Player Matchup

Ymir
Ymir
Dread Frog Man
Ymir
Level 160
God Stats
1W - 0L
1,317 SR
Queue Stats
183W - 168L
1,707 Elo+
Party 2
Heimdallr
Heimdallr
EvasiveStorm779
Heimdallr
Level 25
God Stats
2W - 0L
1,820 SR
Queue Stats
26W - 1L
1,971 Elo+
Party 2
Terra
Terra
Lombardios
Terra
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 106L
1,764 Elo+
Party 2
Team Averages
Level 111
1,546 SR
1,814 Elo+

VS

Team Averages
Level 93
1,557 SR
1,497 Elo+
Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Grixous
Sobek
Level 135
God Stats
0W - 2L
1,811 SR
Queue Stats
168W - 135L
1,501 Elo+
Party 1
Kali
Kali
Lieutenant_Kefla
Kali
Level 18
God Stats
2W - 2L
1,358 SR
Queue Stats
234W - 208L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 6
7,854
785
7,403
9,339
4,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
EvasiveStorm779
Heimdallr
11
3 / 0 / 7
7,727
773
6,925
5,880
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
11
3 / 2 / 7
8,038
804
5,134
7,553
4,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
3 / 2 / 1
7,046
705
6,649
6,631
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Grixous
Sobek
7
0 / 4 / 1
6,118
612
3,098
9,573
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 5 / 2
5,978
598
3,485
8,068
2,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
4
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
1
1.75
W
5
2
6
4
W
Heimdallr
EvasiveStorm779
Heimdallr
3
0
7
6.5
L
Sobek
Grixous
Sobek
0
4
1
0.13
L
0
5
2
0.2
W
Terra
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
13,232
22,772
Taken
24,272
11,491
Mitigated
13,015
7,399
Healing
5,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,649
634
0
1,918
6,631
3,917
34
2,989
3,642
27,780
0
W
7,403
2,270
0
1,920
9,339
4,600
324
3,476
5,863
19,111
0
W
Heimdallr
EvasiveStorm779
Heimdallr
6,925
2,333
0
1,962
5,880
2,063
1,351
2,091
3,789
0
35,911
L
Sobek
Grixous
Sobek
3,098
258
0
2,700
9,573
6,519
0
4,286
5,284
9,757
0
L
3,485
1,506
0
1,134
8,068
2,579
0
5,316
2,752
0
12,944
W
Terra
5,134
792
1,985
1,532
7,553
4,828
279
4,224
3,329
17,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,619
Gold Earned
19,142
125
Minions Killed
78
0
Camps Cleared
0
521,711
Distance Traveled
585,430
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,046
705
45
5
0
194,606
3
W
Ymir
7,854
785
24
2
0
165,138
4
W
Heimdallr
7,727
773
65
7
0
160,895
3
L
Sobek
6,118
612
9
1
0
226,311
1
L
Kali
5,978
598
24
2
0
164,513
1
W
Terra
8,038
804
36
4
0
195,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role