Player Matchup

Tiamat
Tiamat
Beverlywood
Tiamat
Level 27
God Stats
5W - 3L
1,528 SR
Queue Stats
57W - 55L
1,508 Elo+
Party 1
Hades
Hades
ConnorDavis
Hades
Level 25
God Stats
9W - 2L
1,877 SR
Queue Stats
61W - 44L
1,528 Elo+
Solo
Ymir
Ymir
RicherdFist
Ymir
Level 28
God Stats
18W - 10L
1,578 SR
Queue Stats
170W - 202L
1,440 Elo+
Solo
Fenrir
Fenrir
moosechin
Fenrir
Level 29
God Stats
24W - 18L
1,656 SR
Queue Stats
94W - 76L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
not2goodatsmite
Nu Wa
Level 29
God Stats
108W - 74L
1,643 SR
Queue Stats
261W - 289L
1,505 Elo+
Solo
Team Averages
Level 28
1,656 SR
1,503 Elo+

VS

Team Averages
Level 22
1,525 SR
1,518 Elo+
Scylla
Scylla
CheddarBobGHS
Scylla
Level 29
God Stats
0W - 2L
1,283 SR
Queue Stats
43W - 32L
1,627 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mitheon
Cu Chulainn
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 10L
1,420 Elo+
Solo
Bacchus
Bacchus
NihilSustinet
Bacchus
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 57L
1,437 Elo+
Solo
Thanatos
Thanatos
Subzero72602
Thanatos
Level 26
God Stats
15W - 10L
1,793 SR
Queue Stats
231W - 229L
1,572 Elo+
Solo
Anhur
Anhur
h2sn8w
Anhur
Level 29
God Stats
13W - 27L
1,551 SR
Queue Stats
412W - 404L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 5 / 2
8,133
407
4,689
11,233
6,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 2 / 6
11,745
587
15,574
17,817
11,425
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 5 / 4
9,361
468
7,594
16,625
14,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
moosechin
Fenrir
18
10 / 4 / 4
11,416
571
11,505
15,230
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
4 / 3 / 6
10,808
540
8,678
7,879
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 4
11,083
554
14,509
9,726
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
Mitheon
Cu Chulainn
14
1 / 7 / 0
8,641
432
5,024
17,391
9,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
14
2 / 4 / 9
9,535
477
7,853
12,086
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Subzero72602
Thanatos
15
3 / 8 / 3
9,721
486
11,455
17,859
6,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
h2sn8w
Anhur
15
6 / 5 / 3
9,787
489
9,494
14,915
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
38
26
Kills
19
19
Deaths
26
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
5
2
0.4
L
7
2
4
4.5
W
9
2
6
6
L
Cu Chulainn
Mitheon
Cu Chulainn
1
7
0
0.14
L
Bacchus
2
4
9
1.63
W
2
5
4
0.8
L
Thanatos
Subzero72602
Thanatos
3
8
3
0.56
L
Anhur
h2sn8w
Anhur
6
5
3
1.5
W
Fenrir
moosechin
Fenrir
10
4
4
3
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,040
Damage
48,335
68,784
Taken
71,977
41,268
Mitigated
38,498
20,654
Healing
17,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,689
1,285
0
1,322
11,233
6,199
49
5,119
6,114
38,381
0
L
14,509
973
0
741
9,726
3,824
35
4,777
4,829
77,978
0
W
15,574
1,302
664
10,625
17,817
11,425
1,144
4,019
13,798
77,166
0
L
Cu Chulainn
Mitheon
Cu Chulainn
5,024
1,797
0
836
17,391
9,915
0
7,691
9,612
0
44,506
L
Bacchus
7,853
788
0
1,298
12,086
13,532
0
8,003
4,021
27,182
0
W
7,594
1,836
0
1,443
16,625
14,186
222
7,292
9,333
34,596
0
L
Thanatos
Subzero72602
Thanatos
11,455
3,200
702
9,495
17,859
6,302
1,246
6,735
11,014
0
60,983
L
Anhur
h2sn8w
Anhur
9,494
3,560
0
4,468
14,915
4,925
0
8,824
5,966
0
58,910
W
Fenrir
moosechin
Fenrir
11,505
4,645
0
5,436
15,230
6,448
237
3,110
12,120
0
71,627
W
8,678
1,812
0
1,164
7,879
3,010
2,298
2,822
5,057
62,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,463
Gold Earned
48,767
503
Minions Killed
478
0
Camps Cleared
0
1,700,850
Distance Traveled
1,662,016
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,133
407
65
3
0
317,554
2
L
Scylla
11,083
554
148
7
0
377,586
4
W
Hades
11,745
587
144
7
0
338,461
1
L
Cu Chulainn
8,641
432
89
4
0
284,763
1
L
Bacchus
9,535
477
41
2
0
365,482
0
W
Ymir
9,361
468
54
3
0
344,385
5
L
Thanatos
9,721
486
96
5
0
346,400
8
L
Anhur
9,787
489
104
5
0
287,785
1
W
Fenrir
11,416
571
118
6
0
392,082
5
W
Nu Wa
10,808
540
122
6
0
308,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role