Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bennnayyy
Ah Muzen Cab
Level 16
God Stats
3W - 2L
1,494 SR
Queue Stats
59W - 44L
1,592 Elo+
Party 2
Da Ji
Da Ji
Floomer
Da Ji
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,633 Elo+
Party 2
Tiamat
Tiamat
Nin10Doh
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Scotty2Hotty35
Hercules
Level 6
God Stats
1W - 1L
1,730 SR
Queue Stats
6W - 6L
1,559 Elo+
Party 2
Ares
Ares
wearepeople2
Ares
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 73L
1,637 Elo+
Party 2
Team Averages
Level 30
1,545 SR
1,584 Elo+

VS

Team Averages
Level 10
1,717 SR
1,736 Elo+
Hera
Hera
DwarfInAHoe
Hera
Level 7
God Stats
3W - 0L
1,830 SR
Queue Stats
53W - 49L
1,562 Elo+
Party 1
Chronos
Chronos
Marck900XD
Chronos
Level 16
God Stats
13W - 3L
1,904 SR
Queue Stats
20W - 8L
1,914 Elo+
Party 3
Serqet
Serqet
ThePapiCHAN
Serqet
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 8L
1,914 Elo+
Party 3
Chaac
Chaac
kussKussy020
Chaac
Level 5
God Stats
9W - 11L
1,500 SR
Queue Stats
37W - 38L
1,682 Elo+
Party 1
Bacchus
Bacchus
puckinguts
Bacchus
Level 8
God Stats
3W - 3L
1,851 SR
Queue Stats
61W - 53L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bennnayyy
Ah Muzen Cab
10
0 / 6 / 3
6,141
384
6,917
12,148
3,839
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Floomer
Da Ji
13
4 / 5 / 4
8,155
510
7,068
13,245
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Nin10Doh
Tiamat
15
4 / 4 / 2
8,630
539
7,904
10,980
7,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
12
0 / 5 / 0
6,943
434
2,002
8,540
7,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
1 / 1 / 4
7,275
455
5,455
16,319
7,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 4
9,528
596
11,153
6,869
2,083
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Marck900XD
Chronos
16
3 / 2 / 4
9,362
585
12,865
11,643
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
15
4 / 0 / 3
9,154
572
5,061
8,830
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 1 / 1
10,851
678
11,034
12,066
11,659
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
puckinguts
Bacchus
13
2 / 2 / 6
8,757
547
5,899
11,416
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
9
Kills
21
21
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Bennnayyy
Ah Muzen Cab
0
6
3
0.25
W
5
4
4
1.75
L
Da Ji
Floomer
Da Ji
4
5
4
1.2
W
Chronos
Marck900XD
Chronos
3
2
4
2.5
L
Tiamat
Nin10Doh
Tiamat
4
4
2
1.25
L
Hercules
0
5
0
0
W
Serqet
4
0
3
5.5
W
7
1
1
7.5
W
Bacchus
puckinguts
Bacchus
2
2
6
2.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,346
Damage
46,012
61,232
Taken
50,824
31,656
Mitigated
29,046
11,593
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Bennnayyy
Ah Muzen Cab
6,917
4,627
0
3,420
12,148
3,839
0
8,188
3,960
0
30,631
W
11,153
2,578
0
1,664
6,869
2,083
605
1,842
4,771
61,858
0
L
Da Ji
Floomer
Da Ji
7,068
2,511
0
4,428
13,245
4,726
0
3,782
9,127
0
49,541
W
Chronos
Marck900XD
Chronos
12,865
4,998
0
3,519
11,643
3,952
2,873
3,083
8,460
73,976
0
L
Tiamat
Nin10Doh
Tiamat
7,904
1,067
0
1,655
10,980
7,812
96
6,412
3,948
44,972
0
L
Hercules
2,002
841
0
700
8,540
7,494
193
45
8,495
0
28,287
W
Serqet
5,061
1,240
0
4,628
8,830
3,102
0
1,036
7,728
0
56,933
W
11,034
3,355
0
3,853
12,066
11,659
1,809
1,838
10,090
0
75,613
W
Bacchus
puckinguts
Bacchus
5,899
611
0
2,374
11,416
8,250
208
4,885
6,416
21,765
0
L
5,455
716
0
1,390
16,319
7,785
0
11,490
4,701
12,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,144
Gold Earned
47,652
316
Minions Killed
582
0
Camps Cleared
0
1,467,908
Distance Traveled
1,614,775
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,141
384
53
3
0
303,586
0
W
Hera
9,528
596
124
8
0
307,129
4
L
Da Ji
8,155
510
80
5
0
285,937
3
W
Chronos
9,362
585
127
8
0
283,466
0
L
Tiamat
8,630
539
102
6
0
283,520
0
L
Hercules
6,943
434
67
4
0
268,035
0
W
Serqet
9,154
572
98
6
0
378,692
1
W
Chaac
10,851
678
174
11
0
304,757
2
W
Bacchus
8,757
547
59
4
0
340,731
4
L
Ares
7,275
455
14
1
0
326,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role