCoCOVID19
Hercules
522
268
0
1,601
4,651
2,236
0
652
3,836
0
16,817
W
Chaac
Galdouch
Chaac
3,669
393
0
1,706
5,296
3,013
1,037
1,803
3,338
0
30,190
W
Anhur
Ivi73
Anhur
3,963
2,223
178
1,955
6,599
1,860
709
2,449
4,100
0
22,665
L
Artemis
2,060
906
0
799
5,225
1,106
0
1,134
4,091
0
12,276
W
Persephone
LittleSnipes
Persephone
1,723
66
0
935
2,300
623
0
638
1,584
37,259
0
L
2,530
777
821
903
7,310
2,216
0
1,276
5,950
0
12,165
W
3,423
1,715
0
2,532
7,634
3,104
0
881
6,749
0
53,846
L
Tiamat
3,141
468
0
676
3,696
1,831
0
777
2,781
30,409
0
W
2,640
177
258
926
4,223
1,947
225
416
3,797
7,154
0
L
3,282
651
0
1,051
5,000
1,222
0
348
4,627
35,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
31,798
237
Minions Killed
312
0
Camps Cleared
0
929,761
Distance Traveled
974,675
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,859
486
44
4
0
103,991
1
W
Chaac
6,164
616
67
7
0
205,123
0
W
Anhur
5,952
595
50
5
0
172,330
2
L
Artemis
4,131
413
30
3
0
198,546
2
W
Persephone
6,545
655
78
8
0
195,144
2
L
Guan Yu
4,161
416
19
2
0
215,957
3
W
Set
7,407
741
103
10
0
195,060
4
L
Tiamat
5,818
582
71
7
0
209,567
2
W
Khepri
5,730
573
14
1
0
207,018
0
L
Ao Kuang
6,470
647
73
7
0
201,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role