Player Matchup

Tsukuyomi
Tsukuyomi
EnderOfMen
Tsukuyomi
Level 28
God Stats
11W - 14L
1,500 SR
Queue Stats
90W - 122L
1,308 Elo+
Party 1
Neith
Neith
GettinSnacks
Neith
Level 20
God Stats
22W - 22L
1,403 SR
Queue Stats
23W - 30L
1,294 Elo+
Party 3
Chang'e
Chang'e
HighVoltage211
Chang'e
Level 27
God Stats
12W - 17L
1,283 SR
Queue Stats
81W - 110L
1,308 Elo+
Party 1
Osiris
Osiris
ProfessaSneeks
Osiris
Level 17
God Stats
59W - 51L
1,422 SR
Queue Stats
98W - 101L
1,303 Elo+
Party 3
Sun Wukong
Sun Wukong
ULuv2_Hat3m3
Sun Wukong
Level 18
God Stats
7W - 5L
1,544 SR
Queue Stats
152W - 177L
1,353 Elo+
Solo
Team Averages
Level 22
1,430 SR
1,313 Elo+

VS

Team Averages
Level 30
1,523 SR
1,427 Elo+
Sol
Sol
MadSounds-PTZ
Sol
Level 21
God Stats
23W - 17L
1,515 SR
Queue Stats
124W - 154L
1,406 Elo+
Party 2
Hades
Hades
SUPPERKILLER22
Hades
Level 29
God Stats
27W - 18L
1,672 SR
Queue Stats
332W - 354L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
mat9860
Danzaburou
Level 28
God Stats
1W - 0L
1,482 SR
Queue Stats
9W - 14L
1,478 Elo+
Solo
Amaterasu
Amaterasu
num1knucklehead
Amaterasu
Level 16
God Stats
28W - 36L
1,357 SR
Queue Stats
86W - 102L
1,305 Elo+
Party 2
Arachne
Arachne
rangers_UR_DaD
Arachne
Level 58
God Stats
37W - 20L
1,588 SR
Queue Stats
523W - 572L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EnderOfMen
Tsukuyomi
14
1 / 8 / 2
8,491
425
4,520
17,371
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 5 / 0
8,519
426
7,009
13,375
4,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 4
9,427
471
5,898
14,450
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 2 / 1
10,747
537
11,669
17,376
19,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
ULuv2_Hat3m3
Sun Wukong
14
2 / 7 / 3
9,178
459
5,932
13,386
5,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
9,463
473
6,448
8,470
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
15 / 4 / 2
12,651
633
20,918
14,491
8,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
mat9860
Danzaburou
15
1 / 6 / 1
9,520
476
9,908
13,508
5,631
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Boots

Boots

+6%
Movement Speed

Amaterasu
num1knucklehead
Amaterasu
15
2 / 2 / 11
9,301
465
5,280
14,498
6,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
8 / 2 / 2
11,902
595
10,945
17,470
7,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
14
Kills
29
29
Deaths
14
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
EnderOfMen
Tsukuyomi
1
8
2
0.25
L
2
5
0
0.4
L
3
7
4
0.71
W
3
0
5
5.5
L
6
2
1
3.25
W
15
4
2
4
L
Sun Wukong
ULuv2_Hat3m3
Sun Wukong
2
7
3
0.5
W
Danzaburou
mat9860
Danzaburou
1
6
1
0.25
W
Amaterasu
num1knucklehead
Amaterasu
2
2
11
3.75
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
53,499
75,958
Taken
68,437
40,745
Mitigated
30,681
18,962
Healing
27,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
EnderOfMen
Tsukuyomi
4,520
1,567
0
5,426
17,371
6,151
0
4,757
12,614
0
49,594
L
7,009
2,706
0
3,525
13,375
4,576
0
5,846
7,203
0
55,424
L
5,898
447
1,092
4,865
14,450
4,704
0
10,289
4,121
33,475
0
W
6,448
1,570
0
4,035
8,470
2,714
1,360
477
7,951
51,874
0
L
11,669
3,211
0
3,593
17,376
19,735
817
1,942
15,434
6,171
61,270
W
20,918
2,162
1,051
6,511
14,491
8,045
690
2,934
11,284
87,279
0
L
Sun Wukong
ULuv2_Hat3m3
Sun Wukong
5,932
920
0
461
13,386
5,579
573
3,954
9,220
0
40,233
W
Danzaburou
mat9860
Danzaburou
9,908
5,370
135
3,785
13,508
5,631
2,446
857
12,621
0
49,293
W
Amaterasu
num1knucklehead
Amaterasu
5,280
2,308
0
3,365
14,498
6,613
0
1,062
13,360
0
31,705
W
10,945
8,143
0
9,097
17,470
7,678
210
1,240
16,184
0
99,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,362
Gold Earned
52,837
460
Minions Killed
501
0
Camps Cleared
0
1,759,225
Distance Traveled
1,778,612
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,491
425
99
5
0
367,256
2
L
Neith
8,519
426
88
4
0
297,668
1
L
Chang'e
9,427
471
72
4
0
344,687
2
W
Sol
9,463
473
78
4
0
359,086
7
L
Osiris
10,747
537
130
7
0
373,256
0
W
Hades
12,651
633
142
7
0
344,189
5
L
Sun Wukong
9,178
459
71
4
0
376,358
0
W
Danzaburou
9,520
476
83
4
0
286,532
2
W
Amaterasu
9,301
465
48
2
0
372,142
6
W
Arachne
11,902
595
150
8
0
416,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role