Player Matchup

Odin
Odin
Ceraunomancy
Odin
Level 16
God Stats
1W - 0L
1,768 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Gravewalker
Medusa
Level 18
God Stats
7W - 7L
1,736 SR
Queue Stats
14W - 8L
1,626 Elo+
Party 1
Khepri
Khepri
Wolfbanngs
Khepri
Level 66
God Stats
5W - 2L
1,380 SR
Queue Stats
19W - 13L
1,698 Elo+
Party 1
Merlin
Merlin
armlesscarjacker
Merlin
Level 12
God Stats
6W - 5L
1,673 SR
Queue Stats
16W - 9L
1,687 Elo+
Party 1
Loki
Loki
sikonos
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,638 Elo+
Party 1
Team Averages
Level 26
1,611 SR
1,630 Elo+

VS

Team Averages
Level 22
1,485 SR
1,565 Elo+
Tiamat
Tiamat
Aguirre1179277
Tiamat
Level 30
God Stats
5W - 4L
1,490 SR
Queue Stats
228W - 234L
1,554 Elo+
Solo
Sylvanus
Sylvanus
DrQc
Sylvanus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 72L
1,607 Elo+
Solo
Heimdallr
Heimdallr
NecessaryHorror
Heimdallr
Level 26
God Stats
0W - 5L
1,177 SR
Queue Stats
82W - 68L
1,638 Elo+
Solo
Guan Yu
Guan Yu
TK Izanagi
Guan Yu
Level 19
God Stats
3W - 2L
1,759 SR
Queue Stats
120W - 93L
1,658 Elo+
Solo
Ne Zha
Ne Zha
meeeeeeeeeperson
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 12
11,989
500
14,514
14,955
16,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
19
3 / 3 / 8
11,219
467
15,058
17,856
7,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Wolfbanngs
Khepri
17
5 / 3 / 13
11,256
469
12,207
17,733
16,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
7 / 5 / 7
12,544
523
19,783
15,951
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
sikonos
Loki
20
16 / 4 / 4
12,898
537
16,155
18,048
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 8 / 1
12,379
516
14,481
18,829
17,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DrQc
Sylvanus
14
1 / 7 / 4
9,591
400
11,692
19,561
21,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
NecessaryHorror
Heimdallr
19
3 / 6 / 3
11,953
498
11,241
19,105
11,066
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TK Izanagi
Guan Yu
20
7 / 4 / 0
12,886
537
15,025
31,082
27,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 11 / 0
10,216
426
3,771
23,431
8,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
21
36
Kills
13
15
Deaths
36
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
5
0
12
11
L
Sylvanus
DrQc
Sylvanus
1
7
4
0.43
W
Medusa
3
3
8
2.33
L
Heimdallr
NecessaryHorror
Heimdallr
3
6
3
0.75
L
Guan Yu
TK Izanagi
Guan Yu
7
4
0
1.75
W
Khepri
Wolfbanngs
Khepri
5
3
13
3.83
W
7
5
7
2.1
L
1
11
0
0.09
W
Loki
sikonos
Loki
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,717
Damage
56,210
84,543
Taken
112,008
54,788
Mitigated
85,114
21,631
Healing
33,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,481
1,446
82
4,834
18,829
17,007
2,120
7,334
10,942
82,790
0
W
14,514
7,019
0
4,157
14,955
16,658
381
3,755
11,084
0
57,232
L
Sylvanus
DrQc
Sylvanus
11,692
3,041
800
4,077
19,561
21,814
70
8,062
11,302
35,590
8,269
W
Medusa
15,058
8,161
0
6,261
17,856
7,296
0
5,271
12,509
0
89,366
L
Heimdallr
NecessaryHorror
Heimdallr
11,241
6,421
0
3,159
19,105
11,066
316
5,330
13,660
0
98,857
L
Guan Yu
TK Izanagi
Guan Yu
15,025
2,541
980
12,974
31,082
27,143
838
5,821
24,694
11,621
65,445
W
Khepri
Wolfbanngs
Khepri
12,207
1,351
0
2,511
17,733
16,992
234
6,755
10,924
37,405
0
W
19,783
1,902
0
2,851
15,951
6,560
2,197
8,994
6,659
85,139
0
L
3,771
1,755
0
6,916
23,431
8,084
99
4,551
18,605
0
67,842
W
Loki
sikonos
Loki
16,155
7,394
0
5,851
18,048
7,282
536
4,237
13,653
0
72,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,906
Gold Earned
57,025
591
Minions Killed
637
0
Camps Cleared
0
2,250,758
Distance Traveled
2,037,015
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,379
516
176
7
0
375,605
5
W
Odin
11,989
500
109
5
0
470,540
2
L
Sylvanus
9,591
400
65
3
0
367,410
0
W
Medusa
11,219
467
155
6
0
455,433
1
L
Heimdallr
11,953
498
152
6
0
398,008
1
L
Guan Yu
12,886
537
142
6
0
455,071
1
W
Khepri
11,256
469
37
2
0
506,326
4
W
Merlin
12,544
523
173
7
0
390,083
1
L
Ne Zha
10,216
426
102
4
0
440,921
0
W
Loki
12,898
537
117
5
0
428,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role