Player Matchup

Hercules
Hercules
MinionHero
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Schaduwer
Achilles
Level 55
God Stats
4W - 2L
1,588 SR
Queue Stats
56W - 29L
1,681 Elo+
Party 2
Serqet
Serqet
Skaey
Serqet
Level 152
God Stats
1W - 2L
1,760 SR
Queue Stats
143W - 128L
1,602 Elo+
Party 2
Olorun
Olorun
TrueSifon
Olorun
Level 89
God Stats
6W - 4L
1,798 SR
Queue Stats
283W - 267L
1,577 Elo+
Solo
Ymir
Ymir
animations182
Ymir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,601 Elo+
Solo
Team Averages
Level 101
1,629 SR
1,592 Elo+

VS

Team Averages
Level 141
1,605 SR
1,558 Elo+
Artemis
Artemis
Askot
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Fanatrila
Merlin
Level 89
God Stats
14W - 11L
1,573 SR
Queue Stats
59W - 59L
1,525 Elo+
Party 1
Ne Zha
Ne Zha
Fathaliz
Ne Zha
Level 159
God Stats
14W - 8L
1,726 SR
Queue Stats
176W - 162L
1,684 Elo+
Party 1
Tiamat
Tiamat
die123Schaufel
Tiamat
Level 160
God Stats
5W - 11L
1,727 SR
Queue Stats
177W - 146L
1,579 Elo+
Party 1
Amaterasu
Amaterasu
quintana93
Amaterasu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MinionHero
Hercules
15
1 / 4 / 3
8,336
641
6,922
14,775
14,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
Schaduwer
Achilles
15
0 / 5 / 3
7,659
589
3,962
12,192
9,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
Skaey
Serqet
15
1 / 7 / 1
8,609
662
7,349
15,103
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
TrueSifon
Olorun
15
2 / 8 / 2
8,482
652
4,452
14,225
5,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 8 / 3
9,105
700
6,522
17,185
10,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Askot
Artemis
18
8 / 0 / 15
11,743
903
15,417
8,865
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Fanatrila
Merlin
17
3 / 0 / 19
10,201
785
8,189
3,181
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Fathaliz
Ne Zha
17
7 / 3 / 20
11,156
858
12,479
9,603
6,980
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
11 / 2 / 11
12,241
942
16,061
9,108
8,421
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
quintana93
Amaterasu
15
3 / 1 / 17
9,953
766
11,027
10,744
9,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
114
6
Kills
32
32
Deaths
6
12
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Artemis
Askot
Artemis
8
0
15
15.5
W
Merlin
Fanatrila
Merlin
3
0
19
12.5
W
Ne Zha
Fathaliz
Ne Zha
7
3
20
5.67
L
Hercules
MinionHero
Hercules
1
4
3
0.63
L
Achilles
Schaduwer
Achilles
0
5
3
0.3
L
Serqet
Skaey
Serqet
1
7
1
0.21
L
Olorun
TrueSifon
Olorun
2
8
2
0.38
L
2
8
3
0.44
W
11
2
11
8.25
W
Amaterasu
quintana93
Amaterasu
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,207
Damage
63,173
73,480
Taken
41,501
51,818
Mitigated
29,885
9,103
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Askot
Artemis
15,417
9,127
0
3,903
8,865
3,617
2,555
1,670
6,064
0
39,405
W
Merlin
Fanatrila
Merlin
8,189
689
266
1,164
3,181
1,557
1,259
451
2,701
33,326
0
W
Ne Zha
Fathaliz
Ne Zha
12,479
1,776
0
1,221
9,603
6,980
629
4,792
4,550
53
26,552
L
Hercules
MinionHero
Hercules
6,922
810
0
4,412
14,775
14,085
0
4,781
9,755
858
30,298
L
Achilles
Schaduwer
Achilles
3,962
936
0
586
12,192
9,586
1
3,636
8,504
0
18,388
L
Serqet
Skaey
Serqet
7,349
382
0
617
15,103
12,119
0
4,134
10,951
0
17,353
L
Olorun
TrueSifon
Olorun
4,452
2,540
250
3,023
14,225
5,359
0
5,327
8,726
34,671
0
L
6,522
822
0
215
17,185
10,669
0
6,013
11,090
18,004
0
W
16,061
1,560
464
3,837
9,108
8,421
936
2,775
6,087
52,659
0
W
Amaterasu
quintana93
Amaterasu
11,027
4,024
0
2,092
10,744
9,310
1,331
1,813
8,041
0
25,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
55,294
240
Minions Killed
301
4
Camps Cleared
11
1,050,966
Distance Traveled
1,247,755
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,743
903
73
6
2
239,119
3
W
Merlin
10,201
785
56
4
2
240,198
3
W
Ne Zha
11,156
858
34
3
0
251,652
0
L
Hercules
8,336
641
66
5
0
242,272
5
L
Achilles
7,659
589
52
4
0
233,460
3
L
Serqet
8,609
662
26
2
1
228,302
4
L
Olorun
8,482
652
75
6
2
178,434
1
L
Ymir
9,105
700
21
2
1
168,498
2
W
Tiamat
12,241
942
104
8
6
248,822
3
W
Amaterasu
9,953
766
34
3
1
267,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role