Player Matchup

Nemesis
Nemesis
JhoowJoosh
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
LokiOrTroIl
Ymir
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 10L
1,690 Elo+
Party 1
Chiron
Chiron
MUFASALIVE
Chiron
Level 160
God Stats
7W - 6L
1,121 SR
Queue Stats
211W - 189L
1,569 Elo+
Party 1
Nike
Nike
cupixo
Nike
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
xuramqv
Nu Wa
Level 66
God Stats
8W - 8L
1,601 SR
Queue Stats
129W - 143L
1,504 Elo+
Party 1
Team Averages
Level 107
1,444 SR
1,553 Elo+

VS

Team Averages
Level 132
1,376 SR
1,545 Elo+
Ares
Ares
HHDkoceanis
Ares
Level 128
God Stats
0W - 2L
1,286 SR
Queue Stats
98W - 90L
1,572 Elo+
Party 3
Scylla
Scylla
MiizZyy
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
StylerRj
Rama
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
xCocoLiso
Tyr
Level 107
God Stats
5W - 10L
1,271 SR
Queue Stats
157W - 138L
1,577 Elo+
Party 3
Horus
Horus
xRychard01
Horus
Level 147
God Stats
2W - 4L
1,322 SR
Queue Stats
138W - 125L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JhoowJoosh
Nemesis
7
1 / 0 / 0
3,937
656
330
2,592
584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 0 / 1
3,416
569
1,335
4,097
1,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
MUFASALIVE
Chiron
8
3 / 0 / 1
4,694
782
3,172
3,473
955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
cupixo
Nike
7
1 / 0 / 0
4,072
679
3,077
4,044
1,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
xuramqv
Nu Wa
7
0 / 0 / 1
3,903
651
1,185
946
225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,404
567
1,889
2,512
876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
MiizZyy
Scylla
3
0 / 0 / 0
2,891
482
327
410
87
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rama
5
0 / 3 / 0
3,442
574
834
4,117
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 0
3,620
603
2,041
4,961
1,467
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
5
0 / 1 / 0
3,295
549
1,135
2,559
739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Nemesis
JhoowJoosh
Nemesis
1
0
0
1
W
0
0
1
0.5
W
Chiron
MUFASALIVE
Chiron
3
0
1
3.5
L
Scylla
MiizZyy
Scylla
0
0
0
0
L
Rama
0
3
0
0
W
Nike
cupixo
Nike
1
0
0
1
L
0
0
0
0
L
Horus
0
1
0
0
W
Nu Wa
xuramqv
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,099
Damage
6,226
15,152
Taken
14,559
4,261
Mitigated
3,860
5,973
Healing
4,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,889
56
0
588
2,512
876
0
579
1,913
8,597
0
W
Nemesis
JhoowJoosh
Nemesis
330
0
0
680
2,592
584
0
83
2,495
0
16,214
W
1,335
509
0
2,098
4,097
1,283
0
378
3,719
13,159
0
W
Chiron
MUFASALIVE
Chiron
3,172
1,898
75
1,421
3,473
955
718
1,415
2,026
0
18,445
L
Scylla
MiizZyy
Scylla
327
41
0
110
410
87
0
193
197
4,492
0
L
Rama
834
662
0
1,181
4,117
691
0
95
4,006
0
12,648
W
Nike
cupixo
Nike
3,077
476
0
1,236
4,044
1,214
0
0
4,044
0
17,667
L
2,041
732
0
1,136
4,961
1,467
0
828
4,117
0
15,547
L
Horus
1,135
747
104
1,268
2,559
739
0
701
1,806
0
9,506
W
Nu Wa
xuramqv
Nu Wa
1,185
388
0
463
946
225
514
294
652
15,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,022
Gold Earned
16,652
177
Minions Killed
113
0
Camps Cleared
0
567,691
Distance Traveled
482,461
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,404
567
12
2
0
114,375
2
W
Nemesis
3,937
656
40
7
0
118,355
2
W
Ymir
3,416
569
25
4
0
118,040
0
W
Chiron
4,694
782
35
6
0
115,154
2
L
Scylla
2,891
482
14
2
0
36,256
0
L
Rama
3,442
574
26
4
0
98,158
2
W
Nike
4,072
679
39
7
0
113,621
0
L
Tyr
3,620
603
29
5
0
118,557
2
L
Horus
3,295
549
32
5
0
115,115
2
W
Nu Wa
3,903
651
38
6
0
102,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role