Player Matchup

Cernunnos
Cernunnos
MustyOnions123
Cernunnos
Level 18
God Stats
20W - 3L
1,802 SR
Queue Stats
41W - 13L
1,620 Elo+
Solo
Khepri
Khepri
agqrg
Khepri
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 71L
1,527 Elo+
Solo
Tyr
Tyr
brocardo671tv
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,526 Elo+
Solo
Chiron
Chiron
coopusaf
Chiron
Level 24
God Stats
1W - 1L
1,429 SR
Queue Stats
85W - 75L
1,457 Elo+
Solo
Ullr
Ullr
jacksepticyebgar
Ullr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,546 SR
1,526 Elo+

VS

Team Averages
Level 21
1,533 SR
1,390 Elo+
Apollo
Apollo
AhegaoGhost
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,486 Elo+
Party 1
Hades
Hades
Bloves
Hades
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,448 Elo+
Party 1
Fenrir
Fenrir
C4Shane
Fenrir
Level 8
God Stats
6W - 9L
1,610 SR
Queue Stats
153W - 144L
1,321 Elo+
Party 1
Terra
Terra
Cizarl
Terra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,301 Elo+
Party 1
Amaterasu
Amaterasu
Xenon2174
Amaterasu
Level 21
God Stats
6W - 4L
1,554 SR
Queue Stats
82W - 67L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MustyOnions123
Cernunnos
20
22 / 2 / 10
14,173
644
37,457
22,145
11,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
agqrg
Khepri
15
4 / 8 / 19
11,828
538
9,876
17,166
19,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 1 / 7
13,270
603
11,266
19,753
22,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
coopusaf
Chiron
20
20 / 3 / 12
14,994
682
30,759
17,779
8,575
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 11 / 7
8,766
398
2,715
12,066
4,444
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
4 / 12 / 4
9,354
425
11,610
21,513
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Bloves
Hades
15
4 / 11 / 11
10,271
467
13,917
21,889
10,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
C4Shane
Fenrir
14
7 / 12 / 7
9,820
446
16,615
21,385
13,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
Cizarl
Terra
14
3 / 9 / 10
9,768
444
9,144
25,642
25,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amaterasu
Xenon2174
Amaterasu
16
7 / 6 / 9
10,671
485
14,262
22,898
26,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
66
50
Kills
25
25
Deaths
50
55
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Apollo
4
12
4
0.5
L
Hades
Bloves
Hades
4
11
11
0.86
L
Fenrir
C4Shane
Fenrir
7
12
7
0.88
L
Terra
Cizarl
Terra
3
9
10
0.89
W
Cernunnos
MustyOnions123
Cernunnos
22
2
10
13.5
L
Amaterasu
Xenon2174
Amaterasu
7
6
9
1.92
W
Khepri
agqrg
Khepri
4
8
19
1.69
W
4
1
7
7.5
W
Chiron
coopusaf
Chiron
20
3
12
8.67
W
0
11
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,073
Damage
65,548
88,909
Taken
113,327
66,459
Mitigated
80,437
19,487
Healing
28,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
11,610
6,848
0
3,309
21,513
4,910
351
1,355
20,158
0
36,365
L
Hades
Bloves
Hades
13,917
4,819
1,278
6,466
21,889
10,101
820
858
21,031
50,451
0
L
Fenrir
C4Shane
Fenrir
16,615
4,116
0
2,806
21,385
13,917
0
1,886
19,499
0
54,039
L
Terra
Cizarl
Terra
9,144
3,078
3,606
5,946
25,642
25,220
124
2,496
23,146
30,423
0
W
Cernunnos
MustyOnions123
Cernunnos
37,457
24,271
0
4,055
22,145
11,178
912
3,853
18,292
0
123,293
L
Amaterasu
Xenon2174
Amaterasu
14,262
4,882
0
4,939
22,898
26,289
527
3,281
19,617
156
46,019
W
Khepri
agqrg
Khepri
9,876
1,538
0
1,147
17,166
19,297
238
6,077
11,089
22,996
0
W
11,266
1,764
0
5,980
19,753
22,965
1,057
5,827
13,926
0
102,031
W
Chiron
coopusaf
Chiron
30,759
15,577
1,202
6,232
17,779
8,575
4,679
4,390
13,389
0
133,097
W
2,715
2,148
0
871
12,066
4,444
1,398
3,064
9,002
0
21,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,031
Gold Earned
49,884
623
Minions Killed
325
0
Camps Cleared
0
2,001,788
Distance Traveled
1,767,375
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,354
425
54
2
0
369,607
3
L
Hades
10,271
467
89
4
0
315,534
1
L
Fenrir
9,820
446
77
4
0
330,115
1
L
Terra
9,768
444
38
2
0
381,777
0
W
Cernunnos
14,173
644
153
7
0
414,225
1
L
Amaterasu
10,671
485
67
3
0
370,342
0
W
Khepri
11,828
538
17
1
0
396,042
1
W
Tyr
13,270
603
208
9
0
492,822
11
W
Chiron
14,994
682
210
10
0
384,301
4
W
Ullr
8,766
398
35
2
0
314,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role