Player Matchup

Hercules
Hercules
Manaos1212
Hercules
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 18L
1,417 Elo+
Party 2
He Bo
He Bo
TheRavem
He Bo
Level 28
God Stats
5W - 8L
1,656 SR
Queue Stats
10W - 16L
1,470 Elo+
Solo
Sobek
Sobek
gabbaa
Sobek
Level 25
God Stats
1W - 3L
1,313 SR
Queue Stats
100W - 109L
1,353 Elo+
Solo
Tsukuyomi
Tsukuyomi
julamaso
Tsukuyomi
Level 22
God Stats
2W - 6L
1,500 SR
Queue Stats
155W - 178L
1,446 Elo+
Party 2
Medusa
Medusa
marxssy
Medusa
Level 25
God Stats
1W - 3L
1,381 SR
Queue Stats
39W - 55L
1,275 Elo+
Solo
Team Averages
Level 22
1,470 SR
1,392 Elo+

VS

Team Averages
Level 25
1,666 SR
1,467 Elo+
Chronos
Chronos
DarkEmperor_gstv
Chronos
Level 16
God Stats
3W - 4L
1,808 SR
Queue Stats
30W - 46L
1,373 Elo+
Solo
Ymir
Ymir
Mateenso
Ymir
Level 28
God Stats
28W - 24L
1,667 SR
Queue Stats
129W - 152L
1,497 Elo+
Party 1
Hades
Hades
MatieehuGamer
Hades
Level 47
God Stats
20W - 19L
1,542 SR
Queue Stats
28W - 42L
1,415 Elo+
Party 1
Apollo
Apollo
pedriboii
Apollo
Level 16
God Stats
10W - 5L
1,812 SR
Queue Stats
40W - 36L
1,539 Elo+
Party 1
Nemesis
Nemesis
rokefeler11
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Manaos1212
Hercules
15
2 / 2 / 1
8,714
545
5,643
11,064
6,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
TheRavem
He Bo
14
7 / 2 / 1
9,015
563
8,372
8,226
3,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
gabbaa
Sobek
10
0 / 3 / 3
6,646
415
2,483
12,467
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
julamaso
Tsukuyomi
15
3 / 4 / 3
8,418
526
6,750
11,638
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
marxssy
Medusa
11
3 / 5 / 2
7,089
443
8,438
8,428
2,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
6,819
426
2,399
9,434
2,960
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
12
1 / 2 / 9
8,211
513
5,367
10,517
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 1
8,715
545
8,288
10,743
6,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
pedriboii
Apollo
15
10 / 0 / 0
9,561
598
11,846
6,935
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
rokefeler11
Nemesis
15
3 / 4 / 2
8,661
541
6,627
12,751
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
15
Kills
16
16
Deaths
15
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
8
3
0.19
L
Hercules
Manaos1212
Hercules
2
2
1
1.25
W
Ymir
1
2
9
2.75
W
2
1
1
2.5
L
He Bo
TheRavem
He Bo
7
2
1
3.75
L
Sobek
gabbaa
Sobek
0
3
3
0.5
L
Tsukuyomi
julamaso
Tsukuyomi
3
4
3
1.13
L
Medusa
marxssy
Medusa
3
5
2
0.8
W
Apollo
pedriboii
Apollo
10
0
0
10
W
Nemesis
rokefeler11
Nemesis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,686
Damage
34,527
51,823
Taken
50,380
24,852
Mitigated
26,027
18,877
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,399
1,016
0
871
9,434
2,960
1,278
3,310
6,124
17,889
0
L
Hercules
Manaos1212
Hercules
5,643
1,135
0
3,729
11,064
6,762
0
7,044
4,020
0
50,298
W
Ymir
5,367
352
0
1,915
10,517
7,845
0
3,672
6,845
20,648
0
W
8,288
969
227
6,651
10,743
6,472
140
576
10,167
52,213
0
L
He Bo
TheRavem
He Bo
8,372
1,092
0
5,045
8,226
3,079
651
1,427
6,799
63,667
0
L
Sobek
gabbaa
Sobek
2,483
170
0
4,625
12,467
7,136
0
3,759
8,708
12,714
0
L
Tsukuyomi
julamaso
Tsukuyomi
6,750
1,591
0
5,068
11,638
5,409
0
2,127
9,511
0
58,678
L
Medusa
marxssy
Medusa
8,438
4,773
0
410
8,428
2,466
234
1,697
6,731
0
32,943
W
Apollo
pedriboii
Apollo
11,846
9,106
0
459
6,935
2,545
0
1,758
5,177
0
59,737
W
Nemesis
rokefeler11
Nemesis
6,627
2,977
0
3,799
12,751
6,205
721
1,539
11,212
0
58,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,882
Gold Earned
41,967
429
Minions Killed
394
0
Camps Cleared
0
1,502,374
Distance Traveled
1,449,827
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,819
426
33
2
0
266,911
2
L
Hercules
8,714
545
127
8
0
342,007
3
W
Ymir
8,211
513
32
2
0
325,370
2
W
Hades
8,715
545
120
8
0
239,386
5
L
He Bo
9,015
563
112
7
0
295,766
5
L
Sobek
6,646
415
27
2
0
283,504
6
L
Tsukuyomi
8,418
526
113
7
0
275,324
3
L
Medusa
7,089
443
50
3
0
305,773
4
W
Apollo
9,561
598
114
7
0
338,527
4
W
Nemesis
8,661
541
95
6
0
279,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role