Player Matchup

Tiamat
Tiamat
Drident
Tiamat
Level 24
God Stats
10W - 6L
1,687 SR
Queue Stats
87W - 78L
1,539 Elo+
Solo
Heimdallr
Heimdallr
SawaiianZaddy
Heimdallr
Level 25
God Stats
3W - 2L
1,592 SR
Queue Stats
50W - 44L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Section0051
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,190 Elo+
Party 1
Ymir
Ymir
TeeKay808
Ymir
Level 27
God Stats
13W - 15L
1,598 SR
Queue Stats
41W - 36L
1,552 Elo+
Party 2
Set
Set
insades
Set
Level 16
God Stats
3W - 2L
1,515 SR
Queue Stats
18W - 24L
1,432 Elo+
Party 1
Team Averages
Level 22
1,578 SR
1,447 Elo+

VS

Team Averages
Level 30
1,535 SR
1,481 Elo+
Sun Wukong
Sun Wukong
HooplaTKO
Sun Wukong
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 3
Medusa
Medusa
King Bauhn
Medusa
Level 100
God Stats
3W - 2L
1,731 SR
Queue Stats
55W - 31L
1,616 Elo+
Party 3
Nemesis
Nemesis
MrMcSqeezy
Nemesis
Level 8
God Stats
2W - 2L
1,367 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 3
Kukulkan
Kukulkan
XxDarth_HavenxX
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,231 Elo+
Solo
Ymir
Ymir
necesito
Ymir
Level 8
God Stats
2W - 2L
1,577 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drident
Tiamat
11
1 / 0 / 0
6,353
635
3,749
3,034
1,561
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
SawaiianZaddy
Heimdallr
11
5 / 0 / 5
6,936
694
5,001
4,756
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Section0051
Cthulhu
9
1 / 1 / 4
5,693
569
3,289
5,409
4,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
9
5 / 1 / 3
6,018
602
5,690
4,934
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
11
5 / 0 / 0
6,414
641
1,393
5,516
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HooplaTKO
Sun Wukong
7
0 / 4 / 1
4,553
455
3,016
5,534
2,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
King Bauhn
Medusa
7
0 / 3 / 1
4,374
437
2,924
6,256
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Nemesis
MrMcSqeezy
Nemesis
7
1 / 3 / 0
4,660
466
1,774
6,094
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
9
1 / 1 / 0
5,155
516
2,207
4,071
1,318
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
7
0 / 6 / 1
4,350
435
2,236
6,557
2,682
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
2
2
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Drident
Tiamat
1
0
0
1
L
Sun Wukong
HooplaTKO
Sun Wukong
0
4
1
0.13
L
Medusa
King Bauhn
Medusa
0
3
1
0.17
L
Nemesis
MrMcSqeezy
Nemesis
1
3
0
0.33
W
Heimdallr
SawaiianZaddy
Heimdallr
5
0
5
7.5
W
Cthulhu
Section0051
Cthulhu
1
1
4
3
W
Ymir
5
1
3
6.5
L
Kukulkan
1
1
0
1
W
Set
5
0
0
5
L
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,122
Damage
12,157
23,649
Taken
28,512
10,671
Mitigated
9,474
5,678
Healing
3,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Drident
Tiamat
3,749
296
0
1,782
3,034
1,561
608
834
2,200
32,329
0
L
Sun Wukong
HooplaTKO
Sun Wukong
3,016
929
0
0
5,534
2,404
216
2,439
2,795
0
16,468
L
Medusa
King Bauhn
Medusa
2,924
933
0
1,029
6,256
1,450
363
2,060
4,024
0
21,272
L
Nemesis
MrMcSqeezy
Nemesis
1,774
748
0
1,612
6,094
1,620
0
1,733
4,271
0
17,294
W
Heimdallr
SawaiianZaddy
Heimdallr
5,001
3,094
0
737
4,756
1,426
280
1,006
3,750
0
29,202
W
Cthulhu
Section0051
Cthulhu
3,289
394
61
617
5,409
4,076
802
0
5,409
17,373
0
W
Ymir
5,690
554
0
201
4,934
1,865
308
2,331
2,603
21,759
0
L
Kukulkan
2,207
114
0
647
4,071
1,318
0
1,820
1,999
20,198
0
W
Set
1,393
505
0
2,280
5,516
1,743
1,494
272
5,244
0
30,562
L
Ymir
2,236
251
0
147
6,557
2,682
165
3,586
2,695
9,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,414
Gold Earned
23,092
301
Minions Killed
177
0
Camps Cleared
0
936,173
Distance Traveled
993,234
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,353
635
87
9
0
189,525
0
L
Sun Wukong
4,553
455
29
3
0
201,457
0
L
Medusa
4,374
437
34
3
0
232,816
2
L
Nemesis
4,660
466
47
5
0
197,254
0
W
Heimdallr
6,936
694
51
5
0
179,767
2
W
Cthulhu
5,693
569
42
4
0
184,218
0
W
Ymir
6,018
602
44
4
0
178,500
2
L
Kukulkan
5,155
516
50
5
0
174,819
1
W
Set
6,414
641
77
8
0
204,163
1
L
Ymir
4,350
435
17
2
0
186,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role