Player Matchup

Ra
Ra
Gold II
DiscoDiscord
Ra
Gold II
Level 144
God Stats
8W - 4L
1,582 SR
Queue Stats
22W - 16L
1,696 MMR
Party 2
Osiris
Osiris
Gold III
JBM42
Osiris
Gold III
Level 118
God Stats
0W - 1L
1,421 SR
Queue Stats
22W - 16L
1,653 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
KumbhaKarma
Kuzenbo
Gold II
Level 129
God Stats
16W - 10L
1,608 SR
Queue Stats
22W - 16L
1,696 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,537 SR
1,682 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,756 SR
1,695 MMR
Ymir
Ymir
Silver I
Ayox_exe
Ymir
Silver I
Level 102
God Stats
3W - 0L
1,800 SR
Queue Stats
38W - 25L
1,648 MMR
Solo
He Bo
He Bo
Gold IV
GreenLizard99
He Bo
Gold IV
Level 147
God Stats
3W - 0L
1,719 SR
Queue Stats
15W - 5L
1,695 MMR
Party 1
Fenrir
Fenrir
Gold III
sonounbidone
Fenrir
Gold III
Level 51
God Stats
2W - 0L
1,748 SR
Queue Stats
8W - 1L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 1
11,843
658
9,324
10,549
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
JBM42
Osiris
13
1 / 5 / 3
10,395
578
10,789
15,712
10,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
KumbhaKarma
Kuzenbo
12
0 / 7 / 4
10,805
600
7,131
24,189
33,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Cu ChulainnTiamatAthenaAphroditeUllr

VS

Bans
BacchusSobekGuan YuAresNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 1 / 16
12,949
719
12,284
22,936
20,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
10 / 1 / 9
13,170
732
21,017
10,254
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
16
6 / 2 / 12
13,647
758
10,994
21,201
17,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
4
Kills
19
19
Deaths
4
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
16
11
L
3
7
1
0.5
W
10
1
9
14.5
L
Osiris
JBM42
Osiris
1
5
3
0.5
L
Kuzenbo
KumbhaKarma
Kuzenbo
0
7
4
0.29
W
Fenrir
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,244
Damage
44,295
50,450
Taken
54,391
49,141
Mitigated
41,599
7,222
Healing
20,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,284
1,401
0
10,635
22,936
20,279
881
6,357
16,183
32,294
0
L
9,324
727
3,016
1,262
10,549
4,404
144
6,016
4,323
69,636
0
W
21,017
1,780
0
3,737
10,254
3,752
2,186
3,686
6,509
85,238
0
L
Osiris
JBM42
Osiris
10,789
3,633
0
450
15,712
10,793
0
10,475
5,036
0
37,593
L
Kuzenbo
KumbhaKarma
Kuzenbo
7,131
1,693
0
2,494
24,189
33,944
0
16,553
7,171
20,994
0
W
Fenrir
10,994
2,678
0
5,646
21,201
17,568
256
5,697
15,189
1,457
52,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
39,766
191
Minions Killed
216
0
Camps Cleared
0
933,608
Distance Traveled
1,007,310
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,949
719
35
2
0
320,921
0
L
Ra
11,843
658
109
6
0
283,985
7
W
He Bo
13,170
732
123
7
0
321,645
1
L
Osiris
10,395
578
53
3
0
329,098
3
L
Kuzenbo
10,805
600
29
2
0
320,525
10
W
Fenrir
13,647
758
58
3
0
364,744
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role