Player Matchup

Athena
Athena
 
Athena
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Andre_e_Lucas
Sol
Level 106
God Stats
7W - 10L
1,291 SR
Queue Stats
383W - 537L
1,313 Elo+
Party 2
Fenrir
Fenrir
CondemnedCrusade
Fenrir
Level 120
God Stats
0W - 6L
1,178 SR
Queue Stats
360W - 353L
1,514 Elo+
Party 1
Medusa
Medusa
SpartanAspect
Medusa
Level 7
God Stats
3W - 1L
1,318 SR
Queue Stats
66W - 50L
1,473 Elo+
Party 1
Nu Wa
Nu Wa
psycozee_
Nu Wa
Level 93
God Stats
54W - 74L
1,421 SR
Queue Stats
330W - 499L
1,330 Elo+
Party 2
Team Averages
Level 90
1,342 SR
1,426 Elo+

VS

Team Averages
Level 108
1,740 SR
1,587 Elo+
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Firstbloodman556
Janus
Level 50
God Stats
1W - 1L
1,723 SR
Queue Stats
84W - 65L
1,404 Elo+
Solo
Thor
Thor
FreakiG95
Thor
Level 148
God Stats
7W - 6L
1,812 SR
Queue Stats
491W - 441L
1,575 Elo+
Party 3
King Arthur
King Arthur
KidKronic96
King Arthur
Level 43
God Stats
17W - 7L
1,949 SR
Queue Stats
42W - 12L
1,809 Elo+
Party 3
Izanami
Izanami
My Mans
Izanami
Level 138
God Stats
5W - 2L
1,717 SR
Queue Stats
151W - 94L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 3 / 0
5,484
548
2,028
6,964
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,291
529
1,442
7,199
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

8
0 / 3 / 1
4,907
491
3,216
7,058
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 0
4,331
433
2,494
4,033
660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
psycozee_
Nu Wa
9
0 / 3 / 0
5,232
523
5,248
4,868
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 0 / 5
6,404
640
3,208
5,302
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 1
5,365
537
2,629
3,161
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
10
3 / 0 / 0
5,765
577
3,008
4,759
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
KidKronic96
King Arthur
9
2 / 0 / 0
5,515
552
4,246
8,371
3,414
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
My Mans
Izanami
12
5 / 1 / 2
6,669
667
5,178
7,330
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
13
13
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
0
0.33
W
Fafnir
 
Fafnir
2
0
5
4.5
L
1
2
0
0.5
L
0
3
1
0.17
W
1
1
1
1.5
W
Thor
3
0
0
3
W
King Arthur
KidKronic96
King Arthur
2
0
0
2
W
Izanami
My Mans
Izanami
5
1
2
6
L
0
2
0
0
L
Nu Wa
psycozee_
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,428
Damage
18,269
30,122
Taken
28,923
7,812
Mitigated
12,126
8,888
Healing
12,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,028
785
0
1,230
6,964
2,268
0
1,117
5,847
16,993
0
W
Fafnir
 
Fafnir
3,208
899
0
2,892
5,302
4,062
256
1,057
4,201
12,853
0
L
1,442
365
0
3,516
7,199
1,733
0
2,168
4,807
24,116
0
L
3,216
1,036
0
2,145
7,058
1,801
0
1,558
5,448
0
17,270
W
2,629
129
0
980
3,161
833
304
1,274
1,865
27,295
0
W
Thor
3,008
522
0
2,643
4,759
1,526
0
662
4,051
0
28,616
W
King Arthur
KidKronic96
King Arthur
4,246
451
0
2,170
8,371
3,414
0
3,449
4,541
0
28,903
W
Izanami
My Mans
Izanami
5,178
2,920
0
4,236
7,330
2,291
0
1,739
5,547
0
57,059
L
2,494
933
0
947
4,033
660
0
718
3,315
0
18,690
L
Nu Wa
psycozee_
Nu Wa
5,248
1,632
0
1,050
4,868
1,350
319
0
4,868
23,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
29,718
207
Minions Killed
307
0
Camps Cleared
0
889,561
Distance Traveled
904,476
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,484
548
35
4
0
222,180
0
W
Fafnir
6,404
640
15
2
0
178,029
5
L
Sol
5,291
529
51
5
0
152,787
3
L
Fenrir
4,907
491
35
4
0
199,852
0
W
Janus
5,365
537
41
4
0
178,314
0
W
Thor
5,765
577
73
7
0
195,882
1
W
King Arthur
5,515
552
58
6
0
176,413
0
W
Izanami
6,669
667
120
12
0
175,838
2
L
Medusa
4,331
433
32
3
0
165,313
2
L
Nu Wa
5,232
523
54
5
0
149,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role