Player Matchup

Fenrir
Fenrir
DA DONBOT
Fenrir
Level 125
God Stats
2W - 6L
1,554 SR
Queue Stats
1,097W - 1,074L
1,525 Elo+
Party 2
Hun Batz
Hun Batz
Darracka
Hun Batz
Level 101
God Stats
104W - 111L
1,636 SR
Queue Stats
493W - 472L
1,545 Elo+
Party 2
Neith
Neith
PerpetualProfit
Neith
Level 23
God Stats
1W - 2L
1,684 SR
Queue Stats
16W - 24L
1,381 Elo+
Party 2
Da Ji
Da Ji
fra6nki7sha1
Da Ji
Level 44
God Stats
67W - 115L
1,376 SR
Queue Stats
194W - 294L
1,303 Elo+
Solo
Kuzenbo
Kuzenbo
yo moma yo moma
Kuzenbo
Level 103
God Stats
12W - 12L
1,778 SR
Queue Stats
438W - 419L
1,545 Elo+
Party 2
Team Averages
Level 79
1,605 SR
1,460 Elo+

VS

Team Averages
Level 74
1,561 SR
1,495 Elo+
King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Luiis Olivares
Artemis
Level 144
God Stats
7W - 2L
1,671 SR
Queue Stats
188W - 163L
1,559 Elo+
Party 1
Cerberus
Cerberus
SAD BABY HD
Cerberus
Level 28
God Stats
8W - 5L
1,534 SR
Queue Stats
87W - 80L
1,396 Elo+
Party 1
Kukulkan
Kukulkan
Techy 4 Soul
Kukulkan
Level 68
God Stats
3W - 5L
1,379 SR
Queue Stats
406W - 421L
1,473 Elo+
Party 1
Fenrir
Fenrir
mjsnapdragoon
Fenrir
Level 65
God Stats
10W - 4L
1,722 SR
Queue Stats
102W - 89L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DA DONBOT
Fenrir
19
8 / 7 / 5
12,038
523
19,002
28,408
21,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
Darracka
Hun Batz
19
10 / 6 / 3
12,362
537
14,148
19,231
9,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 4
10,005
435
5,519
14,769
6,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 9 / 1
9,275
403
5,924
15,122
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
1 / 6 / 11
10,614
461
13,412
24,409
26,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
6 / 4 / 8
12,027
523
16,514
21,088
23,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 4 / 3
13,214
575
15,112
12,872
5,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
SAD BABY HD
Cerberus
18
3 / 6 / 12
10,904
474
9,713
21,749
20,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
Techy 4 Soul
Kukulkan
19
8 / 4 / 9
12,644
550
20,666
14,197
7,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
8 / 6 / 7
12,230
532
14,777
20,347
16,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
24
Kills
33
34
Deaths
24
24
Assists
39
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
4
8
2.5
L
Fenrir
DA DONBOT
Fenrir
8
7
5
1.5
L
Hun Batz
Darracka
Hun Batz
10
6
3
1.92
W
8
4
3
2.38
L
1
6
4
0.5
W
Cerberus
SAD BABY HD
Cerberus
3
6
12
1.5
W
Kukulkan
Techy 4 Soul
Kukulkan
8
4
9
3.13
L
4
9
1
0.5
W
8
6
7
1.92
L
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,005
Damage
76,782
101,939
Taken
90,253
70,618
Mitigated
74,031
24,664
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,514
1,921
0
680
21,088
23,970
553
1,969
19,119
0
75,180
L
Fenrir
DA DONBOT
Fenrir
19,002
7,547
0
12,913
28,408
21,971
68
5,671
22,737
0
73,004
L
Hun Batz
Darracka
Hun Batz
14,148
6,310
0
1,415
19,231
9,875
0
6,788
12,443
0
76,313
W
15,112
9,269
0
3,418
12,872
5,546
4,094
1,361
11,511
0
98,449
L
5,519
3,404
98
4,528
14,769
6,321
473
2,360
12,409
0
63,998
W
Cerberus
SAD BABY HD
Cerberus
9,713
647
1,510
6,023
21,749
20,846
246
5,020
16,729
38,287
0
W
Kukulkan
Techy 4 Soul
Kukulkan
20,666
1,213
0
3,030
14,197
7,580
914
3,069
11,128
98,662
0
L
5,924
976
0
2,347
15,122
6,184
670
3,980
11,142
0
32,944
W
14,777
4,680
0
3,369
20,347
16,089
0
1,993
18,354
0
78,863
L
13,412
4,184
0
3,363
24,409
26,267
101
11,580
12,829
44,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,294
Gold Earned
61,019
502
Minions Killed
619
0
Camps Cleared
0
1,821,478
Distance Traveled
2,071,141
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,027
523
113
5
0
435,839
0
L
Fenrir
12,038
523
138
6
0
365,281
9
L
Hun Batz
12,362
537
134
6
0
400,810
4
W
Artemis
13,214
575
161
7
0
365,377
0
L
Neith
10,005
435
119
5
0
343,105
1
W
Cerberus
10,904
474
71
3
0
406,557
1
W
Kukulkan
12,644
550
153
7
0
426,282
1
L
Da Ji
9,275
403
64
3
0
289,425
3
W
Fenrir
12,230
532
121
5
0
437,086
3
L
Kuzenbo
10,614
461
47
2
0
422,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role