Player Matchup

Bacchus
Bacchus
Beck030
Bacchus
Level 24
God Stats
25W - 11L
1,583 SR
Queue Stats
64W - 53L
1,507 Elo+
Party 1
Anhur
Anhur
L115CheyA3
Anhur
Level 18
God Stats
13W - 7L
1,547 SR
Queue Stats
27W - 15L
1,534 Elo+
Party 1
Merlin
Merlin
SiLveRAiM
Merlin
Level 27
God Stats
13W - 4L
2,088 SR
Queue Stats
144W - 94L
1,553 Elo+
Party 1
Jormungandr
Jormungandr
Yoboboo
Jormungandr
Level 8
God Stats
17W - 6L
1,933 SR
Queue Stats
69W - 46L
1,514 Elo+
Party 1
Da Ji
Da Ji
ojackyo
Da Ji
Level 32
God Stats
15W - 5L
1,878 SR
Queue Stats
229W - 175L
1,556 Elo+
Party 1
Team Averages
Level 22
1,806 SR
1,533 Elo+

VS

Team Averages
Level 18
1,537 SR
1,479 Elo+
Set
Set
SawaiianZaddy
Set
Level 25
God Stats
10W - 12L
1,577 SR
Queue Stats
50W - 44L
1,532 Elo+
Party 3
Izanami
Izanami
Section0051
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,384 Elo+
Party 2
Guan Yu
Guan Yu
SpectralWall267
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,464 Elo+
Solo
Ymir
Ymir
TeeKay808
Ymir
Level 27
God Stats
13W - 15L
1,608 SR
Queue Stats
41W - 36L
1,565 Elo+
Party 3
Freya
Freya
insades
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beck030
Bacchus
9
5 / 0 / 7
6,738
674
3,338
3,862
2,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
12
8 / 0 / 5
7,598
760
6,216
5,203
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SiLveRAiM
Merlin
12
3 / 0 / 2
7,069
707
4,365
3,567
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Yoboboo
Jormungandr
11
4 / 1 / 3
6,512
651
4,201
4,730
3,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
ojackyo
Da Ji
12
7 / 0 / 3
7,135
714
5,265
6,038
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,566
457
4,363
7,665
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Section0051
Izanami
9
1 / 6 / 0
5,360
536
1,649
6,476
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 11 / 0
4,210
421
1,260
9,033
1,245
Ymir
4
0 / 1 / 0
3,960
396
0
2,150
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
insades
Freya
10
0 / 4 / 0
5,145
515
1,615
8,421
2,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
27
Kills
1
1
Deaths
27
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Beck030
Bacchus
5
0
7
8.5
W
Anhur
8
0
5
10.5
L
0
5
1
0.1
L
Izanami
Section0051
Izanami
1
6
0
0.17
W
Merlin
SiLveRAiM
Merlin
3
0
2
4
L
0
11
0
0
L
Ymir
0
1
0
0
W
Jormungandr
Yoboboo
Jormungandr
4
1
3
5.5
L
Freya
insades
Freya
0
4
0
0
W
Da Ji
ojackyo
Da Ji
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,385
Damage
8,887
23,400
Taken
33,745
10,179
Mitigated
8,255
6,714
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Beck030
Bacchus
3,338
712
0
1,078
3,862
2,048
171
381
3,481
13,192
0
W
Anhur
6,216
4,731
0
2,435
5,203
1,582
245
0
5,203
0
41,443
L
4,363
2,749
0
1,621
7,665
1,954
0
2,964
4,581
0
17,108
L
Izanami
Section0051
Izanami
1,649
1,176
0
175
6,476
2,077
183
2,632
3,669
0
22,121
W
Merlin
SiLveRAiM
Merlin
4,365
185
0
470
3,567
1,078
550
724
2,843
43,286
0
L
1,260
35
35
596
9,033
1,245
0
2,143
6,860
0
7,615
L
Ymir
0
0
0
0
2,150
493
0
226
1,924
4,551
0
W
Jormungandr
Yoboboo
Jormungandr
4,201
1,237
0
441
4,730
3,442
0
0
4,730
33,014
0
L
Freya
insades
Freya
1,615
572
0
2,226
8,421
2,486
0
3,365
4,807
26,497
0
W
Da Ji
ojackyo
Da Ji
5,265
1,864
0
2,290
6,038
2,029
330
510
5,528
0
36,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,052
Gold Earned
23,241
338
Minions Killed
177
0
Camps Cleared
0
1,018,064
Distance Traveled
813,606
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,738
674
21
2
0
182,213
2
W
Anhur
7,598
760
73
7
0
174,915
1
L
Set
4,566
457
38
4
0
135,947
1
L
Izanami
5,360
536
48
5
0
185,679
0
W
Merlin
7,069
707
97
10
0
194,013
0
L
Guan Yu
4,210
421
12
1
0
192,682
0
L
Ymir
3,960
396
18
2
0
138,441
0
W
Jormungandr
6,512
651
66
7
0
216,295
0
L
Freya
5,145
515
61
6
0
160,857
0
W
Da Ji
7,135
714
81
8
0
250,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role