Player Matchup

Ymir
Ymir
Doodlestroddle
Ymir
Level 66
God Stats
18W - 3L
1,855 SR
Queue Stats
131W - 116L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
HansGöran
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,270 Elo+
Party 1
Loki
Loki
SupremePrimarch
Loki
Level 68
God Stats
7W - 5L
1,454 SR
Queue Stats
207W - 209L
1,573 Elo+
Party 1
Artemis
Artemis
noobmaster21
Artemis
Level 66
God Stats
10W - 6L
1,615 SR
Queue Stats
146W - 145L
1,540 Elo+
Party 1
Freya
Freya
zahadumzum
Freya
Level 155
God Stats
783W - 784L
1,527 SR
Queue Stats
785W - 787L
1,505 Elo+
Solo
Team Averages
Level 72
1,590 SR
1,492 Elo+

VS

Team Averages
Level 75
1,507 SR
1,497 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Argu1en
Achilles
Level 49
God Stats
1W - 5L
1,405 SR
Queue Stats
80W - 95L
1,478 Elo+
Solo
Mercury
Mercury
kingsofdemonss
Mercury
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
vitalvi
Geb
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 87L
1,493 Elo+
Party 2
Ullr
Ullr
xXCountvinoXx
Ullr
Level 116
God Stats
6W - 7L
1,628 SR
Queue Stats
64W - 52L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,397
457
4,993
8,558
5,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
HansGöran
Kukulkan
13
1 / 3 / 0
7,577
541
1,633
5,789
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 2
8,540
610
5,166
7,744
2,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
noobmaster21
Artemis
10
2 / 2 / 1
6,307
451
5,457
7,329
2,001
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
13
8 / 2 / 1
8,163
583
7,879
8,044
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 2 / 1
8,976
641
4,580
6,646
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Argu1en
Achilles
14
1 / 1 / 0
7,591
542
3,727
9,457
7,613
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 6 / 4
6,066
433
6,227
9,633
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Geb
10
0 / 2 / 3
6,241
446
2,321
7,645
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 0
6,843
489
5,701
7,022
1,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
12
Kills
9
9
Deaths
12
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
1
2.25
L
Achilles
Argu1en
Achilles
1
1
0
1
W
0
1
3
1.5
W
Kukulkan
HansGöran
Kukulkan
1
3
0
0.33
W
1
1
2
2
L
1
6
4
0.5
W
Artemis
noobmaster21
Artemis
2
2
1
1.25
L
Geb
0
2
3
0.75
L
3
1
0
3
W
Freya
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,128
Damage
22,556
37,464
Taken
40,403
16,007
Mitigated
17,671
6,191
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,580
329
0
1,205
6,646
2,092
0
3,501
3,105
67,347
0
L
Achilles
Argu1en
Achilles
3,727
760
0
2,740
9,457
7,613
0
521
8,936
0
46,311
W
4,993
976
0
1,384
8,558
5,076
0
2,178
6,324
28,735
0
W
Kukulkan
HansGöran
Kukulkan
1,633
481
0
0
5,789
2,168
264
1,922
3,729
43,562
0
W
5,166
838
0
2,079
7,744
2,511
617
0
7,744
0
54,412
L
6,227
3,515
0
2,028
9,633
2,803
0
3,806
5,797
0
27,624
W
Artemis
noobmaster21
Artemis
5,457
2,658
0
414
7,329
2,001
0
1,400
5,875
0
27,437
L
Geb
2,321
495
301
1,772
7,645
3,164
0
2,648
4,997
16,878
0
L
5,701
1,463
0
1,437
7,022
1,999
698
3,388
3,594
0
53,291
W
Freya
7,879
2,694
0
2,314
8,044
4,251
615
1,065
6,891
38,666
6,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,984
Gold Earned
35,717
393
Minions Killed
438
0
Camps Cleared
0
1,265,738
Distance Traveled
1,325,574
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,976
641
150
11
0
275,827
3
L
Achilles
7,591
542
112
8
0
236,403
2
W
Ymir
6,397
457
41
3
0
233,547
0
W
Kukulkan
7,577
541
118
8
0
243,532
0
W
Loki
8,540
610
122
9
0
281,187
3
L
Mercury
6,066
433
42
3
0
268,404
0
W
Artemis
6,307
451
42
3
0
249,720
0
L
Geb
6,241
446
42
3
0
297,142
1
L
Ullr
6,843
489
92
7
0
247,798
3
W
Freya
8,163
583
70
5
0
257,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role