Player Matchup

Loki
Loki
Ish_Guar
Loki
Level 87
God Stats
24W - 12L
1,591 SR
Queue Stats
189W - 184L
1,540 Elo+
Party 3
Sylvanus
Sylvanus
KDDisRAGE
Sylvanus
Level 121
God Stats
3W - 2L
1,790 SR
Queue Stats
233W - 220L
1,528 Elo+
Party 3
Ravana
Ravana
Kingofoats97
Ravana
Level 107
God Stats
2W - 4L
1,364 SR
Queue Stats
349W - 306L
1,562 Elo+
Party 2
Janus
Janus
StokersTub
Janus
Level 82
God Stats
3W - 4L
1,348 SR
Queue Stats
171W - 136L
1,550 Elo+
Party 2
Danzaburou
Danzaburou
cjohannes96
Danzaburou
Level 84
God Stats
13W - 8L
1,634 SR
Queue Stats
136W - 120L
1,528 Elo+
Party 2
Team Averages
Level 96
1,546 SR
1,542 Elo+

VS

Team Averages
Level 99
1,548 SR
1,539 Elo+
Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Areeg
Baron Samedi
Level 69
God Stats
1W - 1L
1,476 SR
Queue Stats
15W - 19L
1,554 Elo+
Party 1
Mercury
Mercury
Llama Reust
Mercury
Level 96
God Stats
0W - 2L
1,350 SR
Queue Stats
42W - 46L
1,505 Elo+
Party 1
Sobek
Sobek
Zotily
Sobek
Level 109
God Stats
3W - 5L
1,852 SR
Queue Stats
48W - 46L
1,527 Elo+
Party 1
Hou Yi
Hou Yi
leafardo 123
Hou Yi
Level 66
God Stats
2W - 1L
1,562 SR
Queue Stats
29W - 35L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
4 / 0 / 3
6,178
618
2,850
4,944
1,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
KDDisRAGE
Sylvanus
9
4 / 1 / 4
5,722
572
5,849
5,259
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
12
2 / 0 / 2
6,365
637
5,770
5,182
2,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
11
2 / 0 / 2
6,269
627
3,310
4,282
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
cjohannes96
Danzaburou
11
4 / 0 / 2
6,603
660
3,410
3,822
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 0
5,010
501
3,907
8,389
2,534
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
Areeg
Baron Samedi
8
0 / 5 / 1
4,716
472
3,170
6,497
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Llama Reust
Mercury
8
0 / 3 / 0
4,652
465
751
7,075
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
Zotily
Sobek
6
0 / 3 / 1
4,291
429
2,190
7,330
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
9
1 / 2 / 0
5,426
543
1,317
4,765
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
16
Kills
1
1
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
L
Baron Samedi
Areeg
Baron Samedi
0
5
1
0.1
W
Loki
4
0
3
5.5
W
Sylvanus
KDDisRAGE
Sylvanus
4
1
4
6
W
Ravana
2
0
2
3
L
Mercury
Llama Reust
Mercury
0
3
0
0
W
Janus
2
0
2
3
L
Sobek
Zotily
Sobek
0
3
1
0.17
W
Danzaburou
cjohannes96
Danzaburou
4
0
2
5
L
Hou Yi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,189
Damage
11,335
23,489
Taken
34,056
8,199
Mitigated
10,792
9,650
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,907
2,430
0
4,733
8,389
2,534
0
0
8,389
0
21,983
L
Baron Samedi
Areeg
Baron Samedi
3,170
151
120
1,358
6,497
2,130
56
3,537
2,746
18,809
0
W
Loki
2,850
640
0
2,415
4,944
1,487
0
237
4,655
0
29,684
W
Sylvanus
KDDisRAGE
Sylvanus
5,849
2,122
138
1,401
5,259
2,305
381
2,308
2,879
20,707
4,200
W
Ravana
5,770
1,161
0
2,400
5,182
2,028
0
0
5,182
0
34,087
L
Mercury
Llama Reust
Mercury
751
186
0
2,760
7,075
1,582
0
1,691
5,296
0
18,838
W
Janus
3,310
399
0
1,607
4,282
1,299
0
1,935
2,121
35,676
0
L
Sobek
Zotily
Sobek
2,190
162
0
2,826
7,330
3,485
0
2,553
4,777
10,617
0
W
Danzaburou
cjohannes96
Danzaburou
3,410
1,299
0
1,689
3,822
1,080
96
530
3,292
0
31,740
L
Hou Yi
1,317
803
222
381
4,765
1,061
0
625
4,140
0
20,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,137
Gold Earned
24,095
340
Minions Killed
197
0
Camps Cleared
0
966,466
Distance Traveled
913,519
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,010
501
54
5
0
179,199
1
L
Baron Samedi
4,716
472
37
4
0
156,147
1
W
Loki
6,178
618
67
7
0
220,958
1
W
Sylvanus
5,722
572
47
5
0
175,109
2
W
Ravana
6,365
637
98
10
0
201,716
3
L
Mercury
4,652
465
42
4
0
200,159
1
W
Janus
6,269
627
80
8
0
205,123
1
L
Sobek
4,291
429
12
1
0
216,633
1
W
Danzaburou
6,603
660
48
5
0
163,560
1
L
Hou Yi
5,426
543
52
5
0
161,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role