Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Sam199028
Medusa
Level 157
God Stats
2W - 11L
1,433 SR
Queue Stats
244W - 209L
1,559 Elo+
Party 1
Ra
Ra
rudolphsnose
Ra
Level 13
God Stats
1W - 1L
1,265 SR
Queue Stats
5W - 10L
1,316 Elo+
Solo
Team Averages
Level 110
1,399 SR
1,458 Elo+

VS

Team Averages
Level 88
1,607 SR
1,537 Elo+
Nemesis
Nemesis
AoKueka
Nemesis
Level 118
God Stats
18W - 13L
1,822 SR
Queue Stats
253W - 307L
1,575 Elo+
Solo
Kukulkan
Kukulkan
GiddySatyr15382
Kukulkan
Level 129
God Stats
5W - 8L
1,547 SR
Queue Stats
72W - 110L
1,376 Elo+
Solo
Cthulhu
Cthulhu
chuchocapo
Cthulhu
Level 16
God Stats
9W - 4L
1,451 SR
Queue Stats
9W - 15L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 2 / 5
7,594
759
4,921
10,894
8,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Sam199028
Medusa
9
4 / 2 / 3
7,290
729
5,711
8,002
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 6
6,856
686
3,863
3,993
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AoKueka
Nemesis
10
5 / 2 / 1
7,303
730
7,782
5,958
2,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
10
0 / 3 / 3
6,540
654
6,676
5,055
1,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
chuchocapo
Cthulhu
9
1 / 2 / 4
6,461
646
4,580
8,094
4,150
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
7
Kills
6
6
Deaths
7
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
5
2.25
W
Nemesis
AoKueka
Nemesis
5
2
1
2.75
W
Kukulkan
0
3
3
0.5
L
Medusa
Sam199028
Medusa
4
2
3
2.75
W
Cthulhu
chuchocapo
Cthulhu
1
2
4
1.5
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,495
Damage
19,038
22,889
Taken
19,107
13,255
Mitigated
8,195
8,074
Healing
2,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,921
1,776
477
4,115
10,894
8,508
0
4,514
6,166
0
16,680
W
Nemesis
AoKueka
Nemesis
7,782
3,386
0
619
5,958
2,412
0
911
4,939
0
22,368
W
Kukulkan
6,676
128
282
1,663
5,055
1,633
0
479
4,436
29,642
0
L
Medusa
Sam199028
Medusa
5,711
2,219
0
1,002
8,002
3,135
0
3,976
3,814
0
19,565
W
Cthulhu
chuchocapo
Cthulhu
4,580
354
68
50
8,094
4,150
0
2,036
5,788
16,149
0
L
3,863
574
2,170
310
3,993
1,612
0
2,244
1,625
18,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,740
Gold Earned
20,304
95
Minions Killed
113
0
Camps Cleared
0
532,483
Distance Traveled
553,815
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,594
759
24
2
0
189,759
3
W
Nemesis
7,303
730
27
3
0
188,469
2
W
Kukulkan
6,540
654
67
7
0
166,867
4
L
Medusa
7,290
729
32
3
0
183,140
2
W
Cthulhu
6,461
646
19
2
0
198,479
3
L
Ra
6,856
686
39
4
0
159,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role